It is not often that we get games that combine the best of both worlds in the same way as Darksiders. The game, which has been under development by Vigil Games for a while and seem to have great faith in THQ, trying to combine some of the games industry’s most successful franchises into a single product, but at the same time trying to build their own identity. The only question is whether the newcomers actually have something to offer, but on paper it looks promising.
With a somewhat unique look, a document that can be entertaining and conflict reminiscent of two of the world’s largest game Darksiders can be an underdog in 2010. It is to be hoped that Vigil did not take the water over his head and that little of the game trying to make his own sufficient for it not to feel like a boring clone. It is January, which applies to the game and obviously Gameplayer.se throw up a review in the release.
It is not often that we get games that combine the best of both worlds in the same way as Darksiders. The game, which has been under development by Vigil Games for a while and seem to have great faith in THQ, trying to combine some of the games industry’s most successful franchises into a single product, but at the same time trying to build their own identity. The only question is whether the newcomers actually have something to offer, but on paper it looks promising.
Game Plot :
Darksiders action revolves around the War, one of the Four Horsemen of the Apocalypse with the task to find out who started the destruction of the earth too soon. This means that he must sit through hordes of demons and angels in the hunt for the culprit and find the other three horsemen. The story may not sound like the world’s most original story but the comic book interested, there may be plenty to pick which one of the people behind the game is Joe Madureira behind a little X-Men comic in particular. It appears that there is a series of man who is one of the masterminds behind the game and one of the main characters are played through by Mark Hamill who won the hearts of players earlier this year as Joker in Batman: Arkham Asylum.
Fair play in terms of looks Darksiders however, seems to combine the best from God of War, Devil May Cry and Zelda in a surprisingly good way. With horse Wars Ruin, the player can get around in the open world in search of missions and side missions that are scattered in different locations. However Wars of tools that will play the greatest role once you take a seat in the game’s underground areas where the puzzle to be solved and enemies killed in typical Zelda-moon. A boomerang-like blade can move elements from one location to another, and a Grappling hook can make the game platform segments more easily forced. In battles you can also use the various tools in addition to the weapons and forces in the War picks during the game. His sword and pistol is his main thing to hand out death with and this is done with different kinds of combinations, but he can also trigger a bunch of Special Forces when his rage meter is filled. Such a force is a demo form that can easily and quickly kill the enemies. Darksiders also offers more RPG elements where war can be upgraded and specialized in different aspects such as weapons or armor, which can replay a bit more varied.
Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimate), Darksiders: Wrath of War is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR-the first of the Four Horsemen-as he Embark on a brutal quest of vengeance and revenge against the forces that betrayed him with the help of his phantom Steed RUIN. Darksiders: Wrath of War features open-world exploration, a deep combat system and a huge arsenal of modern and mythical weapons.
Darksiders The game play is basically (and what little we saw in the demo that we did), similar to Devil May Cry. The character was used and abused as a sword so oversized muscles in your body to destroy demons sized humanoid.
We also saw abandoned cars used as a weapon against a devil of a more respectable size (say as a minibus) and then face a menacing monstrosity with a size similar to a small chalet. Besides the melee component, War does not averse to the benefits of human technology of today and also saw use with skill and joy a huge Gatling gun, so it looks like we have room for creativity when annihilate enemies who stand in our way. The people who gave us the demo told us that the game would not be completely linear and have elements of exploration. Occasionally we will have new things to discover and return to points where we have moved to other elements to achieve progress. Intended to emphasize that this was not to be too cloying and that what they would give more weight to the fun was based purely impressive moves and continued destruction of enemies.
The graphics of the game, especially taking into account all that remains to be developed, as we said the planned release dates are fall / winter of 2010, is very impressive, both for the design work as Mr. Madureira the excellent work of modeling and texturing, which saw itself as at war (which will change in appearance as you gain power over time) as enemies to crush it. The fashion look of the characters in Devil May Cry are not going to find here, but you will see creatures and environments reflecting a style quite brutal and animal in general. The environments in which we operate have very good aspect, showing a world destroyed by the unleashed forces of heaven and hell, which does not mean that, for now, work on effects such as water and electricity are quite impressive.
