Majesty 2 – The Fantasy Kingdom Sim Patch 1.1.88

Developer
Paradox Interactive
Size
47.8 MB
Operating System
Windows All
License
Updates
Category
Patch

Download Links

Download
Majesty 2 - The Fantasy Kingdom Sim Patch

The update can be installed on Majesty 2 ver. 1.0.P or 1.0.97.

Additions:
– Mission "Treacherous Tropics"
– Mission "Wizard Wars"

New features:
– The system that checks for updates has been implemented into the game.
– If the graphic settings exceed the system parameters and the game
crashes, "safe mode" will automatically be activated on the next launch.
– The ability to fix the central information panel has been added.
– The ability to scroll through the party-creation window has been added.

Programming:
– AI: Modified the system of preferences for different classes of heroes when purchasing goods
– AI: Heroes now pay more attention to the protection of the city if important buildings are under attack
– AI: Heroes now want to protect their guilds
– AI: Improved use of elixirs by heroes
– AI: Improved hero reaction to monster attacks
– AI: Improved behavior of guards under fire
– Fixed a rare bug causing 2D sounds to turn off
– Fixed the offset password field when connecting
– Removed outlining frame that appeared with RMB held
– Fixed an issue with saving and loading when creating a party
– Fixed an issue with the info panel caused when disbanding a party
– Fixed the violation of rules of construction when a sewer appears next to a trading post or a temple
– Fixed an issue with the number of tax collectors and royal guards on the 2nd and 3rd levels of the palace
– Fixed an issue with increased spell distance failing to add cost
– Fixed an issue with cleric attack animations
– Fixed an issue regarding the desynchronization of game-time speed and construction speed
– Fixed a rare issue in the GUI with the party panel not closing after the death of a party member
– Fixed the incorrect display of dead heroes in the GUI
– Fixed the crash during saving and loading with maxed-out "building queue"
– Fixed an issue with some missions not being flagged as "completed" after their completion
– Fixed an issue with the screen over- brightness on some ATI video cards
– Fixed an issue with the bloom special effect
– Fixed an issue with haze in the "Big Problem" mission
– Fixed an issue with spells and great artifacts being cast on a selected unit icon
– The distance-related cost of spells is now displayed correctly under the cursor
– Fixed an issue with the camera trembling while scrolling near map borders
– Fixed an issue regarding the excessive save and load times
– Multiplayer: GameSpy rating is displayed and calculated correctly
– Multiplayer: GameSpy error messages are now displayed correctly
– Multiplayer: Fixed an issue with reconnecting to a server after a failed attempt
– Multiplayer: Server filter has been added. It is now possible to
display in the server list only those that are available for connection
– Multiplayer: Fixed an issue with the game being non-synchronized
– Multiplayer: Fixed an issue with the info panel for enemy heroes and buildings
– Fixed an issue with the lords’ ammunition and artifacts having no effect
– Fixed the crash with saving and loading while the character characteristics panel is open
– Fixed an issue with upgrading a hero while they join a party
– Fixed an issue that allowed players to choose suitable trading lands and holy ground through the fog of war
– Quicksave and quickload hotkeys have been changed to F5 and F9
– Fixed an issue with scrolling in the GUI

Balance:
– The cost of inventing the "Stone Incantation" spell has increased from 1,000 gold to 2,000 gold
– The invention of the "Stone Incantation" spell has moved to the second level of Dwarven Settlement
– Cost of inventing "Grab-grass" has been increased from 500 gold to 2,000 gold
– Reduced the cost of casting "Grab-grass" spell from 500 gold to 250 gold
– AI: Paladins are now more aggressive in attacking the undead and their buildings
– AI: Dwarves and mages are now more aggressive in attacking lairs and buildings
– Fixed a bug in the order abilities used by the elves: first, the hero
uses the attack that stops the enemy with roots ("Roots"), and then
uses a basic attack
– Health of the Greater Fire Elemental has increased up to 1,000 hit
points; increased its resistance to melee, shooting, and magical
attacks to 35/85/100 respectively
– Cost of the Warriors Guild has been reduced from 650 gold to 550 gold
– Cost of the Clerics Guild has been reduced from 750 gold to 700 gold
– Cost of the Rangers Guild has been reduced from 500 gold to 450 gold
– Cost of upgrading to a 3rd-level palace has been reduced from 5,000 gold to 4,000 gold
– Cost of upgrading to a 3rd-level market has been reduced from 4,000 gold to 3,000 gold
– Amount of money generated by a 3rd-level market has been increased from 500 gold to 600 gold per day
– In "The Eternal Love," the starting amount of money in the player’s treasury has been increased by 3,000 gold
– In "Bloody Offenses," the starting amount of money in the player’s treasury has been increased by 3,000 gold
– In "Pretenders to the Throne," the starting amount of money in the player’s treasury has been increased by 1,000 gold
– In "The Demon’s Advisor," the starting amount of money in the player’s treasury has been increased by 1,000 gold
– In “Pretenders to the Throne,” the holy land appears instead of the enemy’s destroyed Temple to Dauros
– Fixed issues associated with upgrading the weapons for Priestesses of Agrela and Beastmasters

Localization:
– Changed the description of the "Debility" perk
– Added the status “defends the kingdom” to the heroes’ actions

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