Prince of Persia: The Forgotten Sands Walkthrough (Xbox 360)

After an episode under the sign of change and freshness, Ubisoft has decided to return to his roots with Prince of Persia: The Forgotten Sands. Back to basics was the creed of this new episode for its developers. Prince of Persia: The Sands Forgotten hold and is just between The Sands of Time and The Warrior, but he also revived the classic graphic style of the period, atmosphere and with the famous “Thousand and One Nights”. It is also certainly a way to be a little more fitting with the movie, which happens in all good cinemas almost simultaneously … but that’s another debate.

The first feeling that evokes the Prince of Persia: The Forgotten Sands, when it is just beginning to take control of the hero is just one of disappointment. Not that there is something catastrophic in the realization or the gameplay, but it still smells, past the beautiful cinematic intro , the game has been suffering from a development time a little short and that ‘ Ubi has pressed for time loop.

Anyways, i am gonna guide for playing The Forgotten Sands that will help you know how to phases of platforms, avoid traps, solve puzzles or find the 21 Coffin! As i have stated before, the walkthrough is now completed with all episodes. Enjoy!

I will not repeat it in this walkthrough, but be aware that in Prince of Persia: The Sands Forgotten, broken pots can bring the experience of health and energy!

Walls:

Let’s start this new adventure by following the steps in front of you! Soon, a projectile will destroy part of the way and you’ll have to jump over the hole. A little lower, and after jumping out a second hole, you find your first two enemies. These are not real bad and you should dispose of them without difficulty. Once quiet, step onto the mound of earth that is in a corner of the room and you will reach after climbing on the wall.

Once up head to the left and climb in front of you. Follow the path until it is destroyed before your eyes, you will have to go through the right wall outlet. Arrived on the other side, a welcoming committee waiting for you. After the fight, continue your way. It will not hurt of walking on the right wall to pass a newly created hole.

Then grab the ledge that is in front of you and follow the path to the left as far as possible. You’ll have to drop a notch, climbing to a new screen. Then you have to run along the wall to the left, to climb again and run on the wall to finally hit the ground. After a short movie, new friends arrives in the Game, you can caress the spine with your scimitar. Then continue your way to the bottom.

After passing the entrance blocked by vases, grab the ledge in the recess, climb on the ledge that is above and jump to the left. Follow the lath to have a jump again to another ledge. Then continue to the end and then run on the wall to continue your way. Follow the new ledge until the end then climb up to reach the next.

Head to the left again and the run a little on the wall to the ledge below then follow this ledge to the end before having to jump to the mainland. Then continue your way, pass the gate and continue straight. Follow the ledge and run on the wall to the next. Then go to the end of this ledge and then run on the wall to reach the banner. Then go to the bottom left and hang onto the ledge using the right wall. Follow up to the left, passing his course “interrupted” by running against the wall, then once at the end, let you fall on the new banner to slide down.

Then go again to the hard left and soon you’ll have to run on the wall then jump at the right time to reach the next platform. Once done, throw you on the banner below to get further. At the bottom, walk on the floor button to open the blocked door. This also opens on a strip of cheerleaders that you will discard. After that, return to the button and then take the door before it closes. Once on the other side, continue your way and get on the right wall in order to reach a ledge. From there, jump in the opposite direction.

Follow the path using once again the wall to reach a ledge. Then jump in front of the lath to reach another. Continue helping you to left wall to reach the next platform. Continue, always helping you to left wall and jump to it when you reach the button on the wall. Then go to the door before it closes. Opposite, on an incline, you will find a new ledge on which you will hang to achieve that which is even higher. Once in the hills, head to the left to climb up again to the sequel.

The Fortress:

Follow the wooden beam that is next then jump on the banner down to the bottom. Two enemies will be waiting for you down. At the bottom of this room, you will find a ledge that will allow you to reach another higher. Walk along the lath to the left and mares on the wall to reach a new beam. Go through it then climb on the kind of wooden structure.

Skip next girder beam to reach the banner located at the bottom and you will use to continue your journey. Once downstairs, you will overcome the few fellows who are waiting. Once done, head to the second room and you’ll find a wall you can climb through stones. Do not ask nicely and start your ascent . Once up, head to the left using the wall to reach the next platform. Then activate the button on your right then use the big wooden door that was opened with the button to reach the platform base. Follow the corridor and you will receive a cutscene. After the lath, use the left wall to reach a beam.

