Dragon Age Origins Hints and Tips

From the Makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur’s Gate comes an epic tale of violence, lust, and betrayal. The survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shape shifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good of mankind.

Description: origin stories are a major feature of Dragon Age experience. You choose your origin, and this starting point, your story begins. You play your character? S days, the definition of its origin and motivation and begin to learn more about the world of Ferelden from your point of view separate. Your choice of origin defines how you see the world and how she views you. Choose a sly despised Commoner and you’ll play a story that focuses around skills puns subtle and attentive. Select a noble origin and the world will be much more positive and useful, but these jealous of your status will not be afraid to take what you have, violently if necessary. More will be revealed soon on these stories?

In Dragon Age, you want to change the world and affect people around you. Some situations, scenarios and options of conversation will change dramatically depending on your origin and your motivations.


A Stunning World to Explore: BioWare’s deepest universe to date with over 80 hours of gameplay and more than double the size and scope of Mass Effect

  • Travel throughout dozens of environments and fully immerse yourself in a shattered world that is on the brink of utter annihilation
  • An epic story that is completely shaped and reactive to your play style

Complex Moral Choices: There are no easy choices

  • Tailor your Dragon Age: Origins experience from the very beginning by choosing from six different Origin Stories
  • Decide how to handle complex issues like murder, genocide, betrayal, and the possession/sacrificing of children without the security of a good/bad slider to tell you what to do

Full Character Customization: Sculpt your hero in your own image or fantasy

  • Elaborate character creator allows you to create your own hero unique from anyone else
  • Shape your character’s personality and morality based on the choices you make throughout the game

Engage in Bone-Crushing, Visceral Combat: Battle against massive and terrifying creatures

  • Unleash legendary powers and choose from over 100 different magical spells and skills
  • Experience the adrenaline rush of brutal combat, beheading your foes or casting spells that make enemies explode from within

Game Plot  :

By running Dragon Age: Origins, you will not see no great surprises. The eyes do not amaze tons scripting detonations. Not stun shots, clanking swords and exploding grenades, followed by dazzling special effects. Nothing like that happens. Dragon Age: Origins looks like a good book: it is necessary to open it, examine the contents … and start reading. And the more you read, the more difficult to break away.

Choose: dwarf, elf or a man. Who is he? Warrior, mage, perhaps, a thief? From the solution depends on your style of fighting guards, his skills, skills. But besides the default settings appearance, gender, distribution of initial parameters (strength, dexterity, etc.) need to choose the origin of the future of the ward. Six options proposed radically changing the beginning of the game and determine the relevance to the hero of others. If the choice fell on the son of King of gnomes, at first waiting for honor and respect, but soon the terrible things happen that radically alter the life of a prince. If a gnome-untouchable, you have to dip into blackmail, robbery, murder and contempt by society. The magician, a noble man, the city and free the elves – each provides its own version of exposition, ending a chain of events that result in the protagonist is forced to leave the usual way of life and join the Order of the Gray Guards.

Already at the start of admire the detailed study of the surrounding world. Select the city an elf – and he was following the will of the plot, will save his bride, stolen straight from the wedding Throwing aside all restraint manager of the city, which suddenly felt like "girls for the feast. Will you take elf, and already own will be in the number of abducted women and see the situation through different eyes. Including a terrible sight: a security guard in front of all the blow of the sword will cut the throat of one of the unlucky, because she cried in alarm: "Do not touch us!" Killer at this time with shameless face laughs with pals. That such scenes from top to bottom is filled with Dragon Age: Origins. This is not a fairy-tale fantasy, but a harsh and cruel world.

Narrative may not only shocking, but pretty amusing. First, the hero escape from the usual life, and soon all those responsible for the fight against creatures of darkness together emit the spirit of pre-forcing our guards to find a contract obligating the elves, dwarves and other help to the legendary Order of the fight against Mohr. The paper found, and now nothing remains as to run across the country and sticking document under the nose of people’s heads. And all the strong do not care: gnomes could not share power, but because there was no one present contract; Earl of Radcliffe had been poisoned, and he lies dying, werewolves terrorizing the elves, they also cannot help … in every field have to solve other people’s problems. It is a pity that there is no possibility to leave everything as is and see how the creatures of darkness destroy the country.

