Bioshock 2: Sea of Dreams Walkthrough And Tips

In 2007, Bioshock had created a stir by embedding players in Rapture, a
city underwater utopian and decadent. With a dense script and art
direction flawless, the title had marked the spirits by offering a
healthy breath of fresh air in the world of FPS. Today, the little guy
from 2K Games call the canopy with a second component of the adventures
of the sunken city. Entrusted with 2K Marin, another internal studio
Take-Two was founded in 2007 and already behind the port of BioShock on
PS3, BioShock 2 was however immediately what players skirmish between
those who believe that the first episode is sufficient to himself and
others who dream of starting again with the exploration of Rapture.
BioShock has marked the imagination of players. Its universe worked,
his script narrated by upsetting the canons of the genre, engaging its
moral choices, and have shaped the aura of an admittedly imperfect but
indispensable.

Step back into the unforgettable world of Rapture in BioShock 2, the
next installment in the franchise that has won more than 50 Game of the
Year Awards. Developed by 2K Marin, 2K Australia and Digital Extremes,
BioShock 2 provides players with the perfect blend of explosive first
person shooter combat, compelling storytelling and intense multiplayer.
The idea is enough to seduce and marry so with the possibility of
reliving the fall of the city through a robust multiplayer mode. Also,
if the shock caused by the first component is no longer valid today,
and if the legitimacy of a series may have seemed a questionable time,
this new chapter is successful enough to convince us to take a breath
stale air.

Bioshock 2 Features

Single-Player Features:

  • Evolution of the Genetically Enhanced Shooter:
    Innovative advances bring new depth and dimension to each encounter.
    New elements, such as the ability to dual-wield weapons and Plasmids,
    allow players to create exciting combinations of punishment.
  • Return to Rapture: Set approximately 10 years after the
    events of the original BioShock, the story continues with an epic, more
    intense journey through one of the most captivating and terrifying
    fictional worlds ever created.
  • You Are the Big Daddy: Take control of BioShock’s signature
    and iconic symbol with the original prototype Big Daddy, and experience
    the power and raw strength of Rapture’s most feared denizens as you
    battle powerful new enemies.
  • Continuation of the Award-Winning Narrative: New and unique storytelling devices serve as the vehicle for the continuation of one of gaming’s most acclaimed storylines

Multiplayer Features:

  • Genetically Enhanced Multiplayer:
    Earn experience points during gameplay to earn access to new Weapons,
    Plasmids and Tonics that can be used to create hundreds of different
    combinations, allowing players to develop a unique character that
    caters to their playing style.
  • Experience Rapture’s Civil War: Players will step into the shoes of Rapture citizens and take direct part in the civil war that tore Rapture apart.
  • See Rapture Before the Fall: Experience Rapture before it
    was reclaimed by the ocean and engage in combat over iconic
    environments in locations such as Kashmir Restaurant and Mercury
    Suites, all of which have been reworked from the ground up for
    multiplayer.
  • FPS Veterans Add Their Touch to the Multiplayer Experience:
    Digital Extremes brings more than 10 years of first person shooter
    experience including development of award-winning entries in the Unreal
    and Unreal Tournament franchise.

WalkThrough:

For those who have played the first episode, find Rapture is a real
joy. We will not dwell on the events of the first component, so as not
to spoiler unnecessarily some unconscious were bypassed Bioshock first
name. First surprise, you play as a Big Daddy, or protectors in the
language of Baudelaire. A brief introduction sets the scene for you.
Your Little Sister, Eleanor, to whom you are entirely devoted to
problems, and good "father hen", you do everything you can to help him,
including gutting the poor are putting across your way. Bad luck for
you, a bullet in your temporal lobe is to end your career, under the
horrified eyes of your little protected, and his mother, Victoria Lamb.
It is therefore with some surprise that you wake up in a vita-chamber,
and learn that ten years have passed since your death ‘, which is very
nearly at the end of the first, by pure coincidence. You now strolling
the corridors of Rapture with a single idea in mind, find your little
sister, and whatever the price.