Best Features of the Game :
- Experience the Godlike Power of WAR – Combining brutal attacks, supernatural abilities and seamless traversal, delivering intense action combat and epic adventure, set in an immersive demon ravaged world.
- Open World Exploration – Each open world hub offers players the freedom to explore and make their own game-experience.
- Extreme Arsenal of Weapons – Unleash WAR’s fury with an expansive arsenal of weapons, from the fantasy oriented to the modern and the ability to use virtually anything within your environment as a weapon.
- Increase or unlock new abilities – Customized to your game play style. Build-up WARS Wrath powers and unleashes them in spectacular attacks-or collect Soul Cores to increase or unlock new abilities.
- Horseman of the Apocalypse – Gain the services of RUIN, WAR’s phantom Steed, blazing a trail through enemies across devastated environments.
- Graphic Novel Art Style – Joe Madureira’s ( "X-Men, Battle Chasers, The Ultimate) unique visual art style and original storyline.
- Cinematic Game play Experience – Harnessing the power of next-generation console systems, Darksiders: Wrath of War Will Immerse Players in a rich cinematic game play experience-featuring beautiful graphics, detailed special effects, cinematic lighting and an epic musical score that compliments the in-game action.
Walkthrough :
Darksiders begins when the four knights are summoned to the land, thereby triggering the end of the world as was prophesied. But what no one had foreseen that the event is planned for that time, the celestial forces were not prepared to go to the ground while the demonic forces come en masse and cause a real catastrophe in the human race, without any possibility of salvation. Before the disaster, the four gentlemen are summoned before a neutral body that arbitrates the conflict between heaven and hell, the conclusion is that the agents of doom have been tricked into coming forward than anticipated. That is why one of them: War, the protagonist of this story, you must relinquish much of their powers and travel to a country in ruins to discover what has happened and who was responsible for this situation.
Religions are always a good source of inspiration for all types of fiction, not in vain appeal to the more mystical vision of the world, connecting the supernatural with reality and the essence of being human. This is why it is not surprising that video games have used similar excess material with the same abundance as other means-there a few exceptions such as those that can be seen in the Shin Megami Tensei, but there are many more examples. Darksiders enter into that little list thanks to a very liberal interpretation of the figures of the Knights of the Apocalypse, one of the symbols most striking of the prophetic texts of the apostle John.
As the game industry working for fashion, not too strange that Darksiders observed a more than reasonable resemblance to the type of action they offer titles like God of War. Just look at the imposing character suffices to show the basic nature of Darksiders. The fact that the president of the company an artist may have to do with the iconic and original design chosen for this brutal gentleman, a real mole that despite having been stripped of most of its power has a prodigious strength and an unmatched ability to fight, how could it be otherwise for the avatar of war?
From the study itself has been pointed out that things like plots or character development will not be the priority in a game that will focus on action above all. The idea is not to give prominence to just cut scenes or other elements that could stop the advance of the world war in their quest to uncover the truth and try to mend the situation to return to the established channels of the cosmic plan. His coming to earth is not pleasant by any means, humiliated by the council and trapped in a world where demons, fallen angels and humans fight each other so fiercely, the hero will have no choice but to use the only language he knows to get its purpose: that of the struggle.
To the already considerable martial skills of War and his supernatural power, we must add another factor is furious. These factors serve to shape a battle that will try to go further in the representation of violence on screen. As recounted in the Book of Revelation, this gentleman is the bearer of a sword that is his main weapon but not only throughout the adventure. However, despite appearances, the real goal of the Vigil is not to create a fighting game without more, is to create a self-styled combat, brutal but requiring the player to think, to observe the routines of the enemies and anticipate them to download and amazing new titanic blows. In addition to brute force download via shot sequences, we must also consider other actions that may be related to the scenario using objects in your favor or push buttons at the right time, the increasingly popular QTE.