In his adventures the hero meets a set of characters. Understanding each of them brings great pleasure. And more problems. It is difficult not to notice the trend: communication often turns into a shifting of the difficulties on the shoulders of the ward. But nobody forces disagree. You can help unselfishly. Or ask a reward. Or match, make fun of other people’s misery. Humor permeated almost every dialogue. Answers interlocutors contain both positive and negative variations, including the so unpredictable and funny, that you can fall from a chair. Hero of the lodge and get a perfect hero, and a villain, but was most amusing to choose the most inappropriate response, to make reaching the opposite of moral behavior, in each case to intimidate or persuade their interlocutors in the wrong. If the beginning of the game as follows settings appearance and add to this bizarre antics – get the most of this scumbags.

For example, going to the closet and heard of him whining, you can ask someone there to open the door, or just knock the door a kick. Cripple begging for alms – give a dime, give or answer: "ask once more – receive generous slap in the face. But that’s not all. In some dialogs the authors instead of phrases can perform the action by pressing a button. What could be better than to eliminate the enemies by selecting "Then you will die (to throw the knife in the back of the head)", "stun her and then cut off the boy’s throat," grabbed his head and hit on the grille and the like. The Failed maniac Daniel Lamb of Manhunt 2 fearfully hid in a dark corner and envies. It is a pity that the opportunity to perform an act straight from the dialogue is given rarely.

It is quite different from the satellites, which are not lying on the road (although one is just, and will lie, but that’s another story). If rude when we first met, no one would follow such a leader in the battle against creatures of darkness. And even if they go, the relationship will prevail voltage, and soon mate can slam the door. And deal with his comrades in arms is bad – there’s no point. They each have formed opinions about the hero, clearly displayed on the scale respect. The higher the slider to rise through the "Respect" – the big bonuses received associate. Correct relationships can be gifts. Find one you like more this or that companion can be from contact with him. "Correct" souvenir friend will appreciate much more random present.

If after buying Dragon Age: Origins is a little surcharge, you can download two additional campaigns, so-called "premium content". In addition "Stone Captive" is waiting for additional satellite, rather companion – a stone golem Sheila, and a mini-add one "Fortress prison, you can find unflattering details from the past Gray Guards. Both DLC are very interesting and will take about two hours time. But whether or not to take them, if "Stone Captive" will cost $ 15, and "Fortress custody" 7 $ – think for yourself. Incidentally, this winter will be downloaded another addition – "Return to Castle Ostagar", and it will cost $ 5. But all these small pleasures deprived of Russians yet. "Sorry for your country is not available payment methods. The partners – not some idols there, and who can only kill, but living people, with their past and personal problems. Initially, the comrades do not tell the whole truth about himself and be trusted care, but if you try, you can make friends with everyone. Each of the satellites of its own outlook on life, goals and preferences. If someone in the highest esteem and good material, then another directly opposite nature, and a third and did some strange notions about honor and justice. Because of this, while traveling in the team there are not very friendly talk, listen to that – is a pleasure.

Especially pleased that Dragon Age: Origins, as in Baldur’s Gate, there are a romantic relationship with some of the companions / SIC. Try to bring them with two or three at once – no problems.. First get to leave on a lie. For example, a pious companion Leliana, if you change it with a witch Morrighan directly and ask: "What do you do with it in a tent last night?" If at first even get wiggle, telling tales that "we had discussed tactics of battles, they soon will have to answer such questions her rival, and sooner or later, loving Guard prizhmut to the wall. Generally, with satellites connected with lots of interesting situations. One dog fighting is worth something! Coming up, you can cuddle him, and he will please the eye elegant animations, melting with pleasure. Or purposely close to four-footed friend and choose the option in the dialog box, leave the dog one. " He sadly leave aside. Sometimes the incidents did occur. Comes companion and swearing, they say, a dog slipped into her pure underwear half-eaten rabbit foul! You can laugh it off or say that the pet just wanted to share with her. Or It is unlikely because of that your panties have to smell worse than usual. The reaction will be nuclear.