Once on the lath, head to the right and climb on the ledge. Then go up to the right then use the stone walls to climb. Once up, run on the wall above the ark for you to hang stones on the right. Then gently down and let you fall on the wooden structure. Follow the lath to the perpendicular beam that lets you reach another stone wall on the opposite. Jump on them and get off at the bottom. Below you will see a hole in a wall, make a roll to go for it on the other side of the wall where you will wait a few enemies. After having conquered, go to the next room and climb on the left of the wooden structure, where a rope drags.

Then head to the right and climb the first ledge that will allow you to reach higher. From the lath, go to the right as possible and then run on the wall and jump at the last moment to achieve beams. When you get there, you can then climb even higher you grabbing on stone. Climb as high as possible to be forced to run on the wall clockwise to reach other stonework. Once again, climb as high as possible and use the wall to achieve the following stones. Then come in threes, follow the road having to run up the wall to reach a balcony.

Then use the left wall to run over and jump at the last moment to reach a beam. Skip next girder beam as far as possible then jump on the balcony on the right. From there, you can then achieve stone located in front. Use them to descend and continue to arrive in a new area. Then go to the right and jump from girder beam until you reach another balcony. From here, go left and run along the wall to reach a new boom. Walk along it to the left and climb through stone walls. At the top, you’ll get a little cinematic.

After the cinematic, you’ll see two buttons in the foreground. Press two , paving the background grid and will release a beam of the wall that you will reach the third button that you must press for another cinematic. Then go back a little behind and head to the left by the door that opened miraculously for the kinematics. You will arrive soon on a beam that will allow you to reach a ledge. Go to the far right and the lath can run on the wall to hang the stones.

Down and then, once down, continue to the right. Soon you will use the wall to reach another balcony. Once on the other hand, one possible way but you will once again run along the right wall and build on it to jump on the opposite wall to reach the stones here. Follow these rocks to the end and then re-initiate acrobatics special “race to the wall followed by a jump perpendicular” to achieve the following path.

Soon you’ll encounter new enemies with shields. Nothing complicated except that they must be dealt a kick before they can attack them conventionally . After the killing, you quickly find a button slightly elevated. Press it and quickly pass the back door before it closes . Once again, a good amount of enemies waiting for you from which you’ll find equipped with shields. Head to one corner of the room and you will find a new button. This opens a door that is right side behind a grid. So do the whole tour as fast as possible through the door before it closes.

Follow the path and use the right wall to reach the stone. Use these stones to go as far as possible and then run on the wall to reach the next platform. Just next door is a room where you have to jump on a column. Climb to the top of the column, and stagger you and jump on the second column of Exhibit. Once again, climb to the top, shift back and jump to the balcony. And with this cinematic as we finish the area of the fortress.

Court Palace:

From the start, head to the right of the balcony and jump onto the column. Once on it, made the turn and jump to the next column. Make the turn of the last and jump on the balcony. Then go to the top of the first column and jump to the next you will reach the upper floor where a pack of villains is ready to welcome you. After you got rid of timely, then continue your journey, reached the edge of the balcony, use the right wall to run on it and jump right angles to reach a new column. Then jump from column to column to achieve that which lies at the tip, which you can reach a banner allowing you to scroll way down.

Below you will find some playmates, which will be soon followed by others. Having slain all these beautiful people, head to the front door upstairs. To the left of the door you’ll see stones that will allow you to climb. Once on top, jump to the opposite to achieve a column. This will allow you to reach another on the right. From there, go to the bottom, jumping from column to column. Finally, on the last pillar you will achieve a balcony. From there you can then hit a pole that will allow you to jump on another balcony. And this new balcony, you’ll reach another pole that allows you to reach yet another where you can jump to following your adventures.

You will then have to gallop along a wall to a new boom where you can reach a ledge where you can jump on a banner will let you down.

The Treasures To Vault:

Go down the stairs in front of you and you will find a truss that will allow you to jump on the opposite wall. Warning, it will not settle for jump in front but it will also run up to grab you. Follow the path and you can descend into a recess to break some vases or go grab the pole that is opposite. So you either run along the wall and jump when you jump in to grab the pole, or, if you’re down, you climb vertically on the wall which lies opposite the famous pole and you jump to the opposite catch to reach the next platform.

