Warhammer 40,000 Dawn Of War II Chaos Rising Walkthrough

Overview :

Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.  In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

Upgrade your squads with new legendary wargear and unlock new special abilities, as your squads advance to level 30. Will you remain steadfast to the Emperor or risk heresy to gain new dark and destructive powers?. In multiplayer swear loyalty to the Chaos Gods and pit your bloodthirsty warband of Chaos Space Marines against the new units and reinforced armies of the Space Marines, Orks, Eldar, and Tyranids.

FEATURES  :

  1. New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
  2. New environment and Multiplayer Maps – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
  3. Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities
  4. Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
  5. New Multiplayer Race – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
  6. New Units – New units for the Space Marines, Orks, Tyranids, and Eldar armies in multiplayer.
  7. 2 New Last Stand Heroes – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant

THQ announced the launch of Warhammer 40,000: Dawn of War II – Chaos Rising. This expansion developed by Relic Entertainment is now in stores, but also on Steam. Its selling price is $ 29.99. Please note that Dawn of War II – Gold Edition is also available. The set includes the original and expansion Chaos Rising. Warhammer 40,000: Dawn of War II – Chaos Rising follows the events of Dawn of War II offers an entirely new faction, or the Chaos Space Marines. You will also find new missions, units (Orks, Eldar, Tyranids and Space Marines) and maps and a maximum level from 20 to 30 for your characters. Dawn of War II focused on micromanagement, spent managing overboard and added a role playing aspect appealing. Chaos Rising, its first expansion, the momentum continues and reinforces the role-playing game proposing a system of alignment: chaotic or loyal to the Emperor. A true happiness.

WALKTHROUGH :

The first expansion for Warhammer 40,000: Dawn of War II: Chaos Rising is the opportunity to introduce Relic faction of chaos in his STR. In this stand alone expansion, the single player campaign will continue the adventure in the boots of the Blood Ravens face their enemies chaos. Program: 20 new missions in campaign mode, the ability to mount until level 30 (against 20 previously) and of course the addition of Camp Chaos multiplayer mode and new units for other races.

Warhammer 40,000: Dawn of War II: Chaos Rising is the game of science-fiction PC. It is part of the series Warhammer 40 000, with a total of 19 games. Warhammer 40,000: Dawn of War 2 had broken with the tradition of real-time strategy in which the pride of the micromanagement of units without resource management. Just you, your men, you learn to know, to deploy their capabilities, you did evolve, then, facing the great traditional enemies of the series: Orcs, Eldar and Tyrannidae.

First, it emphasizes the greater freedom to upgrade units Blood Ravens. New equipment, new skills and especially the opportunity to go to level 30 and promise of new sessions leveling. It also notes the creation of a new special character, Jonah the Librarian, capable of using psychic devastating spells. The second point raised in this article focuses on the chaotic side as heard in the title of this extension. A system of corruption, having an impact on the visual appearance of the troops, was established through the choice of play equipment, goals and catch structures are elements capable of turning the units of a side or the other. Some equipment is well suited to the nature of your troops. The state troops, he called corruption or purity, is by no means definitive, and the players can always change his way of play to guide the alignment of its troops.

On the campaign itself that Jeff Lydell ends, indicating they have worked hard on the missions. These have indeed been reworked to provide a greater challenge and more interesting. Adding new types of goals and highlights directly in missions, it prevents excessive fatigue on the part of the player. He also promised that each of the 15 mission campaign will be unique. Finally, the stage of the campaign is his pride. The frozen world of Aurelia, the memorable scenery and vibrant in his words, the player takes a city caught in the ice highland unstable.

BEGINNING :

One year after the victory against the tyrant, the universe of Warhammer 40,000 is again experiencing an earthquake in a position to undermine. The Warp has just released the planet Aurelia. An emergency code of Space Marines immediately plunges you into the action, you, the commander – you can import the profile of your troops Dawn of War 2 without their Terminator armor and equipment, alas – and your faithful soldiers, specialized , in which infiltration and installation of explosive, which in the barrage, which in advanced battle tactics and fiery. All Space Marines are, and what is not there.

NEW IN PACK :

In very good extension, Chaos Rising brings a lot of news. Firstly, you can push your characters to level 30. New threshold a little light, because very quickly reached this level. Then you face enemies worthy of you, the Chaos Space Marines. Pendants dark of your units, they are as black as you are red.  Besides the fact that they are fighting off peers, their arrival brings a new depth to the game aspect role play it is in fact strengthened. As the game and missions, your troops – within which lies a traitor, a real shock as we learned to appreciate them as brothers in arms – may indeed be corrupt.