Framed within the epic tone we seek, is considered a need that the enemies are facing war or anything but predictable cannon fodder. Even the early opponents are huge beings of tremendous strength, almost mini-bosses. The idea is that every time you finish an enemy has a sense of satisfaction and a sense of threat is not small or insignificant. The game engine is designed to provide a sense of scale, both on stage and enemies, so it will not be rare encounters with giant creatures that occupy the entire screen. Also important is the fact that there is an adventure of good against evil, all are enemies and they all face in a wide stage divided into two very distinct levels.
In terms of structure, Darksiders points to the fashion of offering freedom of movement and retreats in principle to create a linear adventure. A great city in ruins serve as a sinister scene for the first phase. War have scored goals to be met, but also free to go freely, explore and participate in the conflicts between the three factions that are played all over the place, so that leaves room for individual users develop their own pace – Limitations imposed by a structure will come of as an adventure game, which will limit access to certain areas while not specific to acquire special skills.
One of these requirements will ruin his horse, a menacing-looking beast and flaming helmets and facilitates transportation and contribute in the fight, also serves to move around places where you cannot walk normally. The counterpart to the stage will open the dungeons, which are threats specific locations, puzzles and enemies of large entity that can have keys to unlock the mystery surrounding the situation and the key to acquiring new skills with which to continue the way. The contrast between open spaces and dungeons defined structure reminiscent of titles like Okami or Zelda himself, a feeling wanted by Vigil, who insists that tear enemies is not the only relevant factor in this adventure.
There are enough months ahead for the launch of this title, which could leave in early 2009. Against him is that it is the first draft of Vigil, which always arouses some doubt, particularly as it seems ambitious projects Darksiders. Visually looks like a project with a strong personality and a unique style, together with technology at par, but pose mechanical combat or adventure with clever puzzles and intricate designs of enemies, requires further refinement, the ideas clear and a team with great talent. If they meet these assumptions, we may be faced with a surprise.
This past E3, having taken a look at Devil May Cry and continuous ink, the truth is that I was a little bit with the desire to do something for the 360 that would live up to the occasion. As if the gods had heard my thought, I came across Darksiders, a game with a similar philosophy but with a much more brutal look, designed by none other than Joe Madureira, a well-known international figure in the world of comics.
The story is unlikely to be one of the strengths of the game: War, along with the other three horsemen of the Apocalypse, is embroiled doing your usual job (see destroy, kill, etc.). When you leave a nasty betrayal lying , cisco fact and powerless in a land ravaged by the forces of good and evil. Guerra, who is certainly not a guy prone to forgiveness, gets down to work and search for life and regaining his powers gradually sweeping away is angels and demons to discover who she betrayed him and his three companions .
Very much in line with the Devil May Cry, but with a look more "adult" and bestial, Darksiders based entertainment promises to annihilate creatures of light and darkness. There is still some time until we are able to pawn the title, but we think it can become quite serious rival in the titles already known of this type.
What a surprise we’ve taken with Darksiders. This collaboration of Joe Madureira and Vigil Games has gone very well and has exceeded all expectations. Although the first designs were a guarantee of visual appeal, the sticky kind and the renowned competition (Devil May Cry, God of War and now Bayonetta) did not guarantee anything good in it playable, or at least not something outstanding; mistake. Darksiders enters through the front door as one of the first surprises of 2010, in fact, one of the first releases, and one of the most desirable action-adventure titles for the Xbox 360 and PlayStation 3. Comparisons are odious but compared to the previous examples is wrong: Darksiders is not only a savage action game, also has an impressive adventure component that is a breath of fresh air
In War Darksiders to embody one of the four horsemen of the apocalypse that apparently triggered the final war between angels, demons, and men too soon, without him having any idea about it. Humanity has been wiped out, but although there is nothing to save themselves much to avenge, and a century after the war returns to earth as a last chance to redeem himself, and will face the new state of affairs: the former home of mankind plagued by demons, and above all, in a menacing tower responsible for this mess: the devil aptly dubbed the Destroyer.
This argument, not too complicated or complex profiles with characters, is the perfect excuse to sink to a devastated world full of demons and all sorts of creatures designed by Madureira, an American comic artist who lived in the 90 his best days with the emergence of the "alternative" image, and whose hand is very noticeable in the game, especially in the characters. If Devil May Cry manga style or Bayonetta overflow on all sides, Darksiders is the son of his father, and has a very American comic, you feel good and gives a distinctive touch.