Again, you will have to jump on a boom then jump toward a wall that you climb in stride. Then you’ll get a small innovation that will require you to climb vertically on a wall and jump to the opposite and directly enchainer continuing to climb vertically and leaped into the opposite. As a new balcony, you can reach a first banner running along the wall and a second in the same way. Finally, you’ll have to gallop on a wall on the left, jump perpendicular to it run its course and climbed onto the wall opposite. You will then arrive in a large room full of small gold coins but also full of enemies …

In this room you will find a kind of block on which it will climb. Once there, you can reach a pillar. From there, jump on the left you will reach a perch. This beam then jump to the next column, then this column to the pillar that is right and finally what pillar to the balcony. Follow the balcony where you have to jump on a “busbar”. Then go to the top by jumping from one bar to another. The last bar you will reach a new balcony that you will follow.

At the end of it you will see a new bar, which also serves as a switch, and on which you will hang. Once this is done and the door open, do not hesitate to swing and jump towards the door to go before it’s too late. Once on the other side, you’ll just follow the steps. You will then have to follow a corridor walls helping you repeatedly, and run on a wall and use it as support to achieve the following way on the final hole to cross the corridor . Finally, you arrive in a room with a strange portal. It goes without saying that you should borrow.

Once inside, go straight and climb the stairs. You have the right to become acquainted with a Djinn. Having chatted a bit with it and after that you have been offered a new power, walk away from where you came. Then go to the newly opened door and get involved in the corridor. Soon you will fall into a hole and have the opportunity to test the new power you have. Once saved, follow the corridor you distrustful parties collapsing regularly. Fortunately, you can now count on your power to back up a little time if you fall.

Stables:

Head to the corner of the room hidden by a wooden wall and some skeletons appear, you will go back and attack you. After having returned to the coffin, back behind the same wall of wood. Behind you will find another wooden wall that will rise that lets you jump on another small wall where you can reach the poles that will take you to the next balcony. Far left, you will find a wooden ledge on which we must cling. Walk along it to the bottom left and then run on the wall and jump at the last moment to reach a pillar. Then jump from column to column until the end.

In the last column, you can jump to reach another wooden ledge. Follow it to the bottom right and then run again on the wall and jump at the right time to catch another pillar. Skip further from pillar to pillar to the end. Again, you have to jump to the column where you are to a wooden cornice . Walk along it to the left then run on the wall to reach a balcony. Follow it to the left then jump on the bar-lift which will open the back door.

Skip then bar-lift to the next bar and continue on until the end. Go through the door you just opened and go down the hall. You’ll find a door half-closed, blocked by a shield. Make a roll to pass underneath. Follow the corridor and you have two identical traps to avoid. After that, you arrive in a large room where some skeletons are waiting to start the party. In a corner of the room, you’ll see a lift that will achieve by leaning on a wall. Once started, many other lifts that emerge from hiding, revealing the path to follow. Try giving your support and will be supported on the opposite wall to reach another boom. This will allow you access to a wood ledge that allows you to reach another bar.

Then Skip pole to pole to a wooden ledge that will allow you to reach another on the left. In the lath, and always going left, you can achieve stone. Climb to the top of the lath then jump to the opposite wall to reach a beam. Skip then the lath to the next. Hug then this new beam to the right and jump to the bar that allows you to reach another beam. Continue your way in this direction until you can jump on a banner to go down. Once downstairs, go through the door that lies between the two red banners.

Once in the hallway, walk on the button to open the door which is in the background behind many pitfalls. Go on avoiding them and once at the end, roll under the door before it closes completely. In this new room, you will find a lift in the middle. Rotate to position the wooden panel on the right so that you can climb above. Once done, run vertically on the wall that is in front of the wooden panel and jump to it to climb. Once in need, you can jump for you hang on a bar which will release a column of soil.

Skip your next bar to the banner to go down then flip the lift. Rotate further to place the second wood panel in good position . Then go to the wall which is opposite and take it to reach a support lift that allows you to reach him, the wooden panel that will climb. As earlier, there you will reach another bar-switch and when it has brought out a second soil column, you can descend through the banner located in front of you. As soon as your feet touch the ground, some new enemies will arrive. When you’ve killed, you can use the two columns by jumping from one to another to achieve the result. Then move the door to the room where some warriors were transformed into pillars of sand.

