SOCOM: Fireteam Bravo 3 Walkthrough


The Fireteam are back in a brand new and thrilling mission. SOCOM is a series that has never been critically acclaimed, it is a certainty. One remembers that at the time, she was known as the flagship online on PlayStation 2 with a success that was ultimately more than lukewarm. After three episodes rather means the saga SOCOM welcomes its latest offspring on Sony’s portable, ie SOCOM: Fireteam Bravo 3. The SOCOM is not really uncommon for the PSP since the series already signed its fourth appearance on the phone with Socom: U.S. Navy SEALs Fireteam Bravo 3. However, quantity is good, but the quality is better. And with this umpteenth production, we can not really say that the game of Slant Six shines more than its predecessors. In fact, one could even speak of regression. The gameplay of this episode has been so radically altered to turn to arch sensations that can destabilize the longtime fans. Lock for aiming, automatic regeneration of health intelligence to enemies on all … It is surprising to quickly clean up levels without ultimately much else to do but follow the point indicated on radar, and watch his teammates do most of work in most cases.


The episodes follow each and SOCOM … does not necessarily look alike. Declined repeatedly on PSP, the series has become increasingly difficult to feel at ease because correcting the flaws that overhang and to reject an inevitable stagnation. This third component Fireteam Bravo distributes the cards yet, but in the wrong direction. Far from moving forward, he chose instead to go back and sweeten a little more tactical aspect of the series. He commanded a squad composed of two teams, the player has used as a tactical command system but whose usefulness is questionable. Clearly oriented action over tactics, the title does not even design a level suitable for use with the famous command, except the doors leading to "open and clear". In addition, the enemies tend to appear based on scripts coarse cancels the whims tactics thinner.

SOCOM Fireteam Bravo 3 features a wealth of additional content to get to grips with including custom missions where you can replay any of the assignments you have already completed but reconfigure them to suit your needs. For example, you can decide how many enemies will appear on the map, how hard it will play out, what your enemies will look like and the type of mission you will be engaging in. The harder the mission, the greater the reward, which is translated into Command Equity points that can be used to unlock new add-ons and multiplayer costumes.


Alexander Gozorov is an ex-KGB agent who does not want to be found. With links to the Russian mafia, he has eradicated everyone who has been sent to capture him. With the belief that Gozorov holds information on a major imminent attack against the West, time is running out, so you and your four man team of hardened US Navy troops must embark on a dangerous mission to track down and capture him.

Developed in conjunction with military Special Forces, Fireteam Bravo 3 is the next chapter in the acclaimed series that lets you lead your team on an action-packed hunt for weapons of mass destruction and one tough target. Supported by three computer controlled teammates with an array of tactical and stealth manoeuvres at your disposal, SOCOM Fireteam Bravo 3 promises to be the most thrilling instalment in the series yet. Have you got what it takes to lead your men to victory?

Your mission starts here.


Before entering into the heart of the matter, a little speech on the scenario of the campaign mode is required. You are in the skin of Wraith, the head of a squadron of SEAL (Sea Air Land for) composed of three other soldiers: Sandman, which is derived from the previous titles, but Toro and Raven who are newcomers. The main task of this team shock is to stop the actions of a Russian terrorist named Gozorov, the latter involving the use of weapons of destruction massive. We stopped there for the scenario that is ultimately an excuse to enslave levels in various environments, little snow. The narration is not the most original cinematic with little rhythm, which aim to introduce each mission. We do not currently attached to the characters or their motivations, dialogue and agreed charisma soldiers nonexistent. And not by putting the voice of Dominic Santiago Gears of War that the level of all ascend. Technically, the game is still not really honest we carry, and the art direction is definitely uninspired.

Eager to curry favor with a wider audience, the series takes a very simplistic approach. If the presence of a semi automatic referred was already noticeable, but significant in the previous games, it now becomes a device that completely relieves the player of the least effort of sight. Press R, shoot, targets will succeed and you have nothing else to do that avoiding getting hit. It is not even necessary to wait for your teammates to do the work, it will go much faster if you are in charge. It must be said that using the conventional manual provided is relatively difficult, unless you have a particularly sharp view is able to distinguish them, often located far away and drowned in the scenery.

Team Bravo, a unit of the Navy to see once again hired for a mission that more difficult. A former KGB apparently holds information on a terrorist about to mount an attack involving weapons of mass destruction. Nothing very original. In Wraith’s skin (the head of the unit SOCOM) that you take part in the adventure. As a player he must ensure the strategic side, placing his men to attack. On paper it looks pretty good, tactical action to the third person Siant Six Games is a sure bet. So is that the style evolves over the past several episodes, and this latest opus will attempt to reverse the trend by playing the card of action at the expense of strategy.

Anxious to attract a wider public ownership is very simple. Simply press the R trigger to aim automatically nearest enemy, and thus remove the drawing with X It is possible to focus manually but it is particularly difficult. Do not worry, you’re not alone in the adventure, and you can count on the remarkable effectiveness of your companions. A system of basic tactical command is present to guide them. It will easily take command of the game, but over the adventure we note the lack of usefulness of such preparation. The enemy intelligence borders on ridiculous and it is not uncommon to encounter a guard who seems to await the death of her back. It is surprising therefore to simply follow the dots on the radar admiring his companions chewed work. The scenario is not there to save the furniture, not really exciting, it will not take more than four hours to overcome history.


