Rebellion’s first major successes were Alien Vs Predator on the Atari
Jaguar in 1995 and Aliens Vs. Predator on PC in 1999, creating game
innovations years ahead of their time. A little over ten years after
their first meeting, Aliens and Predators have decided to play the
second round on Xbox 360, PlayStation 3 and PC. Still under the
leadership of Rebellion Studios, the reboot of the series is to single
ambition to follow step by step the traces of the original episode.
Take a large handful of Slimy Aliens, a Predator in anger, put
everything on a planet deep in the galaxy and colonized by humans a
little corny and pretty soon you get a bloodbath many disgusting.
Aliens vs Predator is an entirely new title for PC and high-definition
consoles from acclaimed British developer Rebellion, the team behind
the 1999 original PC gaming classic. Bringing the legendary war between
two of science-fiction’s most popular characters to FPS fans, AvP
delivers three outstanding single player campaigns and provides untold
hours of unique 3-way multiplayer gaming. A cautious approach, which
generally does not give unforgettable productions.
If the game title is inevitably think of a duel between terrifying
creatures is actually a threesome before us as humans are
systematically taken part in clashes between aliens and predators.
Moving quickly on the script, which does absolutely nothing exciting
and is just an excuse to unite the three races in one place. In this
case, it is an extrasolar planet hosting some mysterious temples. The
single player campaign is divided into three distinct sections, one for
humans, one for anhedral and for hunters. This arrangement has one good
that we can observe the same story from three different angles, since
the events we participate in are held parallel to each other. In
return, we did not really like seeing the same country as the maps are
reused constantly, including in the multiplayer mode. Pleasant by
nature, the change of perspective still does not feel sufficient
renewal. We must also say that the architecture level and the graphics
feel a little warmer. Technically, it was rarely the feeling of being
faced with a title in 2010. If the models and textures are well above
those of the first components, they are still far from achieving the
level of hits today. The defects that we have listed so far leave no
doubt the game will convince most fans of the films mentioned licenses.
Indeed, we must recognize that the SF universe of Alien and Predator
are pretty well respected and therefore it is obviously nice to find
these flying creatures. The greatest strength of the game is also in
the multiplicity of gameplay, which varies significantly depending on
the chosen race.
This is not really for Scenario that we will play this season, but for
the three gameplay different proposed. It begins with the Navy. This
campaign is the worst fucking. Armed with three or four pop-guns, the
Navy is primarily destroyed by two other hunters. This is also the only
one who does not own alternative vision, with the main consequence of
passing the nine tenths of his campaign in the black, to be surprised
by aliens who land on any air vent. The level design is poor (a result
of soulless corridors with numerous cases), the fights are frankly
boring (we expect that an alien shows up in melee him to swing a rifle
butt and then water it once a land), and these are not the two bosses
that we will cross over the few missions that a higher level. The Navy
side is just average, taken only by the general atmosphere not too bad
(with the motion detector that beeps). In his solo dimension, AVP
offers three campaigns to play alternately or successively according to
Each of the three races borrows an increase significantly different
from the other two chronologically first, since the various locations
explored will not be in the same order in which you incarnate the
Alien, the Predator or Marine; fun then, because three species
experience their environment according to their capabilities. Each
scenario is therefore based on gameplay rather than the specific one
frame and its surroundings are clean. AvP is a kind of "three in one"
and, therefore, takes the risk of proposing a formula whose success
depends greatly a certain balance. Since the emergence of these two
icons of film monsters, the battle between aliens and predators have
been fantasizing over a lover of science fiction. Comics, video games
on PC and Jaguar in the 90s (and even arcade beat em all Capcom for
connoisseurs in mind a strategy game from EA in 2003) and two feature
films barely tolerable (including the second, quite appalling) staged
confrontation between two alien species, which humans often serves an
appetizer. Like most previous games appeared on the same subject,
Aliens vs. Predator offers three separate single player campaigns, and
related folding in a scenario rather plain.