Some more info :
Darksiders A playable level is a very pleasant surprise. At first glance looks like a action game God of War drinks and the like, and this is very true with respect to its combat system: devastating combos by combining several types of attacks, jumps and movements interactive completion, but a personality itself by including several weapons that we will be getting along adventure and a touch of role-playing game setting to enable phase them and improving as we go along. We begin with a single weapon with a repertoire of limited attacks, the sword of war, but later we’ll get a pretty respectable arsenal including a scythe, and even a giant shuriken pistol, which also will be used not only for combat but to interact with the scene of some forms. As we proceed we evolve our arms, and then find your own style of play, with no differences exaggerated, but enough to be an interesting issue and take into account.
The same is true of magic and special powers that we will obtain, the first use of bar rage of war, and are invoked by pressing LB or L1 and one of the front buttons, can configure which four we have to use active in the heat of battle. Again, variety is plentiful and as we receive more and more we have to opt for some that fit the way we played. In this sense Darksiders is generous, bestowing powers, weapons and possibilities, in order not to stick to a specific justification, but to give us the impression that our fallen rider is becoming more powerful and can do more things, provided when we want. This feeling is even greater when we have access to a "Chaos" War, which becomes a sort of giant gargoyle in flames, so that power (and radio) of attack increases considerably.
But the great success of Darksiders is not their combat system, highly competent and well-made long-term though simple, but its overall design. Accustomed to such games, "slashed up or frenetic action, have a very linear design, Darksiders bid to an open design, large interconnected worlds in which we will fulfill the missions that we are entrusting, but not necessarily in order, and when the game does not tell us but when we want. There are many secrets, and other sub-quests to do extra things to give him a package larger than the aforementioned gender referents. Darksiders is right in this sense, to get us more in the game world allowing freedom of movement and action, far from what we are accustomed to see in God of War, in fact, from a general point of view is much closer to title as Legacy of Kain or Zelda to aveturas of Kratos, despite the savagery of its combat system and graphics.
This mixture of genres and sources of inspiration, combined with a story not too original but it encourages you to play urging you to face demons more wicked, great and powerful, Darksiders makes a great game, with a considerable length and a curve difficulty acceptable, maybe a little easier in the end game when we are already very powerful, but has several levels. Darksiders takes elements from many games, as mentioned above, and blend well trying to be something for himself, and getting it almost always. Maybe things will bring together many facets and without reaching too deeply into all of them or be really innovative, but not what is new about it is competition. All you have what we have seen in other games, yes, but never all in one, and also integrates it very well.
A graphic level Darksiders not known for its engine or by showing an overwhelming number of polygons on screen or special effects that have never been seen, but it certainly is solid in all this and is a very good basis to show a post-apocalyptic scenarios between and hell, already discussed with excellent character designs. The comic-book style to American Image may like or dislike, but is well managed and maintained consistently in all the characters and many demons that we find, sufficiently different as to distinguish but appear coming out of the same mythology. War, the protagonist, gets all the attention with a great model and a large number of different animations, highlighting over executions and other finishing moves to crush it with a blow to the enemy.
In paragraph sound dubbing highlights the Castilian, actually managed and professional, recognizable voices, while the soundtrack, also varied and of high quality, is in the background compared with the festival of sound effects that constantly hear, from moaning demons and undead to explosions of the stage, through the forceful sound of weapons of war when they hit on their bodies.
A graphic level Darksiders not known for its engine or by showing an overwhelming number of polygons on screen or special effects that have never been seen, but it certainly is solid in all this and is a very good basis to show a post-apocalyptic scenarios between and hell, already discussed with excellent character designs. The comic-book style to American Image may like or dislike, but is well managed and maintained consistently in all the characters and many demons that we find, sufficiently different as to distinguish but appear coming out of the same mythology. War, the protagonist, gets all the attention with a great model and a large number of different animations, highlighting over executions and other finishing moves to crush it with a blow to the enemy.