Ten years ago that Andrew Ryan has sunk into the bowels of Rapture,
digested by his mad underwater city. Ten years during which the utopia
of the learned lawless god continued to disintegrate, resulting in the
fall of survivors of both victims and perpetrators of their own
downfall. Decadent corroded by water and set pieces from the inside by
survivors become parodies of human beings because of their addiction to
Adam, Rapture is nonetheless the site of a new adventure. And that by
donning the suit of Delta, one of the first guards ever created that
you will live. Vital link in the disrupted ecosystem of the city, the
Protectors are designed to protect the Little Sisters, girls packed and
GM responsible for puncturing the residue of Adam on the corpses. Lack
of bowl that you had the burden you have been removed long ago, in
circumstances which will appear very quickly. Also, just out of a long
and mysterious coma, then you will always find that the "kid" who
strangely enough, seems to have become the object of desire of all
people.

There will be good enough to defend in the Rapture now "governed" by a
mysterious Sofia Lamb – equally omniscient Andrew Ryan – who has laid
hands on Eleanor, the Little Sister of which had been load. A
background always conducive to some thoughts, twists and other
revelations about Rapture, but also the personality of Andrew Ryan, who
continues to live inevitably places, all elements fused into a
narrative just as smoothly conducted through interventions of different
actors at play and magneto optional detailing the moods, thoughts and
experiences of some other inhabitants of Rapture. And if you visit the
new decorations in the sequence, we find our marks immediately,
however, evidence that 2K Marin was rather well suitable atmosphere of
BioShock, just as disturbing, oppressive, unhealthy, morbid sometimes
(some scenes are very gory, but the whole is a notch below the first
episode) and devilishly captivating. Damage, however, that we can not
recognize the excellent work of scenography (including side lights and
shadows) of the first episode, most definitely licked and worked a
palpable feeling in the early minutes of play.

The first stop on our trip should also not hold our attention, the
environments are proposed showing fairly generic and not very
significant. But do not panic, BioShock 2 is rather reserve for the
second half of the track, which runs in a total of fifteen hours for
the first time and average difficulty (as in BioShock first name, mode
of easy and difficult are also proposed, and we can pass from one to
another on the fly right in the game). Same feeling about the
possibilities of gameplay quite frustrating at first, to enrich
themselves greatly thereafter. It must be said that except the edges of
the screen, slightly bizeautés to form the oval opening of our helmets
because we play for the first person weapons oversized (but not much
more effective), speed travel (very) small and sounds of footsteps
become regular big "boom", it was sometimes hard to believe in the skin
of a Big Daddy, especially when two chrosômes come in two seconds to
bring down our lives half with their colts drum .

But being one of the first guards gives you some generous benefits
compared to other tanks on legs Service Rapture. Without being the
strongest and most resilient, you are actually able to use a variety of
specific weapons to Big Daddy: the emblematic drill formidable
hand-to-body (especially when you learn to load an enemy like Chabal),
through the rivet gun, the sulfate, sawed-off shotgun, harpoon you end
up with rocket launchers and other destructive pranks. All these
weapons can also use different ammunition that change depending on the
target. And as before, it is also possible to improve his equipment in
the terminals, single-use history to boost the power and precision
before obtaining a final new feature. Confess that to use his drill
like a shield bastos has something to please. But this proud array
grafted course the famous plasmids, these genetic modifiers that
provide the possessor of powerful authorities. Freeze enemies, burning,
clouds of insects, electrocution, ability to draw your opponents
against each other or distract the security systems, are all
possibilities already known to fans.