Climb vertically on the door which is right in front warriors got stuck and jump to the opposite to achieve a beam that is high. From this beam, you can jump for you to hang stones located above the door. Climbing to the very top and you find your first sarcophagus. After having destroyed, you can go down and take the other door. Follow the corridor through avoiding traps and you will find Malik.

After this little cinematic, use the banner that is right down. At the bottom, step on the left door to jump and reach a lift which will bring up a pillar upon which you can hold. Skip your next column on the left balcony and then step on the right door to reach the other lift which will appear a second column. Go to bottom left and you will notice a button on the wall. Run on the wall to try to walk on it then jump to the pillar. Hurry then jump from one column to another then roll under the door that closes to enter the corridor after that just follow.

Machine Room:

In this part of the engine room, many things are moving and you must be very careful about the times you choose to do your stunts. Thus, from the outset you need to run on the left wall when the party will move into place. Soon he will go in exactly the same and you have to do more jump perpendicular to the wall to reach the next platform. Here, climb the wall to catch a ledge. Head to the right of this ledge and wait for the gear shows an opening to gallop on the wall. Then you will once again wait to go running along the wall to reach the next platform and from there you can climb using stones.

Once on top you can gallop vertically on the wall to another ledge then walk along it to the right and wait for the two gears are in good position to pass. Walk along the new cornice then the rightmost possible then wait until the removable part of the wall is well placed to continue your journey. Wait until the removable wall on which you’re hooked moves back and puts you within reach of a column to jump on. Then jump on the next beam and wait for the ledge in front or at the right height to jump over.

Then head to the left when your cornice height is to achieve a boom. Skip then the next then wait until the gear is well positioned to jump to the next boom. Finally, jump from one perch to another and then jump on the banner to go down and follow the road to the next room. Then jump towards the lift then use it and rotate the platform. Follow the beam and jump to the next platform. Then use the right wall to reach the next platform, while avoiding the nasty circular saw. Again, you have to avoid a trap to jump to the next platform. Then go to the ledge, then wait until the passage was free to climb higher up to another ledge.

Once on top, jump to the opposite ledge to catch another. Follow the lath to have to run along a wall avoiding a new trap. Continue to the right until you reach a kind of balcony from which you can build on a door to reach a bar-switch which will raise the platform with the lift up to you. You’ll need to proceed as above. Jump onto the platform with the lift then use it to rotate the platform. Then jump on the below balcony. From there, continue your way in helping you to the left wall and avoiding circular saws. And if you take them in the snout like me on the video, you can always go back in time to fix your blunder.

On the other hand, you’ll still have a little trap to avoid in your way. Nothing complicated, just jump over the right time. Then you will have access to a ledge which you can climb even higher ledge to another way will be clear. And as earlier, when you’re at the top, jump to the opposite for you hang on another ledge you can follow up on the left have to run on the wall to avoid further saws . You will then arrive on a new balcony where you have to build on a door to reach a new bar-switch that will bring again the central platform to your level.

If I tell you he is once again jumping on the central platform, you should not be surprised … Moreover, he must once again use the liftage but this time is to put the beam in front of a button. Then go to the end of the beam and jump towards the wall by galloping up to walk on that button and remember to skip the opposite to avoid falling. Use the lift again to move the beam to the opposite of where it was. Use the lath to move on and pass quietly under the door that closes. Use the lift in front of you to position the gear on the right. Jump on it then and cross the balcony to some other.

From there you can reach a bar-switch which will raise a column of the back of the room. Then jump in front of the bar and climb on the second gear. Cross it and jump towards the second lift taking care of galloping on the opposite wall. Then use the second position the gear lift to the left as on the . Then jump to the poles that are on the back wall to reach the banner you will descend to the first lift. Use again the first position the gear lift then retrace your steps back through the column that came through the bar-switch that you turn there is little. Then jump on the gear left and go as far as possible on it.