In paragraph sound dubbing highlights the Castilian, actually managed and professional, recognizable voices, while the soundtrack, also varied and of high quality, is in the background compared with the festival of sound effects that constantly hear, from moaning demons and undead to explosions of the stage, through the forceful sound of weapons of war when they hit on their bodies.
From the first minutes, we realize how the title of THQ puts particular emphasis on action, recalling Devil May Cry or even God of War, entangling alliances necessary since all creatures that stand in the way our road. And it starts with the simple appearance of rotting corpses, which in some sword (named absorber of Chaos, a very pretty name), fall like flies. Hors d’oeuvres while waiting for bigger enemies, who will soon also not to point the tip of their nose. Whether land, air or water, opponents of Darksiders will attack on all fronts. The more you chain, the more you unlock new attacks and other devastating weapons. In pressing for this purpose, the sword that you handle offers a plethora of combos and more if you associate with different directions of the analog stick, or when you hold the button in question. Despite the size and apparent heaviness of the weapon, the moves are connected with a certain simplicity and ease. No need tutorial on gameplay Darksiders is intuitive, so much so that we can easily move from one cluster to attack a clash in a duel, using the lock system borrowed from the Zelda series. A cursor on the screen indicating what creature you target and you can quickly switch from one target to another via the right analog stick.
The handling is pain-free, and even when you unlock new weapons like the scythe, the gauntlet, the Horn of Earth, the blade boomerang chain abyssal or even the pistol. Thanks to the many buttons on the joystick, you quickly change weapons, chain combos and learn new attacks overpowering. The latter are also not many early in the game, and thanks to you free souls by destroying objects or enemies you get new attacks, making a detour to the shop of an itinerant merchant . A fee, you can retrieve items of health but also improve your stroke or your ability to rage, which also trigger when your fury gauge is filled. There are three styles of souls: the green regenerating health, the yellow inflate your rage and blue used as currency. Therefore, we always tried to eliminate all enemies in one area and exploding crates, cars or gates, just to fill their pockets. And when you know that the levels are full of treasures, it is particularly thorough in exploring new areas.
Link’s awakening : THQ could not be better to start the year out Darksiders, certainly the great surprise of this early 2010. Despite his false airs beaten all sauce God of War, the title of Vigil Games is destined eventually to become the adventure game a must for all owners of PS3 and Xbox 360. Beautiful, with solid game play, easy to take in hand, captivating and severely burn, Darksiders is a festival of fun to violence and a rare intensity. Whether we like it or not slash or hack ‘N series The Legend of Zelda, it is inconceivable to miss this hit that will keep you in suspense for a dozen hours of play.
Cheats, Tips and Hints of Darksiders :
All successful
- Escape from Prison : Samael release from prison
- Merchant of Death : Meet Vulgrim
- he bat out of hell : Defeat Tiamat
- A guy not convenient : Meet Ulthane
- Face skinned : Defeat the Mantoptee
- Dust you will return : Defeat the Stygian
- A cruel mother : Defeat Silitha
- Revenge Sucks : Defeat Strage
- The ultimate rival? : Defeat the Destroyer
- The balance is restored : Complete the game on Normal difficulty
- True Knight : Finish the game in trouble Apocalyptic
- Move a mountain : Find Horn of Earth
- Who counts? : Defeat more angels Ulthane
- Stretch your arms to someone : Find Chain Abyssal
- In nothingness : Find the corridor None
- Basic Rogue : Find Blade Boomerang
- Vision Beyond the visible : Find the Mask of Shadows
- Devastator : Kill 10 enemies with one attack Wrath Geyser blades
- Provider Shake : Find the gauntlet Shake
- An old friend : Find Pity
- Reaper : Spot the fake
- Predator aviation : Kill 160 enemies in the back of the Beast angelic
- Full powers : Collect the maximum amount of Stones of Life
- War of Wrath : Collect the maximum amount of cores Wrath
- Machine Wrath : Collect all powers Wrath
- Reunion : Get Ruin
- Beware my wrath : Get the capacity Chaos Form
- Gulf of jumpers : Win the Shade capacity Theft
- Legendary form : Find all the Abyssal Armor
- Jumping through time : Win the capacity Chronomancier
- Veteran : Improve all weapons and unlock up to all attacks
- Pilot High Flight : Kill 5 black wings without touching the ground
- Improvised killings : Kill 150 enemies with objects in the environment
- It’s supposed to be easy? : Finish the game in EASY difficulty
- Outdoor Parking : Destroy a helicopter during the Apocalypse
- Success secrets : Secret Achievement
- Continue playing to unlock this secret achievement.