Role Playing Game Real Time Strategic  :

Either by their actions: some provide objective points of corruption, or have failed to maintain such a position on a map. Do not participate in this mission for one element will cost him points for corruption, etc. Or by the weapons they use: the loot on the battlefield is still essential to get new weapons more powerful and destructive. Among them, weapons corrupt. More effective, they taint their owner, attributing one or several points of corruption. This is where the next play more assertive role. It is possible to consciously choose the path of corruption. The talents and capabilities of each are then replaced by an equivalent dark. For example, the ability to regenerate health is replaced by a thirst for blood, which is akin to a murderous madness. And to invoke demons is undoubtedly a strong argument in favor of Chaos.

Verily I say unto you, between "Pure in the eyes of the Emperor" and "Demonic Possession", the path may be faster … And it is a choice, yours. Induced changes in the gameplay can even finish the game "pure" then "corrupt". To fully appreciate the true value.  

CAMPAIGN :

Until a millennium ago, planet Aurelia rivaled Meridian as the leading planet in sub-sector Aurelia. Meridian was the seat of sector governance, but Aurelia enjoyed a close relationship with the Blood Ravens. Most of the planet’s 25 billion inhabitants lived in two dozen massive hive spires, while a small but hardy population survived in the harsh expanses between the hives.  That Aurelia was not selected as sub-sector capital had much to do with its positioning on the rimward edge of the sector, where warp anomalies made interstellar travel less reliable. And this same thing ultimately spelled Aurelia’s doom.

Indeed, during the so-called "Storm of Sorrow," the warp anomalies along the sector rim grew in ferocity and spread across the fringe. A powerful rift tore through space within the Aurelia system itself, disastrously affecting the orbit of all the inner planets.  Aurelia had been on the outer edge of the star’s inhabitable ring – cold but viable – but was suddenly thrown much further out from the star. In a matter of days, the planet was flash frozen – much of the moisture in the air forming into glacial layers atop the sprawling cities. Only 100,000 or so escaped the planet with their lives.

In all likelihood many more survived in the shelter of the spires or industrial sites, but it did them no good. Indeed, the rifts continued to multiply until, barely a month after the first anomaly had appeared in system, Aurelia quite simply vanished as warp storms engulfed it.  For ten centuries, this front of warp storms and anomalies has churned along the Aurelian rim. Aurelia’s star has been sighted peering out from behind the storm front from time to time, but the planet was lost – most thought forever.

A year ago, the Blood Ravens and their allies saved the sector from the invading Tyranids. The sector remains on a war footing and every planet bears the scars of the alien invasion. Few have had cause to check on the Warp Storms at the sector’s edge. They should — for the storms have receded and Planet Aurelia has returned. And with it comes an ancient archenemy.

A). ENEMIES :

THE ELDAR : Eldar sighting have been few in the last year, and many feel they have all fled or been killed. Others are still on guard. Indeed, exploration of the scarred terrain around the site of the climactic battle with the Tyranids has revealed ancient ruins bearing Eldar designs.

THE ORK MENACE : The Ork Waaagh! which preceded the Tyranid invasion may have been broken with the death of the Warboss Bonesmasha, but the Greenskin threat is hardly gone. Indeed, with the infrastructure of Meridian still crippled, raids by Ork looters have become endemic on the capital world.

THE TRYNIDS : The death of the central Hive Ship broke the back of the Tyranid invasion and the vast majority of the Hive Fleet soon fell to Space Marine and Imperial Navy firepower. Millions of alien organisms survived the psychic backlash of the Hive Mind’s death, however, and small pockets of infestation remain across the sector. The Space Marines have spent most of the last year hunting these survivors down.

THE CHAOS SPACE MARINES : The Chaos Space Marines were once Humanity’s ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. Having since sworn themselves to the Dark Gods, in exchange for untold power and immortality, they wage war on the very worlds they once fought to protect.

B). SETTINGS :

CALDERIS : Calderis is an arid world known for its hardy warriors. A key recruiting world for the Blood Ravens, the chapter has maintained a large presence here since the end of the Tyranid invasion.

TYPHON PRIMARIS : Typhon was the first Aurelian planet to become infested with Tyranids, and it was here that the Blood Ravens defeated the hive fleet. Feral xenos and other horrors still stalk the jungles.

MERIDIAN : The capital world of Sub-Sector Aurelia, Meridian has yet to fully recover from the Tyranid invasion. Power outages, water shortage and other hardships are routine thanks to the damage done during the invasion.

AURELIA :  Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged.

JUDGEMENT OF CARRION : This ancient space hulk is an amalgam of many derelict craft, all adrift in the Warp. Ancient technologies and unknown horrors are said to wait within.

MULTIPLAYER

A). NEW MULTIPLAYER RACE 

HEROES

CHAOS LORD :  A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters.