From there you can reach the center column as you did come to play with all the lifts and then you can jump to the other gear. From there you can reach a pole. And this pole, you can reach a new balcony. On the lath, a handful of skeletons await you elsewhere. Set them to their accounts and then follow the path through the door that is on the left. Follow the hallway avoiding the first trap on the ground and then another when you have to run on the wall. Then comes a series of traps more complicated when you first jump over a column of peaks.

Then you will roll over another of these columns taking care of a third over which you must jump. Finally, all you’ll just gallop along the left wall avoiding yet another trap and jump at the last moment to reach the next platform. From there, you will just follow the hallway to exit the engine room.

Court Of the Fortress:

From the beginning, you will seek noises of many enemies. When you’ve had, the camera will position itself nicely to the place where you must use a wall as support to achieve a boom. Skip then boom pole until you reach a ledge. Follow this ledge to the right then run along the wall avoiding the pitfalls and jump limit for you to attach a vertical beam. Come on then girder beam and jump on the stone. Climbing to the very top of the stones and walk along the wall to the left again avoiding the pitfalls and jumping again at the last moment to reach a pole. Follow the balcony next to the poles. After the lath, you’ll once again frolicking on a wall avoiding saws and jumping to reach a column.

Then jump from pillar to pillar and you will reach a new balcony occupied by a few enemies that you can send in a vacuum. You will then last a trap in this area that you should avoid making a roulade. Then, you’ll still have to avoid saws on a wall then do it again by jumping to a perpendicular wall to a beam. You can then jump on a lift, then a beam to finally reach a banner. Below, you’ll easily find a new sarcophagus. Once you’ve broken, go back a little behind and go back where you were before you jump into the sarcophagus, turn left (or right) of the room and run along the wall to reach a balcony. Run in the wall avoiding the saws.

Now walk on a button. Skip right when you’re on it to reach a bar then jump forward again to reach the next balcony. Then go through the door which is opposite. You will have to spend a hole in the wall of helping you then you will have to follow the path avoiding the parts that collapsed twice. Nothing like a little stick then to change the ideas. In the same room where you just fight, there is a bar-switch on the ceiling. Climb the middle of the wall that is opposite.

And when you jump as high as possible to reach the bar-switch. Then go to the door that just opened and you will avoid a direct part of the road collapsed in wall outlet. Then continue your way and through the door which is about two warriors stood still like statues. Immediately after, run along the left wall while avoiding the saws and jump at the right time to reach the balcony on the right . Run then on the right wall, taking care to traps and jump right angles when you pressed the button. Then go to the door that is across before it closes.

Here, you’ll face a new enemy bigger, stronger and faster than others. Everything there is to know is that it takes out of his way when dark. This is also easier said than done … Otherwise, we must also keep away from him when he raises his arms as it means going to hit the ground, causing a shockwave around him. Now that you know everything, he’ll just beat him to death. You can find a cute button-push on a wall removable. Climb the wall to press the button. At this moment the whole section of wall on which you will press forward at once. Take this opportunity to jump from wall to wall until you reach the balcony. Once there, continue galloping along the wall.

Remember to jump at the right time to catch a vertical beam. Then go girder beam to achieve in a horizontal. Once on it, jump to the balcony on the right and run vertically on the wall ‘to climb. From there, you can then run on the wall that you will reach a bar-switch. Finally, go forward then bar to bar the door you just opened. You will then cross a corridor with a few traps. For the most part, you just have to jump over the right time. However, be careful because just after the second trap, you must run underneath the third and make a few more rolls to be out of reach.

Then exit the room where the warriors stood still like statues and so go on perforated plates as peaks in spring. Also avoid columns equipped with removable blades. Continue to a room where monsters await your arrival then, after killing them, continue your way, you always distrustful. When you are between the two columns blades, do not continue your journey. Instead, you hang on the edge of the void and you will see that there are ledges that are lower. Get the lowest possible and go to the right to having to run on the wall to reach another ledge. You also have to start over with the next ledge.

You will then reach one that will allow you to climb. Go there and you find your third sarcophagus. After having destroyed, retrace your steps to the trap of two columns and proceed to the bottom. Use the lift to unlock the gear and then walk on the push-button located on the ground nearby. You will then move the gear which will bring a platform for you. Skip over and rotate the gear until you take the other side. From there, jump across and climb. For the rest, rotate the lift left to unlock the small gear from the top. Go then use the right lift to move the small gear against the second small gear. Turn the lift to the left and use it to unlock the small gear.

