Grim Fandango is a personal computer game in the graphic adventure genre released by LucasArts and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered, static backgrounds.
What’s New in this release
GLOBAL
- A crash with a "MAX_OPEN_FILES"
message after copying over all the .LAB files from both CDs to the hard
drive to improve the game performance. (See the section "Improving Game
Performance" below for instructions on how to do this.)
YEAR 1
- A rare lockup that occurs after
Manny dismounts the rope from the ledge, after which he might walk off
without the camera changing to follow him.
YEAR 2
- A rare lockup that occurs when
the beatnik girl is served the "coffin shooter" in the Blue Casket. - Allows
the use of "Enter" to open the door to the Blue Casket Kitchen. - A
lockup that causes players to get permanently stuck near the elevator
to the High Roller Lounge. - The High Roller Kitchen
elevator goes by too fast to solve the puzzle on very fast machines. - The
doors for the elevator in the High Roller Kitchen get stuck closed if
the player leaves that room while the doors are still open, and then
comes back to that room later.
YEAR 3
- A crash to the desktop on very
fast machines (Pentium II-400s and higher) when the player approaches
the giant crushers near the crane.
YEAR 4
- The player can make the Albinizod
slide into the foreground in the Albinizod tunnel, which locks up the
game.
FEATURE ADDED
- Due to overwhelming demand,
cutscenes now have dialog text! This can be turned on and off with
Control-T (the same command used to turn text on and off throughout the
rest of the game). (Note: this command does not work when viewing
cutscenes through the cutscene viewer, which is available from the main
menu.) If you find that some text lines are not being displayed when you
view a cutscene, you may need to increase the text speed, which you can
do from the "Options" menu.