But not all the time, the protagonist spends in dealing with encountered persona and his comrades in arms, as he frequently applies the same weapons for their intended purpose and then begin to fly his head from his shoulders. Friends not only know how to talk, but heroically fighting. At the same time to bring all the available satellites fail. Over time allowed to choose up to three party members. Unlike Mass Effect, in the Dragon Age: Origins squad members cannot just give orders, but also at any time, switch between them, and manage the same way as the main character. In combat, the most convenient to "bump" the camera higher, to assess the situation and give the necessary commands. For example, poorly protected mages and archers better to send to the rear, a knight clad in armor thrown into the inferno. Needs to do all this in a hurry – no. As in Baldur’s Gate and Neverwinter Nights, there is provided a tactical pause. Stop the game, you can safely select the necessary skills for each of the men, let drink healing potions to the wounded, if not circle all the frames, familiar to fans of strategy, and to ran away from the field of battle. Sometimes the other way and does not remain. Not all of the opponents get beat with the wing, and some will have to return later, hit the bottle forces. Need to fight with the mind, otherwise very soon from the group left a pile of bones. Despite the fact that the choice of "light" level of complexity you write, that put the game on pause almost do not have to, it is actually the exact opposite. A few days after the release of Dragon Age: Origins even came out of special patch that makes the passage of the "easy" difficulty easier.

The death of one of the allies in the midst of battle – this is not the end. Enough to survive at least one of the four fighters of the Party, and fallen at the end of the battle once again stand on his feet. But it will not pass without a trace, all who do not hold out, there are injuries like a broken wrists, cracked skulls, gaping wound. They are resulting in fines to the characteristics of the patient. Get rid of the damage is very simple: just use the kit. It is a pity that modern medicine has not yet learned so easily and simply be patched "cracked skull. While the user directs the actions of someone alone, artificial intelligence takes a rest under his wing. So that every once in a battle not to perform the same routine manipulations, activating the necessary capacity of each team member, you can specify styles of behavior, "prescribing" the actions of satellites in different situations. In the book of tactics are allowed to designate a certain action under certain conditions. For example, you want to associate, a soldier in close combat, the final blow to the enemy inflicted shield. To do this, select the condition "the enemy,> = 10% of life and action of" Shield Bash ". As a result, the warrior would wield a shield yourself. This is where not complain to the weak artificial intelligence of allies. They are what makes them a player. If you suddenly have an incentive to tinker with the settings of tactics, you can always opt for one of the "template" options prudently felled by developers.

Development of the Trust does not deviate from the canons of the genre. The protagonist and his companions gain levels, and with them the characteristics of glasses, master new skills. Initial specializations warrior, mage and thief to someone may seem small, but over time for each of them become available "prestige classes". Each offers an additional "branch" in the tree of skills, consisting of four units. So fans of "pumping" will be happy. Simulating life, unfortunately, is not perfect. The soldiers are training, cleaners drayat floors, beggars asking for alms, and citizens communicate … with the help of telepathy. Some of them are talking, but they very quickly come to an end, and the continuation of the conversation – a gesture. And silence. A similar lack, incidentally, was in Mass Effect. Here and strange behavior of citizens who did not react to the massacre a few meters away from them. It is understandable that many people in the world Dragon Age: Origins are accustomed to the harsh realities of life, but not enough to slaughter in the middle of the main hall was seen as quietly as a daily greeting each other.

Music for the Dragon Age wrote Inon Zur (Inon Zur), the dog who ate at the soundtracks to games. His compositions were heard in Crysis, Prince of Persia, Fallout 3, and several dozen other major projects. At this time, apparently, the inspiration does not always spoiled writer – not all the tunes were successful. Some of the tracks heard in the midst of battle, quickly tired of. But is it worth to look back and remember how much good is contained in more than adventure, and these little flaws instantly erased from the grateful consciousness unmatched design, hiding the flaws are not the most advanced graphics technology, tons of sparkling humor, the frequent necessity of moral choice and daring plot twists, not to surprise until the end.

The World

The Fade

For so long as men have dreamed, we have walked the twisting paths of the Fade, sometimes catching a glimpse of the dark city at its heart. Always as close as our own thoughts, but impossibly separated from our world, it is a realm that belongs to the first children of the Maker: the spirits. They watch across the Veil at a world they cannot understand, and those who grow envious of what they see become demons. They lure the sleeping minds of men across the Veil, creating a nightmare version of the world they see in order to feed upon lives they cannot lead. Perhaps it is fortunate that most men do not remember their time in the Fade–while mages bear the eternal curse of being forced to recall. The source of magic, the realm of dreams, the land of the Maker–for all its names, the Fade is first and foremost creation’s greatest mystery.