Finally, turn right to use the lift to unlock the big gear. Once this is done, you can go walking on the button to move a platform that will help you shortly. Skip then on the opposite wall where stones are waiting then use the wall to other stones on the left. Climb as high as possible in the past and use the wall to a ledge. Go to the leftmost edge, run along the wall and jump at the right time to reach the platform that you moved a moment ago. It will also move and then you will more than jump and climb across. Follow the path to reach the gates of the fortress.

House Of The Fortress:

To close the doors of the fortress, you’re entitled to your first real puzzle. To solve it, we’ll have three lifts handle. To facilitate the description we call liftage No. 1 who is alone in a corner, the lift 2 is in the middle and lift 3 that is left. In a first step, will use the lift 2 to have the mechanism. Then go to the lift 3 and move up to get the same configuration then go to the lift 1 to move the small gear as far as possible.

Then return to the lift 3 and rotate it until you get the same result as the then flip the lift to No. 1 again to move the small gear as far as possible. Then return to the lift 3 to unlock the small gear. Now use the lift 2 to position the mechanism so as to move the small gear again. In fact, return to the lift 1 and feed the famous small gear. And, surprise! It’s not over yet! And yes, indeed we must unlock again using small gear lift No. 2 in order to rotate in the opposite direction to unlock the whole system.

Skip to the next platform you just make it accessible then jump on the wall where stone walls then climb to the summit. At the summit, still climb up and step on the push button and jump to the boom. Then, wait to gain access to the platform and jump on it once she gets here to really close the doors. Follow a sequence so stick with a few monsters known including two wholesale stupidly darken the job. Then head towards the door nicely shown by the camera and you come across a trapped corridor. After the soil peaks, you’ll have to run between two columns equipped with sharp blades.

You will then cross a corridor full of traps and holes. Also note that they will be more and more vicious. Finally, in the end, you will find a portal to the world of Razia. After some discussion with the beautiful Djinn, turn and descend the stairs to use the portal. With your new power, you’ll be able to continue your journey by fixing the various water jets. You need to push a button to activate it. Follow the corridor spray water jet water up to a bar-switch. Continue your way again helping you jets. You will then arrive in a small room where the water flows from the top. Use this as a last column and climb to the top. From there, follow your road always helping you jets then open the gate by stepping on the button and go for avoiding some pitfalls.

The Prison:

From the start, follow the pretty mark on the wall above current and you reach a ledge. Follow it to the far left and you can then you let go on a banner. Once downstairs, you do not cut a good dose of this enemy will take care of you. After killing everyone, you will find a column in this room, jump on it and climb to its peak to a ledge. Then Run on right wall and jump at the right time for you to attach a lift switch that trigger several jets of water. Swing then you spray water jet water by freezing up to a beam which you can jump on a pillar. Skip next to the other pillar and then the beam to find you face another set of water jet to pass.

After this series of water jet, you reach a ledge. Go to the far right and the lath can run on the wall to reach new jets. After these last, do not forget to run vertically on the wall to reach the result of your adventures. After this new balcony, you will find a wooden door on which you can hang. Then go to the farthest right and climb the stone walls. Once up, jump on the lift switch that triggers several jets of water.

From there you can reach a new edge that must be followed to the right having to run up the wall to reach another ledge. In this last gallop again on the wall and jump at the right time to reach a pillar. Freeze the water and then advance from column to column. On the last pillar, jump on the cage suspended. Bypass then the lath to reach another cage. Then you have to follow the path from cage to cage through a few jets of water and freeze it until you reach another ledge.

On this ledge, head right and get on the wall to reach another ledge where you can jump on a new cage. Make the turn of the cage to reach another and then freeze the water to jump from column to column. Finally you will reach a final cornice which you will only let you down gently to slide along two banners. And as always, many enemies await you upon arrival. Once quiet, you will find in a corner of the room, a button, climb over and jump directly to the platform that shows. Skip next to the lift-switch will trigger a few jets of water.