PLAGUE CHAMPION : The Plague Champion can shoot normally while suppressed. Protects friendly infantry from ranged fire with the Breath of Nurgle and can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically knock away enemy infantry.

CHAOS SORCERER : Excels at breaking enemy formations with damaging and disruptive spells. Shrines will be able to cloak nearby friendly units and fire bolts that damage units in an area over time.

UNITS —-

CHAOS HERETICS  :  Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units.

CHAOS SPACE MARINES : Tactically adaptable infantry that can be equipped with multiple weapon upgrades.

CHAOS HAVOCS : A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons.

PLAGUE MARINES : Strong range units that can still shoot normally while suppressed. Their deaths heal friendly units and damage enemies, and they are armed with a Missile Launcher that is effective against vehicles.

VEHICLES —–

CHAOS DREADNOUGHT : Large walker unit capable of damaging all target types. Can be upgraded with a Missile Launcher or a second melee weapon.

CHAOS PREDATOR : Heavy battle tank, equipped with ranged weapons that are effective against infantry and vehicles.

DAEMONS —–

BLOODLETTERS : A strong melee unit capable of teleportation through the warp. Can also Phase Shift.

BLOODCRUSHER : A large Juggernaut daemon that can charge through infantry. Energy is gained from being around melee fighting and worship.

GREAT UNCLEAN ONE : An Elite melee unit Can vomit bile on enemies, project a poison aura and drag enemies towards itself.

GLOBAL ABILITIES

NOTE: The Global Abilities you have access to depend on which Hero you have selected. Each Hero has different abilities.

  • BLOODLUST : For a duration your infantry will buff the damage of nearby allies whenever they attack in melee.
  • BLOOD SACRIFICE : Sacrifice a friendly unit to spawn a squad Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
  • EMPYREAL ABYSS : Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
  • DARK FLAMES : Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry.
  • MALIGNANT BLINDNESS : Temporarily reduce all enemy units’ sight range to almost nil.
  • MASS WARP : Teleport all of your units to the Sorcerer’s location.
  • NOXIOUS CLOUD : Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry within it.
  • PLAGUE OF UNDEATH : Invoke Nurgle’s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies.
  • TOUCH OF NURGLE : Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.   

B). NEW MULTIPLAYER UNITS

SPACE MARINES

LIBRAINS : Space Marine Psyker unit capable of powerful damage and support spells. Inspires surrounding marines when killing in melee.

ORKS —

WEIRDBOY : The Weirdboy is a long range support unit and caster. Charge his energy by putting him near da boyz and having them shout.

ELDAR —-

WRAITHGUARD : Slow moving short range heavy infantry, they move more quickly with a warlock nearby but are stunned if the warlock dies.

TYRANIDS —-

GENESTEALER BLOOD : An elite melee unit that infiltrates after staying still for enough time. Adrenal Rush ability grants increased speed, lifesteal and increased damage.

TYRANT GUARD : A large durable melee unit, moves faster in synapse. Can use the Shieldwall ability which regenerates health and reduces incoming damage. That will add to the life of this extension, which could have a little more content, a campaign by race, for example, be a standalone basis. The multiplayer will also participate in this fun extended. Dawn of War 2 was really captivated by his fierce fighting in opposition or in collaboration. Rising Chaos is better and enriches all.

CHARACTERS

With new characters, for example. The Librarian of the Space Marines, Orcs Wierdboy of the Wraith Guard on Eldar, etc.. And then obviously the troops of Chaos. The parties x cons x cons x (3 teams of 2 players, for example) are really demonic. The pleasure of finding their bearings on new maps is undeniable and the frantic fighting what will give pleasure to the addicts of real-time strategy that size in the thick of it, without qualms.
Chaos Rising is an excellent extension, graphically very pleasing, with more live sets – avalanches on Aurelia is a good example. It is striking for its gameplay combines tactical strategy game of nerve and rich role where every decision tips the balance towards the Emperor or the Chaos.

SQUAD LEADERS :

A). FORCE COMMANDER :

In the year since your victory against the Tyranids, your brothers and you have been dubbed the "Heroes of Typhon" by the chapter scribes. There has been little time for celebration, however, as you hunt down the pockets of Tyranids who survived the death of the main Hive Ship.

WARGEAR

CHAINSWORD & BOLT PISTOL : Although able to equip almost any wargear of your choosing, your standard equipment on deployment to Calderis favors close combat. An Astartes Mk. III Bolt Pistol provides ranged damage while closing into melee, and the "Hell’s Teeth" Mk. X Chainsword slices through infantry and lightly armored targets.

2 HANDED THUNDER HAMMER : Sunderhammer. Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens.

ABILITIES :

TO VICTORY : Charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back.