Tips :

Enlist in our army : The survival of mankind depends on us. We must embark on a dangerous journey that will fight with countless hordes of fearsome creatures, culminating in the battle against the evil nemesis. The mission is very risky, so we need your help. Participate actively in this guide. Send the text of the missions that go beyond or section where you want to contribute to this direction. Do not forget to include the title of the assignment or paragraph and your username. Together we can make peace reign again in Theda.


  • Human – This breed has a good physical condition. Humans are the vast majority of the inhabitants of Theda and, therefore, is the dominant group.  Initial Bonus: +1 Strength +1 Dexterity +1 Magic +1 Wits.
  • Elves – The elves ruled in Theda’s surface for thousands of years, but now live in the shadows of humans, either as a lower caste oppressed and confined to the slums in the case of dalishanas tribes, or as eternal wanderers in the woods. Initial Bonus: +2 Will +2 Magic.
  • Dwarves – The dwarves are a race in decline. Each new day of the Gerra Legendary confronts them just as scary monsters with the lives of new dwarf with little territory as they have left their underground realms. Dwarves have an innate resistance to magic that prevents them from becoming magicians. Initial Bonus: Strength +1 Constitution +1 Dexterity +2 to +10% resist hostile magic
  • Ogres – Ogres are harbingers of the worst of the darkspawn, appearing only when a Blight is imminent. They are massive hulks that tower over the battlefield, possessed of incredible brawn and fortitude, with one alone capable of destroying an entire squad of enemy soldiers. The creature’s impossible strength allows it to hurl boulders torn from masonry or knock men down merely by striking the ground nearby. Those who move close are no safer: many brave yet foolish soldiers have found themselves crushed in an ogre’s grasp or trampled underfoot. It is no wonder that the gargantuan ogre is one of the most feared of all darkspawn, turning even the most hardened veterans into cowards as it roars to the heavens.


  • As all you know, since the inventory can give objects to improve the relationship with the NPC. However, there are some more useful than others. Now I shall mention only the important ones.
  • Smooth – The collar of his mother. You will find him in a room at the Red Cliff Castle.
  • Morrigan – Grimoire black. It’s in the Circle Tower (if you do not succeed in the mission, the mission will give her when increase the ratio).
  • The codex femeth. What is Femethy. I’ll take care Morrigan (how to get it up to you). – Gilded mirror. The merchant sells a Orzimmar.
  • Zevran (if not kill) – Dalashianos gloves. They are in the forest Brecilia
  • Laelianus – Flor. Situated at the edge of the camp dalashiano, just enter the forest after Brecilia werewolves.
  • Dog – The bones are always very effective. They are purchased in stores or are in the odd body or chest
  • Sten (if you free)  – For my characters talks with him are useless or even worsen the situation. The only way to influence it is with gifts and the decisions you make when your side.
  • Wynne – The best way to increase the relationship with this character is talking in the camp and accept their advice, as well as take in the group, because when we travel, we generate random attacks introduce into their background.
  • Ogren – All types of alcohol.


The game has three basic classes, which in turn are divided into four specializations each (we have two specializations 1 to level 7 and another at nivel14). Except for the dwarves, which cannot be wizards, the other two races can choose any kind.

They are:

  • Guerrero –  Bonuses: +4 Strength, +3 Dexterity, +3 Constitution. Experts in the melee and distance with any weapon. Its primary attributes strength and skill. His specializations are: Berseker, Harvester, Templar and champion
  • Berseker – Bonuses: +10 Life, +2 Strength. Ogren is unlocked when (the drunken dwarf group) reaches a medium degree of confidence teaches us.
  • Templar – Bonuses: Magic +2, +3 mental stamina. Like Berseker, only this time Alastair who will teach.
  • Champion – Bonuses: +2 will, cunning +1. Be unlocked when we get the ashes of the Arl Andraste Eammon and cure them.
  • Harvester – Bonuses: +1 Costitucion, +5 physical resistor. Only obtained at a given point in the game: when we accept the veil have a demon in the body or when we make pacts with one.
  • Mage –  Bonuses: +5 magic, +4 will, cunning +1. The powerful magicians in the world live in isolation. All arcane than a malefic is part of the circle constantly watched and guarded by the Templars of the chapel. The profession is the only wizard that generates a background and is unchanged by race. Its main attributes are magic and will. His specializations are: Shapechanging, Arcane Warrior, Spirit healer and magician of blood.
  • Shapeshifter – Bonuses: +2 Costitucion, +1 armor. Morrigan who will teach us when we meet the minimum requirements
  • Spirit Healer – Bonuses: Magic +2, health regenerates in combat. Wynne taught us deepen this specialization once in its history.
  • Blood Mage – Bonuses: +2 Costitucion, +2 power of spells. When we make a pact with a devil of a veil.
  • Arcane Warrior – Bonuses: +1 dexterity, +5 attack. It is difficult to unlock. We can teach you if the Forest Brecila mission we take sides of the Elves.


Start the game with the parameter-enabledeveloperconsole. In the shortcut to start the game, add quotation marks when, for example, "C: Games Dragon Age bin_ship daorigins.exe"-enabledeveloperconsole. Open the file "keybindings.ini" in the folder "My Documents BioWare Dragon Age Settings ".

Find the line:

  • OpenConsole_0 = Keyboard:: Button_X. change X to any key, not zadeystovannuyu in gameplay. Save the file. Now during the game, you can use the selected key to call the console to enter the following commands:

Codes :

  • runscript addxp [###] – Add # # # experiment
  • runscript zz_money [###] – Add # # # copper coins (1000 copper = 1 gold)
  • runscript pc_immortal – Immortality
  • runscript zz_addparty imyaNPC – Add a party NPC (list names below)
  • runscript ai off – Disable AI
  • runscript selectparty – Selection Screen Party
  • runscript chargen – character generation screen
  • runscript killallhostiles – Kill all enemies
  • runscript zz_addapproval X YY – Add reputation with the NPC (X – a name, YY – number)
  • runscript zz_addparty – Allows you to increase the limit of the Party
  • runscript healplayer – cure for player / party
  • runscript zz_dropparty – Remove the current batch
  • runscript zz_talk_nearest – Talk to the nearest NPC
  • runscript zz_pre_strategy – Teleport player and the party to the fireplace in Duncan Ostagare
  • runscript zz_pre_demo2 – Teleport player and the party in Ostagar
  • runscript addtalent [# #] – Add skill or spell to the player (# # – number)
  • runscript removetalent [# #] – Remove the specified talent or spell out your profile player (# # – number)
  • runscript bowlingforferelden – push the enemy and form a shield around the player
  • runscript wizard – will become a magician’s 2nd harm
  • runscript rogue – become a tramp 2nd level
  • runscript warrior – will become a warrior 2nd level
  • runscript cheater – All achievements
  • runscript zz_party_addgifts – Gifts Party members
  • runscript zz_cli_debug – to move towards the end of the castle Radcliffe
  • runscript zz_jump_around – Teleport to an arbitrary point maps
  • runscript zz_reveal_map – View the whole map

The names of the characters :

Use the commands runscript zz_addapproval and runscript zz_addparty, then enter the appropriate number, standing before the name of the character.
1 – Alistair
3 – Morrigan
5 – Shale
6 – Sten
7 – Zevran
9 – Eiliana

Conclusion :

We must emphasize the importance of controlling the flow of enemies to avoid sweeping the group, which in many MMO called "crowd control". Magic is an important ally in this mission, thanks to some particularly useful spells like cone of cold, which not only damages to which traps in their area of effect, and prevents freeze so you can move-in addition to leave it vulnerable to a critical physical blow, or a fist of stone spell, which automatically locked the enemy to pieces. Of course, the ice cone spell can not be used lightly, as they also affect other members of the group if they get caught in between. That’s the kind of considerations that must be performed in battle, but there is much more. The observers and experimental players may use different spells in combination to achieve devastating results-cone of ice and stone fist is one of those combinations. or use traps themselves to undermine the enemy.


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