So the controls of your avatar encased in metal that you have to walk
the halls of Rapture. The accustomed places quickly regain their marks
for the city of Andrew Ryan is always so dark, decadent, twisted and
decrepit than the first. During your travels, you will cross different
areas all the more successful one than the other. These areas, often
corresponding to various parts of the city, in fact possess a soul
clean, and are so many places that teach you something about the
history of the city. Tape recorders scattered throughout complete the
picture by giving you valuable information on the events that you
missed during your absence ". The great strength of developers is to
have not yet forgotten the few who missed the first episode. Indeed,
from the beginning, you must go to a level consisting of a theme park
to the attention of city kids. Within it, various skits teach you the
goals and ambitions of the founder of the city. This little remedial,
salutary, can get an idea of the tragedy that haunts Rapture, without
revealing the key moments in the plot of the first component. A
brilliant idea. That aside, the way the game is similar to its
predecessor. The adventure is a long race ahead, scenario requires,
with its goals and accomplish various quests. Note, however, the
possibility for some time, make choices that have an impact on the
conduct of the game.

However, there were a few changes in size. First, know that you can now
use a weapon and plasmid simultaneously. It is no longer necessary to
alternate between the two, no more than stop in Battle to inject a
syringe of Eve (the fuel needed to use your powers). Then we will
assess how plasmids evolve. When you get upgraded versions of your
proud genetic modifiers, know that it will no longer merely to gain raw
power. Take electricity for example, after processing, you should be
able to let go of landfills that can reach several enemies
simultaneously. Or take the swarms of insects, eventually, every victim
of creatures will turn into a very sneaky little trap: an enemy from
the side of the body covered with bites have the unpleasant surprise of
being attacked in turn by critters nestled in the body. Everything
finally joins a new battery tonics which finally give the player a very
rewarding feeling to go up in power perpetually.

If the first Bioshock was conspicuous by its atmosphere, it must be
confessed that his gunfights still lacked a little potato. Also, do not
worry, this new album, without really losing his delicious blend of
exploration and contemplation baston, manages to deliver action
sequences that look like really something. This is also the fact that
the local wildlife has diverse and apparently he won a few neurons in
transition, integrating the concept of coverage and the benefit of
sending explosives in your legs. We will therefore benefit from
studying these tainted with a tiny camera, which replaces cleverly
forcing camera first Bioshock. In short, fighting, still more numerous
than in the past, represent a challenge finally big enough to even
scotch any player at his screen. All Big Daddy is that you, our
relative "seniority" means in effect that one feels outdated and
fragile. In fact, more than ever, your survival will depend on your
ability to combine weapons and powers while taking advantage of
opportunities offered by your environment.

As for passive plasmids (called Tonics), 2K Marin has simplified the
approach by bringing together all under one banner. They continually
improve our Protector so by granting a bonus movement speed for example
(sports), but also by increasing its chances of success during the
phases of hacking or electrifying in his armor. If you can not equip a
handful at the start (same for active plasmids), many additional sites
will be unlockable in the Gardens of Gleaners, these terminals
dedicated to improvements, seed banks are also still relevant edit
plasmids equipped, up to 18 passive and active 8. This is more than
BioShock, but the difficulty remains comparable to that of the first
episode since the care kits and syringe Eve (necessary for the use of
plasmids assets) are limited to 5 here. This will certainly bring in
one or two more by our improvements, but never more so than BioShock.
And if syringes Eve are still machines, care kits are they, manual. So
it’s better to keep a cool head during the fighting and an eye on his
life gauge, the screen becomes red and our hearts beat faster when near
death. In case of disaster, we also noticed that 2K Marin has kept the
system of Vita-Chambers (to be activated manually or not). Better in
any case take the lead and save as much as possible.

For once, the different levels of Rapture, this is a spa disused
amusement park of Andrew Ryan, a shopping district with many mezzanines
or a sumptuous gallery of art long submerged under the icy waters of
the ocean, all contain possibilities of nooks to explore, and explosive
canisters of gasoline puddles exploit shamelessly. One feels perhaps
not as much fun to see these decorations, which admittedly, no longer
has this almost mystical that we had been able to revel in 2007, but
remain nonetheless stunned with admiration for their sinister beauty.
The city has actually grown old, was obscured, but still has visions of
colorful, like brief interludes of these submarines, drugs despite a
small side sometimes evoking artificial tourist traps. However, if the
contemplation is fine weather, the action always ends reassert itself,
since in fact the growth is still subject to the same imperative: the
collection of Adam.