BATTLE CRY : For a limited time, the Force Commander performs special attacks with every hand-to-hand strike, dealing damage and knocking enemies to the ground. Additionally, the Force Commander cannot be knocked down for the duration.

B). JONAH ORION :

The Space Marines psykers known as Librarians are able to manipulate the fabric of the Warp. They are powerful warriors as well as lore keepers for their chapters. Jonah Orion has served under Gabriel Angelos since the aftermath of the Tartarus campaign. Once a protégé of Isador Akios — who fell to Chaos on Tartarus — Jonah was subject to suspicion, but the support of Captain Angelos and of Chapter Master Kyras soon put those doubts to rest. During the Tyranid invasion, he was one of the psykers tasked with battling the mighty Hive Mind as Captain Angelos made for sub-sector Aurelia. Of the dozen Librarians, Navigators and Astropaths accompanying Angelos, only Jonah survived. Although still bearing the scars of his ordeal in the Warp, Jonah has served with honour over the last year. His psychic abilities have allowed Blood Ravens to root out several leftover pockets of Tyranid infestation.

WARGEAR

FORCE STAFF : Designed to channel a Librarian’s psychic might, the force staff allows its user to fire psychic bolts at range without the expenditures of Smite or other psychic powers. Rarer staffs can also boost the effects of specific psychic powers.

PSYCHIC TOMES : Jonah uses a variety of Psychic Tomes to focus his psychic might into powerful effects. The Tome of Wrath allows him to use Smite (see below), while the Tome of Quickening allows him to accelerate his movements to blinding speeds.

ABILITES :

AVENGER : Unleashes a violent wave of psychic energy knocking back units around Jonah and damaging them.
SMITE : Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.

C). AVITUS :

In the year since the Tyranid invasion, Avitus and his battle-brothers have been busy hunting down the isolated pockets of Xenos infestation. As ever, Avitus has brought unparalleled zeal to the task of eliminating the alien threat.

WARGEAR

HEAVY BOLTER : Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.

PLASMA CANNON : Plas8ma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter.

ABILITIES :

FOCUSED FIRE : Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. While using Focus Fire, Avitus enters an extremely focused state and he is unable to be knocked down.

CLEAR OUT : Swing equipped weapon in a wide arc, knocking nearby enemies backwards.

D). CYRUS :

Since the victory against the Tyranids, Cyrus has split his time between the hunt for remaining pockets of infestation, and his duties training the next batch of initiates to the chapter. Under Captain Angelos’ watchful eye, Cyrus and his former student Priam have rebuilt the scout company on Calderis.

WARGEAR

SNIPER RIFLE : Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry.

SCOUT ARMOUR : Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armour bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter’s scouts.

HIGH POWERED SHOT : Cyrus can use specialized ammunition sniper rifles and shotguns. He gains High Explosive Shotwith shotguns, and High Powered Shot with sniper rifles.

INFILTRATION : Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefily reveal the squad.

F). TARKUS : In the year since the victory at Typhon Graveyard, Tarkus has helped purge several remaining Tyranid pockets. He has also dedicated himself to finding the remaining Eldar forces in the sub-sector. He is convinced the Blood Ravens have not seen the last of these schemers.

WARGEAR

BOLTER : Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.

FLAMER : MK IIIa: "Heretic" Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. It can be used effectively against enemies in cover or in buildings.

ABILITIES :

TACTICAL ADVANCE : Break suppression and reduce incoming ranged damage at the cost of movement speed.

TAUNT : Force nearby enemies to switch targets and engage Tarkus’ squad, drawing their fire from other friendly units.

G). THADDEUS :

Ever since the victory at Typhon Graveyard, Thaddeus has redoubled his zeal in all operations. Leading his Assault Marines into the thick of isolated Tyranid hives, he seems free of the doubts that once plagued him. Between operations, he keeps a close eye on the new administration on his native world of Meridian.

WARGEAR

CHAINSWORD : MK X "Hell’s Teeth". A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against Infantry and lightly armored enemies.

BOLT PISTOL : Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.

ABILITIES :

ASSUALT JUMP : Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.

MERCILESS STRIKE : Lash out at a specified target with an explosive short-ranged melee attack.

THE GOOD :

  • Scenario
  • The gameplay nervous
  • The new limit levels
  • The Chaos Space Marines
  • The new equipment

THE BAD :

  • The new limit levels of "too limited"
  • The absence of good reasons to stay on the safe side, if this is your conscience

SPECIFICATION :

  • Version: PC
  • Local Multiplayer: No
  • Online Play: Yes
  • Multiplayer Online : Yes
  • Processor : Core Duo or equivalent 
  • RAM : 2048 MB 
  • Graphic Card : ATI, Nvidia 
  • Graphics Memory : 512 MB 
  • Disk space requirements : 3.5 GB

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