What we expect is the great thrill especially on one side, and the
sadistic pleasure of portraying a cantankerous alien on the other. For
thrills, the courageous will and commitment among the Marines and
explore basic futuristic jungle temple, hoping to avoid unpleasant
encounters. With the campaign for our human soldier, Aliens vs..
Predator has the air of FPS classic, drawing clear to the survival
horror. With a small flashlight and a motion detector that beeps to
make as much thrill in the film by James Cameron, we advance on tiptoe
in the levels armed only with courage and a pistol with unlimited
ammunition. And we must recognize that the sauce is starting pretty
well. Loneliness, exacerbated by the pervasive darkness, we strongly
weighs on the shoulders and meetings with anhedral are sufficiently
rare to make a truly dramatic. Then, gradually, we cheered. We realize
that ultimately, these big beasties are not so terrible, that means
(because?) System parade with band buttons, their attacks are not so
dangerous. The problem is that the staging of the game, too shy and
absent, this does not fall voltage gradually and, thus, much of the
interest of adventure.
There remains the more interesting of the three races: the Predator.
This is by far the most fun race to play, and it seems that she has
been more attention from developers. On the one hand, the Predator is
the most mobile of players the game may make jumps of several meters
high and long, become invisible, change its filters for better viewing
spot humans and aliens and has l ‘arsenal most varied and most original
(spear gun shoulder, claws and hard-boomerang whose trajectory is
controllable). Indeed, the sense of power of the Predator is well
transcribed to the screen. The second most fun thing in the campaign
rasta alien is that the developers have apparently he cared for his
campaign with levels more open and upright to fully utilize his skills.
As such, the level in the jungle, in which the Predator must jump from
tree to tree by eliminating marine guards and paying attention to
ambushes aliens is by far the most successful. This campaign is in fact
so good that other races seem very bland.
Unfortunately, we can not say that Rebellion Studios has demonstrated
expertise alchemist. In good fans of Aliens, we are first tempted by
the country’s navy. Released in the heart of a colonial complex without
a soul – or almost – we are somehow induced to revive the suicide
mission sponsored by the Weyland Yutani at the beginning of Aliens, the
masterful second part of the saga directed by James Cameron. Strolling
through dark corridors just a few light colored blue or orange in the
search for survivors, our bleusaille will soon experience the famous
anhedral. At the outset, Rebellion manages to install this delightful
heavy drastically limiting the visual cues and audio player: little or
no music, brightness and famous discrete pulse radar. One can regret
that injunctions too intrusive Tequila soldier sent by our radio are
constantly spoiling the atmosphere.
Everything began so – almost – as we had imagined: the smallest object
shoved giving rise to a pulse on our radar, a few small scripted events
playing with our nerves, Aliens stashed in every corner of shadow
occurring at the right time, in short all the elements that made the
special ambience of the first three parts of the film saga. But all
good things come to an end and in the case of this first season, the
offense is not expected. After the first hour and a half games,
farewell influences from Scott Cameron and Fincher. Along with our
Marine escapes the partitioning of colonial buildings, the way his hard
efforts and dissolved all the tension accumulated. The campaign trail
so painfully his way between swamps, jungle and ancient temples by
multiplying the clashes tasteless deal with Aliens and from time to
time, the Predators. The fault also gameplay antediluvian depriving
themselves of opportunities as basic as crouch, zoom in or throwing
hand grenades. A good game is in respect of its universe of different
characters. Each of the three campaigns is traversed in about three or
four hours and offers a gameplay adapted to the peculiarities of
character embodied. The marine side of not sweating the originality but
fans will find themselves in the shoes of Bill Paxton service and use
gadgets iconic films to combat hostile entities. The menu therefore,
pulse rifle gun, motion detector, which is crucial here-, or sentinels,
handy for repelling spills xenomorpher.