If the game has a new story, the gameplay is broadly similar to that of
the first Bioshock. Thus, various weapons, acquired during the game,
can get rid of blithely Empecheurs save round. Of course, Big Daddy
obliges the arsenal is much more impressive. Exit the wrench and the
drill hello, bye-bye the peashooter and here the grenade launcher.
Thanks to various terminals, you will be able to obtain improvements
for those weapons. Besides the special ammunition, you will be able,
through the appropriate terminals, increasing the destructive power of
your death machines. Subtlety, however, these terminals are rare and
well hidden, you must carefully choose the weapons that your privilege.
Plasmids are also their big comeback, with particularity can be used in
conjunction with your weapons. Adam cons of good hard currency, you
earn the right to enrich your collection of powers, assets as
liabilities. The multiple interactions with the decor are of course in
the program. The water is still conductive, fire can melt ice and
frozen enemy is much easier to complete. In terms of returns, we also
note the presence of the camera, successor to the camera, and still
allows, through observation of your opponents, gain bonuses and other
special techniques. Finally, the tool allows hackers to bypass security
abuse of Rapture. The drones, cameras and turrets and defenses can be
circumvented and stored on your side, and this so much easier (and
certainly much lighter) than in the past.

The main novelty of this second component is to be attributed to the
intrinsic nature of your new avatar. As Big Daddy, you are able to
interact with the Little Sisters, those girls who harvest the Adam.
This introduces new phases of gameplay a bit repetitive over time, but
not devoid of interest. As you may know, Big Daddy missions are to
protect small harvesters of Adam (harvesting is done by using syringes
on corpses, yum). After you get rid of those bulky bodyguard, you can
"adopt" the Little Sister orphan and you start in the quest of a body
full of Adam. With a simple press X, your new friend will tell you sip
the precious body fluid closest to your position. Small precision with
its importance, your opponents fond of Adam, and any attempt to grab
you, they wave to full wave by putting a spoke in the wheels. Luck,
your weapons offer little surprises, like proximity mines, turrets and
other hose automatic doors to secure the area and a minimum of
preparation you will get away without problems. Once this formality,
you will be asked to bring your little protected the windsock closest
to the release or to extract every drop of Adam coursing through his
veins. Note that this choice influences the course of the game, it
belongs to you then adjust your behavior to your aspirations.

Our condition of Big Daddy will not change that temporarily effect our
relationship with the Little Sisters. If we can take a some time to use
it to gather more ADAM, the purpose is the same: the harvest (kill) and
recover all its ADAM, or save it for a gain of ADAM less. A moral
choice identical to BioShock and that is the common thread of BioShock
2, a condition not only the end of the game, but also a less decisive,
our progress could be facilitated through various gifts such as … A
back elevator compensating for the lack of ADAM gleaned, according to a
scheme borrowed from BioShock. In other words, it was hoped more than
nine, as the side of possible decisions that rewards allocated. Other
moral choices are also subject to the player during the adventure, with
consequences of the same drum: the gaming experience it is clearly
enhanced, and also boosts growth sometimes a little too linear in
levels which appear to them, open and less grandiose than the first
episode.

Every time you retrieve all the little sisters of a level, you
invariably will trigger the arrival of a Big Sister, the most
formidable enemy of the game sort of enhanced version of patrons of
these monsters ‘novel combines supernatural strength of the "Big Papas,
the speed of an F1 car and a nasty tendency to use plasmids
incineration and telekinesis. Suffice to say that rubbing a Big Sister
can not be improvised and each time is a kind of terrible challenge. So
if you’re the type to want to grow your stock of Adam, we must ask if
it’s definitely worth to face the wrath of a Big Sister. In sum, the
campaign Bioshock 2 retains what made the charm of the older, leaving
the player to explore every corner of Rapture, while seasoning the
whole big massive battles, more intense and demanding than the past.
Also, although gameplay largely matured, the risk is there to
disappoint some players who will see in the sequel will too supported
outbid. Difficult yet support the idea that Bioshock has sold his soul.
For if this result does not perhaps as many moments of greatness and
paradoxically seems wiser than his illustrious Big Brother, it turns
out, however, more homogeneous and deeper.