- Secret Achievement : Continue playing to unlock this secret achievement.
Tips to get Trophies
Gold:
- For Balance Restored you have to defeat the enemies on Normal mode.
- For True Horseman you have to defeat Apocalyptic.
Silver:
- Defeat Tiamat and get Like A Bat Outta Hell
- Defeat the Griever and get Rocked Your Face Off
- Defeat Silitha and get One Mean Mother
- Defeat the Destroyer and become the Final Challenger
- Search 150 for chests and become a Treasure Hunter
- Once you collect a large amount of Lifestone then you get full power.
- Collect Maximum wrath cores to get Wrath of War.
- 27 Aircraft will give you Stiff World.
Platinum:
- Unlocked everything via BFA:
Bronze:
- Meet Vulgrim the Death Dealer:.
- Get the Earthcaller To Move a Mountain.
- Get the Scythe to get Reaper
- Free Samael from his prison.
- Get the Abyssal Chain.
- Accumulate Voidwalker.
- Get the Crossblade for Elemental Thief
- End up 10 enemies with single blade wrath geyser attack and becomes the Devastator.
- End up Kill 160 enemies and become Aerial Predator.
- End up 666 Demons for Slayer.
More Cheats :
You can simply unlock the Harvester Scythian weapon free. And Reaper Trophy Tool :
For this you to press the start to see your inventory. Then go to option and now select the code option. Here You have to type to cheat : The Hollow Lord. After that you can see a message denoting that you have Unlocked the Harvester. Now meet the Vulgrim here to get your prize. You will meet him on level 3 at the cross road. For that you will need 500 War souls in order to speak to him. As you talk to Vulgrim you will get a To Move A Mountain. It is a bronze trophy. Here the chat does not block the trophies. Then enter the inventory and you can see the Harvester is unlocked for free.
As you take the Harvester you get a Bronze Trophy called Reaper. The Harvester is a deadly weapon. The Scynthian a legend of Death uses to end up or sweep a large number of enemies. It also reap souls from the fallen enemies.
Conclusion :
This mixture of genres and sources of inspiration, combined with a story not too original but it encourages you to play urging you to face demons more wicked, great and powerful, Darksiders makes a great game, with a considerable length and a curve difficulty acceptable, maybe a little easier in the end game when we are already very powerful, but has several levels. Darksiders takes elements from many games, as mentioned above, and blend well trying to be something for himself, and getting it almost always. Maybe things will bring together many facets and without reaching too deeply into all of them or be really innovative, but not what is new about it is competition. All you have what we have seen in other games, yes, but never all in one, and also integrates it very well.
Because it’s not just wrestling and licenses for kids in life, THQ has decided to rework its catalog to burnish his image somewhat blunted by years bland productions worthy of the name. Volition has assisted with the franchise Saints Row and Vigil Games is poised to transform the test point to return to the Pantheon developers their first production. I must say that the studio has put the dishes in the main to get us out of a game that at first glance appeared to be a mere imitation God of War for HD consoles. Since its announcement in 2007, Darksiders promised to be a clone (above) the killer app ‘for Sony, but beyond this simple inspiration lies a much more comprehensive way. However, it must be admitted that Vigil Games has not gone very far in search of inspiration for King Kratos make their product. But to acquire a true identity, Darksiders has become over the years a great adventure game, where we expect exploration and molt puzzles. A sort of Zelda for adults in short!
Positive Points :
- The compromise between beaten all and adventure
- The many inspirations Game
- The graphics as a whole
- The aesthetics of the characters and scenery
- The spectacular staging
- An Intuitive
- A VF and band-quality sound
Negative Points :
- Some minor image problems
- Jumps not always responsive
- The finish-moves too few
- The QTE that deserve more diversity