On several occasions, the player finds himself locked in a location
close with a handful of heavily armed marines and then it is fine to
play to eliminate the ranks gradually human and especially as
discreetly as possible. Unfortunately there is artificial intelligence
shows its limits with the behavior of the characters not always
consistent. The vision of the alien has a bullseye effect that
contributes to the high speed of the character, to give a visceral
experience. The animal also receives its future prey through walls.
Three campaigns to the gameplay so varied but with a length too short.
Far from being unpleasant, these campaigns that meet the spirit and
folklore of all three species, fish also by a feeling of déjà vu. The
three scenarios happen in effect at the same time and we have to visit
many places in common. A good opportunity to recycle the same settings
from one campaign to another … Ten hours is enough to circle the
three stories, including the linear leaves little room for replay value.
It was just the feeling that developers are obliged to conscientiously
fulfill the specifications of standard FPS addressing these licenses
with a level in the corridors of a spaceship in the jungle escape or
exploration of the pyramid the first film … Note also that the
character of the predator is ultimately worse off the lot, since it
hardly ever crosses over the campaigns of two other solo characters.
With such a title, the game is obviously the multiplayer in the
spotlight. Several game modes meet here the appeal of the classic
deathmatch to confrontation between different types of characters from
the classic survival mode in which a group of Marines must withstand
successive hordes of aliens (unfortunately two areas only).
Much more lively and nimble as we bidasse embodied until then,
including the Predator is able to perform impressive jumps, just to
gain height to study peacefully levels, warm in its stealth. Pressing
Shift shows a big red mark on the screen it just place about where we
want within a few meters so that it makes our rasta drums beating.
Simple and effective, the option will be quite useful. For the
adventure here, eyeing more willing to infiltration. All Predator that
is, our guy is no less susceptible to fire and human death surely
awaits the unwary who attempt to attack these morons head without
thinking of any strategy. In invisible mode, so we take care to
identify its target and then draw them into some very treacherous trap
for zigouiller one by one, quietly. To do this, it is particularly
possible to distract the guards by targeting them with a click and then
giving a point of distraction to which these will be saddled donkeys
without thinking and where we have plenty of time to pull their heads
in bloodshed impossible. The impatient may however opt for a few
volleys of cannon-plasma subject to aim quickly and efficiently because
the stealth will not be there to assist them in these conditions.
Observation and caution are de rigueur here, as in the Alien Campaign,
which plays roughly the same way, high-tech gadgets and less, can run
on walls and ceilings and more.
Just because two or three well placed bullets to crash when it embodies
the creature designed by Giger, which seems like more resistant on the
big screen. I fear much of this section of the game with a character by
definition not necessarily helpful to embody. Infiltration is here to
honor. Throw themselves headlong against the enemy, usually leads to
being massacred, and he must learn to understand the environment
differently to suppress its opponents. The alien has indeed the ability
to walk both on the walls than on ceilings.
Predator can never fully convincing, still retained by imperfections
and ideas, however attractive at first, but largely underexploited. The
most finicky also quickly notice that the intersection of all these
adventures take them to traverse roughly the same scenery, in a sense
and in a slightly different order, but still smells good recycling and
adds its own piece to the ‘Block fatigue. To complete the picture,
specify that the making of the game is not exactly one of its
strengths. Although crude, it is below what we would expect a FPS in
2010. Textures lack detail and animations too rigid significantly
tarnish the record of a game rather austere and look simply outdated,
despite its compatibility with DirectX 11. Fortunately, the observance
of Rebellion against the world he operates is found in environments
that will evoke many memories for fans. The soundscape is also very
careful with, in particular, sounds excellent. Clash of the Predator,
spitting of sulfation of the Marine, the Alien yell or beep detector
movements, everything is there. Chic at least on this aspect, Rebellion
has not done things by half.
