FlashEngine is a set of components for Delphi, C++ Builder and Lazarus which add extra features to Adobe Flash (ActiveX or Netscape plugin)- such as loading from any sources, grab real 32-RGBA frames, real transparency playing. FlashEngine allow to load flash and video files from any sources with out temporary files. FlashEngine can playback video from external files, URL, DFM, exe-resource or directly from a TStream. FlashEngine can store flash, video and XML files in DFM-file.
Features:
- Support both Flash ActveX and Flash Netscape Plugin (used in FireFox, Opera and Safary)
- Real streaming, load flash and video files from any sources with out temporary files
- FLV video playback player with skinnable GUI, which allow play video from external files, URL, exe-resource or directly from a TStream
- Store flash, video and XML files in DFM-file without external files
- Full support asynchronous streaming mode
- Real player transparency, with anti-aliasing
- Invisible, Windowed, Windowless Flash control and layered window support
- Grab flash frame to 32-bit buffer with alpha channel
- Full support of Flash External API
- Cross-platform solution available on Microsoft Windows, Apple Mac OS X
New in FlashEngine 4:
- Fully rewritten engine – good code, better performance and advanced features
- Support both Flash ActveX and Flash Netscape Plugin (used in FireFox, Opera and Safary)
- Added Mac OS X Platform and Lazarus
- Invisible flash component (better only for flash grabbing)
- Full integration with VGScene (TdxFlash object) and DXScene (TvgFlash object)
- and much more