Unfortunately, all is quite perfect, especially in the few passages that call for action at quarter turn. The character reacts slowly, the manual provided with zoom goes up easily and the cover system is not really instinctive. In the end, crossing death often result from these small imperfections that tend to pollute the gameplay. At the play structure, the title boasts of achieving power tactics to tackle the enemy territory. But in reality it is nothing. It is possible to buy and customize weapons with points earned during a mission, or give orders to his squad, but can also complete the title without dwelling on these opportunities. The game is nag enough, we tend to rush into the crowd instead of studying the field.

SOCOM: Fireteam Bravo 3 whatever happens is a series of corridors with few bifurcations possible to attack his opponents. The monotony is still master of the house. We therefore revert to the lesson in level design. The intelligence of the enemies is not very developed. They are often planted as stakes until the fire, we turn away when one is a few meters, or worse, they hide behind tons of explosives … And if ever a passage proves a bit difficult, the technique of "I-lie down-and-I-snipe-quiet" works perfectly as "clean-all-the-guys, I-me-you-wait here. In short, the game is no challenge, repetitive and boredom settled before the waves of enemies who are increasingly numerous.


To avoid breaching the rule, the online multiplayer (up to 16) is still there and luckily for SOCOM. There is nothing revolutionary, but offers a wide selection of game modes and runs smoothly. This is a new cooperative mode in four who made his appearance, your companions replace your team in the main season, or custom missions. Already certainly simple, this method only highlight the negative aspects of the solo mode, the scenario you stand for long. There are few vehicles destroyed and passages for night but nothing was done, the staging is missed. To bring a bit of flavor, SOCOM: Fireteam Bravo 3 offers little argument: a cooperative mode to 4 online or locally. The enemies are not more gifted, but the amount and difficulty in setting the tasks for the sauce, you can do small sessions alongside friendly allies humans. There is no more subtle and the course is called, but being joined by other players becomes more fun and successful. Expect even when the helmet if you have it. With tactical aspect obviously sacrificed on the altar of the quick start, the title has fewer arguments than in the past, but all is not lost. The emergence of a mode coop playable 4 and the classic confrontation line (up to 16) will restore a little life to the game, although to many, the missions seem finally even easier

As you play through the game you will wield and upgrade a huge variety of weapons, each of which have four separate slots to add new abilities to, including stocks, scopes and suppressors coupled with under-barrels. However, you need to be careful because kitting out your weapon with too many enhancements can result in a cumbersome firearm. This will then slow you and your team down and could result in fatal consequences in the heat of battle. You can also customise your teammates’ weaponry, so be sure to equip everyone on your squad with the requisite firepower before each mission.


The last big piece of the game, it concerns the online multiplayer mode for up to 16 players, the hallmark of the series. Nothing original or transcendent, however, we find the classic games of shooting modes such as "Deathmatch" in team or not. The automatic lock still active in these sessions, multiply the frags is far from a challenge, even for beginners. Overall, the experience is more accessible and interesting in multiplayer, without reaching the heights of originality. Conclude by stating that the servers are fairly provided. Therefore, finding a party is easy. Later achievement, it is always pleasant, with a detailed 3D, adequate liquidity and beautiful cinematic saving the sinking scenario not really exciting. Ultimately, this new SOCOM, which is no longer really, maybe touch a wider audience through its new philosophy, but he prefers the latter surely a Resistance Retribution even more beautiful and less cons-nature.

Game Features:
Fireteam Bravo 3 features a command system which gives you complete control over your squad and how they react in battle. When assessing a situation you can choose to tell your squad to hold their position while you scout ahead and perform stealth takedowns. You can also order them to engage any enemies on sight, carve a path to your goal through swathes of enemy troops or even defer their attack until you give the final word.

The game also features addictive four player co-operative play where you and three friends or other SOCOM fans from around the world on PlayStation Network can tackle online missions in Infrastructure Mode.


There are also Infrastructure Mode and Ad Hoc Mode competitive missions for up to 16 players featuring five different styles of play including deathmatch, team deathmatch, capture the flag and demolition where the goal is to simply destroy everything with high powered explosives. Lastly, Leader mode sees you and your squad battle to keep one key member in your team alive. Fail to do so, and the mission is over.

Other stellar ways to plan your attack include ordering your men to barge through a door of a building while you lie in wait for any enemies trying to escape the attack. However, because SOCOM Fireteam Bravo 3 is developed with the US Naval Special Warfare Command there is one rule you must stick to in each mission: leave no man behind. So always be mindful of fallen comrades and revive them as soon as they are downed, otherwise it will cost you the mission.


Key Features:

Continue the action – an almost limitless combination of custom missions, gear, weapons and difficulty settings.

Team focused – allows new ways for players to interact, expanding on the team orientated, authentic, military action that the SOCOM U.S. Navy SEALs Fireteam Bravo franchise for which it is famous.

Lasting Appeal – Unlock gear and weapons, earn medals and ribbons as you complete objectives, either offline or by teaming up on-line.

Compelling Story – Strong contemporary narrative supported by cutting edge presentation.


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