Moreover, they have a speed of travel extremely fast, basic-grosso modo
corresponds to that of the Navy in full sprint. And when it initiates
its mode of maximum displacement, it only takes a moment to catch the
alien certainly a creature in flight. This speed also allows him to
approach the enemy by surprise in the back, and make silent unstoppable
performances and extremely gory. Whether you pull a head and spine,
piercing eyes, disembowel or contaminated with a "face hugger", the
anhedral has a boundless imagination and we proposed Many "finish him"
different. It has more of a tactical view mode, which allows him to
more easily identify its objectives and ventilation ducts to borrow.
Few parts we have made online, AvP is very far from what we can ask a
FPS multiplayer. Soft, slow, and not really balanced, the multiplayer
mode has all the same to her diversity with no less than 7 different
modes. It has not been trying, but the few minutes spent on the mode
deathmatch set the tone. This is not brilliance. It passes quickly on
the fact that when the sea draws with the assault rifle, the flame of
the gun is so big that no one sees nothing, the only valid way to kill
with an Alien is to stash in the dark and wait for an unfortunate
Péquin password or that the Predator is a bit abused. No, what fills
most of the multi AvP, it is instant kill, those frags that is achieved
by simply pressing a button and triggering a mini-cinematic death of
the opponent. Quite simply, in the multi of AvP, half of the frags are
with the instant kill. Add to this the points respawn a little heavy
(often in front of another enemy better armed) and you get a fashion
more than rickety.
One thing that unfortunately does not just moderate the realization of
the title, between a technical gaps and rarely inspired art direction,
does not often honor the universe that She claims dust. Only colonial
buildings have a faithful modeling and beautiful play of light. As for
outside, the daylight reveals any cruel poverty. Same old song about
the sound environment. We salute the discrete compositions influenced
by the work of James Horner Aliens or on the full range of sounds
borrowed from various films of the two sagas.
Also good in ambush and discretion in battle, the Predator has also an
extremely powerful arsenal. Shooting plasma allows him to turn enemies
remote mines near their traps and the hard fighting in the light
several times if he knows properly guide the tool. But the most
powerful weapon is undoubtedly the spear can kill in one shot most
enemies. The single player campaign we gradually discover the different
strengths of the Predator, which provides a ramp-up very nice. However,
do not believe that this character is multi unbeatable. Where will most
certainly the privileged class by the majority of players, some of them
may still be overwhelmed by the number of possibilities. A good hunter
must always be moving quickly put his knowledge of indicators to go
jump in a jump from one place to another, effectively manage their
energy levels in most of his life, constantly alternating between
camouflage different mode of vision and numerous weapons … A task not
necessarily rest while reminding us that without control, power is
Experience distinctly new and thrilling first person gameplay as you
survive, hunt and prey in the deadly jungles and swamps surrounding the
damned colony of Freya’s Prospect. The game features Fortunately good
ideas as how Infestation, a little more original since it depicts a
group of soldiers against an alien who will turn one by one the group
members caught in monsters themselves. What many find that once the
stressful atmosphere of the first two films in the saga. Predator Hunt
takes the same principle but with a predator as a troubled party, that
party which promises good umbrella. After a few solo campaigns chick,
this multiplayer with some good ideas is welcome to resume the life of
the title. If it is not the hit that we could dream, Aliens vs.
Predator is nevertheless quite pleasant to go especially for fans of
- As the Marine, you’ll experience a claustrophobic and
terrifying experience where light is your friend, but there’s never
enough. However, the United States Marine Corps are humanity’s last
line of defence, and as such they are armed to the teeth with the very
latest in high explosive and automatic weaponry.
- As the Predator, you will stalk from the shadows and from above,
passing athletically through the treetops to ambush your victims.
Although equipped with an array of powerful, exotic weapons and
tracking equipment, honour ultimately dictates that you must get in
close and take your trophies face to face.
- As the most deadly species in the universe, the Alien offers you
the chance to play as the very stuff of nightmares – the monster in the
dark swarming forward with countless others, jaws like a steel trap and
claws like blades.
- Play all sides off against each other in a series of unique 3-way
online modes and go tooth-to-claw-to-pulse rifle in the reinvention of
one of multiplayer gaming’s defining moments.