Even if the property is a suite somewhere recycling, we still regret
that BioShock 2 resumes too many elements of its predecessor, including
the level of enemies. Quite simply, there were only two or three new
ones including the enraged chrosômes and the famous Big Sisters. The
IA, widely hailed in 2007, did not change much, but still above
average: the chrosômes leave and still running in search of terminals
care when accused of serious injuries. Damage, however, that some bugs
may scuttle a little while, not to mention the crashes and other
unwanted Windows returns on our test configuration. In digging, we also
noted some inconsistencies such as Big Daddy who do not always bristle
when they take stray bullets from chrosômes around. And if we always
appreciate all the little skits with the protagonists of chrosômes
looking for ADAM or any booty, however we regret that they do not
really at the end of their shares, the script s ‘stopping before they
clap above example.

Another attraction program Bioshock 2, a multiplayer mode that
complements the single player experience. A background screenplay just
justify the clashes which you engage. Everything happens a few years
before the events of the first game and aim to be tested provided the
plasmids. After choosing your avatar, you take control in the slot.
This apartment serves as an interface customization. Various audio
messages let you know the ins and outs of the game, as he will be free
to modify the equipment (weapons and plasmids) and the appearance of
your character through his or her dressing steamer trunk. Once done,
towards the outside to deliver to fight in various game modes. Capture
flags, battle royal, but also harvest Adam are some tests that you can
rub it and seven of your classmates. It is only regrettable that, as
seems to be fashionable at the moment, this mode has no dedicated
servers, to the chagrin of our friends PC-ists.

The final word goes to the attainment of the title. Found with pleasure
that made the charm of Bioshock first name. The title has an art
direction flawless. Everyone is working environments in his detail. The
ambience of each area is able to create enough diversity so that
fatigue does not install. Special mention to the phases underwater,
scuba Big Daddy obliges, offering lush landscapes such as shimmering,
in total contrast with the decaying inner corridors of the sunken city.
The soundscape is also the rendezvous, the sound effects to
successfully instill in the player vigilance at all times. The music
for their part, marked as always by their fifties tones of the most
successful, and in perfect agreement with the flashes of the Art Deco
city. The dubbing for its part, is quality, the voices sounded fair and
pasting the characters perfectly. Small flat still in the script, which
despite its quality, is much less rich and surprising as his ancestor.

It will also time to customize your avatar and trying various
combinations in a cozy apartment serving as a lobby. Playable at 10, in
classic deathmatch or team within variants inspired all works
beautifully. See a human opponent fly through a cloud is cleverly
placed a pleasure that will be difficult to happen thereafter. In fact,
the only noticeable difference is the absence of different types of
ammunition, too complicated to manage in the heat of the action by
developers. Still, the cards are broadly well built and align their
course lot of turrets to hack (no mini-game though). Also note that
each card conceals a combination of Big Daddy, allowing the player that
comes to take it to become temporarily canned itinerant. In short,
without being truly exceptional, multi fulfills admirably his office
while managing to maintain the consistency of the BioShock universe.

So with all this, it is unclear how not to plunge into the bustle to
enjoy still titanic upheavals of Rapture. Everything is properly set up
around a system of experience levels and unlocking weapons and
plasmids, but quite tedious at first, especially when it falls on the
parties with players at greater than oneself. Things should however be
arranged once the output as well installed and more players online.
Taking up most of the elements of gameplay of BioShock, this multi
includes elements of personalization, but also elements of piracy and
research: after a frag, you can perform a "search" on our victim to
then benefit of bonus damage against him. Its gameplay and universe,
already installed by the first release which are confirmed as a
success. Former players of the license is plunging with relish in the
murky and cold universe, while newcomers will discover a world rich,
coherent, and will undoubtedly want to see Bioshock.