Then use the spray near you to achieve the beam then jump from it to the water column and finally jump on the lift switch. Once the lath has enabled new fountains, let you fall and look after the few enemies that will appear. You can then reach the last jet of water activated by leaning on the wall and then use it to reach the ledge height on the wall that you have previously provided support. Follow the ledge to the right and run on the wall to reach another. Then run again on the wall and jump at the right time for you hang on a jet of water which you can reach a new boom.

Now jump on the water column then hook you on the last lift-switch room. Once done, let you down then go to the corner of the room where the new jets were activated. Push down on the nearest wall of the jet and the lowest jump above. Then use the jet to jump on the wall where you just press to achieve the highest jet that allows you to jump on a beam. Follow the jets to the back wall where you have to build twice to reach the beam at the top.

Walk on the button-pusher who is on the ground and cross the hallway, taking care to peaks that rise from the ground and the arrows coming out of the wall. Once past the door, Advance no but certainly not climb on the right wall to reach stonework. Climb to the top and you can reach a ledge. From there, run on the wall clockwise to reach another ledge and then drag to reach a lift switch. Skip then lift handle to reach the sarcophagus you can destroy before falling kindly for the banner. Once downstairs, turn the knob back and push back across the trapped corridor.

At the end of the corridor, you will find a jet of water it will freeze when its diameter is large enough to cling to power. Follow the path by fixing the same types of jets of water to arrive on the mainland and especially the entrance to drains.

The Sewers:

Before actually reaching the sewers, you’ll avoid some traps along a wall, then the same type of traps on a second wall that will serve as support to achieve the true entrance to drains. To access it, precisely, you will first slide on a small slope after which the former enemies await you in this area. Be sure to give them what they deserve, as a big hug for example. Freeze them and use them for resting and climbing. Once on top you will find a wooden door above which is a flange. Climb above.

Head to the left and run on the wall avoiding the pitfalls. On this new ledge, climb up to reach another, avoiding the traps once more. Freeze water in order to then continue on your way to the left. Take a new edge to a new cascade freeze to reach a final ledge. Skip then the lath into the jet of water that allows you to reach a beam. Follow the corridor and you’ll quickly on new jets of water that flow changes. Wait until the jets are the biggest jump to freeze them for it. In this first column, you can reach a beam.

From this beam, jump on the new column of water to freeze but do not continue your journey. Instead, climb to the top, turn around and you will see a sarcophagus. Skip therefore your water column next to the beam then jump to the sarcophagus to settle his account. Retrace your path then column by column until reaching a ledge then the next room. It’s a surprise to anyone, but this new room will obviously armored enemies including a new guy that will always kill first under pain of seeing them reappear skeletons.

Then use the walls of the recess facing each other for resting above and climbing. At the top, turn the lift to bring forth jets of water from the wall. Then use these jets to reach the opposite wall on which you take support to achieve a lift switch that opens the door to follow the game from your lift, go back where you come in helping you the water jet.

Turn once again lift faucet and drain the water from the ceiling. Then use these columns of water to reach a ledge and beam. This beam can reach you the stones on the left, climbing vertically on the wall. Follow the stone to the right and run along the wall and jump at the right time to reach other stones on the right wall. Follow these stones up and at the top, run vertically on the wall. At the end of vertical travel, jump to the wall of the left to cling to the other stones. Follow these stones up having to run along the wall and jump to catch other then follow these up having to run again for hooking you elsewhere.

Follow again this umpteenth stone path, then after, run along the wall to a ledge you will reach a new room full of monsters. Again, you have to kill the monster Special first to get rid of your enemies faster. You will have to then activate the lift switch. To reach it, simply climb the small wall that is below and then use the wooden door as a support to achieve it by jumping. Once the jets of water activated, go to the wall that you will achieve the water column. Then it once, use the water column to reach the lift. Use it to rotate the two columns of water.

Then head to the ledge that you will achieve the columns then use these to reach another ledge. Follow the beams then use the bar to reach the next area. Before continuing, you move forward on the small beam that is located next door and you will see a new sarcophagus. To achieve it, we’ll have a good timing because the two jets of water are alternated. This will require not just freeze and jump on the first draft, and once in the air, stop the freeze order to stop the jet that he will be following soon. You can then reach the sarcophagus for the burst. Then go back where you came from.