Pros:

  • Gameplay still enriched
  • The narrative always both melted in action
  • This unique atmosphere
  • The very tough Big Sisters
  • Lifetime comfortable, thanks to the multi
  • Visually the hair on PC
  • The general atmosphere of the title, impressive accuracy
  • Music
  • Power embody a Big Daddy
  • Multiplayer friendly

Cons:

  • Script a little light compared to the first
  • No real changes from the first episode
  • No dedicated servers for multiplayer
  • No surprise
  • Bestiary always a little too small
  • AI barely higher than average
  • Some bugs
  • Some French voices

Secrets of Success:

  • Secret Achievement (10) : Continue playing to unlock this secret achievement.
  • Secret Achievement (20) : Continue playing to unlock this secret achievement.
  • Secret Achievement (20) : Continue playing to unlock this secret achievement.
  • Secret Achievement (10) : Continue playing to unlock this secret achievement.
  • Secret Achievement (20) : Continue playing to unlock this secret achievement.
  • Secret Achievement (20) : Continue playing to unlock this secret achievement.
  • Secret Achievement (20) : Continue playing to unlock this secret achievement.
  • Secret Achievement (50) : Continue playing to unlock this secret achievement.
  • Secret Achievement (25) : Continue playing to unlock this secret achievement.
  • Secret Achievement (100) : Continue playing to unlock this secret achievement.
  • Secret Achievement (5) : Continue playing to unlock this secret achievement.
  • Secret Achievement (5) : Continue playing to unlock this secret achievement.
  • Secret Achievement (20) : Continue playing to unlock this secret achievement.
  • Secret Achievement (15) : Continue playing to unlock this secret achievement.
  • Secret Achievement (5) : Continue playing to unlock this secret achievement.
  • Secret Achievement (25) : Continue playing to unlock this secret achievement.
  • Secret Achievement (5) : Continue playing to unlock this secret achievement.

Bioshock 2 Tips and Codes:

  • Buy location (5) : Buy a slot or plasmid Fortifying a Garden Gleaners
  • Plasmidal (10) : Unlock all locations to plasmids.
  • Improved Weapon (10) : Improve a weapon station”People Power”.
  • Improvements completed (10) : Install the third and final buff on a weapon.
  • All weapon upgrades (20) : Find the 14 weapon upgrades”People Power”game
  • Pirate besides (20) : Hack all types of machines at least once.
  • Pirate prolific (20) : Hack 30 machines remotely using the hacking tool.
  • Researcher budding (5) : Do a search on a Chrosôme using the camera search.
  • Track Search (20) : Complete one line of inquiry.
  • Expert in Research (20) : Reach the final level of research on the 9 subjects.
  • Not afraid of Guardians (25) : Kill 3 guards during a fight without dying.
  • Master collector (30) : Collect 600 ADAM with the Little Sisters.
  • Improved plasmid (10) : Reach level 3 improvement in the Garden of Gleaners for one of your plasmids.
  • All plasmids (20) : Find or buy the 11 basic plasmids.
  • Master trapper (15) : Kill 30 enemies using traps.
  • Bodyguard (15) : Protect a Little Sister during a harvest that nobody touches.
  • Expenditure excluding (15) : Spend $ 2,000 in vending.
  • Remember no Little Sister (50) : Collect and save all the Little Sisters of the game
  • Against all odds (30) : Finish the game in maximum difficulty.
  • A wild pair (25) : Finish the game without using Vita-Chambers.
  • Historian Rapture (40) : Find Audio 100 newspapers.
  • If natural selection (10) : Kill an enemy during a public portion.
  • Welcome to Rapture (10) : Complete a public portion.
  • A perfectly vile monster (10) : Become Protector during a public portion.
  • ”Mr P. .. No!”(20) : Shoot a protector during a public portion.
  • Mother Hen (20) : Save a Little Sister at a public portion.
  • Heroes junk (10) : Win an event during a public portion.
  • Parasite (10) : Reach level 10.
  • Butterfly (20) : Reach level 20.
  • Thug (20) : Reach level 30.
  • Choose the impossible (50) : Reach level 40.
  • Test site (20) : Win a public portion.
  • Traveler (10) : Played at least 1 public portion on each of multiplayer maps.

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