For more, jump on the opposite wall and climb to reach the next balcony. Follow the path to the left in freezing waterfalls twice to pass. You’ll still have another waterfall to freeze to continue your path then just after passing, he will release the power to jump through one last waterfall. Take on the support wall and jump towards the waterfall that you fixed to then bounce to the Baths.

The Bath:

From the start, walk on the push button that lies at your feet, which will trigger a waterfall. Freeze it and use this to reach the lift switch which will open the door where enemies will Moult. Again, the fanatic ability to summon skeletons will be on hand, so there must come first. Then go by where the enemies came and you arrive in a small room containing two bars switches. Head to one of two and step on the door that is next to achieve it. Then go snap another.

Once the two cascades are activated, use them both in climbing and jumping from one to another to reach the floor. Follow the path and run along the wall to a ledge and then run on the wall of the ledge to the onward journey. Then down the stairs. Freeze and jump on the fountain opposite to reach the pole and then continue straight along the jets. In the end, run along the wall and the waterfall then use the water jet to reach a new balcony. Follow the following water jets. Warning, the last of the small jet is straight out of step with the others but you will still reach the opposite wall where you have to climb to reach the balcony.

From there, run on the back wall and jump at the right time to catch the bar-switch that will trigger taps. Attention streams that flow out of change, we must wait for the right moment to freeze them . Once the first column of water, climb up and continue all the way up to the second bar-switch that will open other faucets. Then jump to the balcony lined. For the rest, the valves are also changing speed so beware. Freeze the water so at the right time and then run along the wall and jump on the water column. So go ahead and jump in the water column in the water column until they reached a normal. Use this time to recharge your power back and then freeze the water at the right moment and jump on the water column to the right.

Continue your journey in the same direction then, once arrived on another normal column, go to the bottom. Two columns of water further, you can jump to the left on the mainland. Skip the horizontal bar then to the waterfall in the freezing order to build on the lath to reach the bar at the top. Then jump towards the waterfall to the cross. So do not freeze to the last jump. Then you simply follow the corridor avoiding a short series of traps before leaving the space.

Royal Rooms:

Before reaching the royal chambers, he must still come down a bit. Run on the wall so to reach the Red Banner. Let yourself then gently glide off of it and jump on the bar then the second banner which you can slide down royal chambers. Take the stairs flanked by two guards stuck in the sand then go nicely on the push-button located on the ground. This will trigger jets of water you need to move aside. After throwing, hold frozen waterfall in front in order to climb on it to reach the balcony. Once up, walk on the new push button that will trigger new jets. Again, these streams freeze and use them to grow.

In the last throw, you can reach a ledge that will allow you to reach a beam a little higher. Walk along the beam until you can mount it and then jump towards the bar. What follows is a little subtlety, you’ll have to jump through the waterfall and then quickly freeze the water to be able to hang on the fountain which is located behind. You can then jump on a beam and then a boom that you will achieve a new level. Once outside, follow the path the Ifrit will be happy to destroy. You’ll also very quickly to use the walls and water jets to move. Once on the beam, jump on the water column.

Scroll down to the bottom of this column and jump to the new corridor is available to you. Again the Ifrit will feel compelled to break off a piece and you have to run along the wall and jump at the right moment to achieve a column. Then jump to the second column while continuing to excite Ifrit. Ultimately, you soon realize it is rather nice because it opens a passage … Skip-so on the water column and go about your business by helping you jets. Just after releasing the last throw, stop to freeze the water to pass through the waterfall.

There you will find soon a hole in the wall. Run along the right wall and jump to reach a column. Then jump across to reach a beam. Then use the wall to grab a ledge and walk along it to the end. When you are near a window, jump to reach another ledge. Follow the lath to the right and once at the end, let you fall on the beam. Skip then this beam to the column , then the column on the banner and you’ll get a picture of what awaits you down. You then take care of these vile creatures.

In this room you will find a fountain with two buttons facing. Climb the water jet then jump on a push-button. Bounce to the column and jump to the second button and then bounce back to you hang on the column and jump to the small room that just opened and contains a sarcophagus to destroy . Descend then from where you are and go to the back of the room in front of you. On the left you will find an opening and, once again, it will freeze the water to catch the jet, jump, releasing water to cross the waterfall and freeze again to catch the jet water below.

Just past this you will destroy the Ifrit again a piece of decor. You will have to use the right wall to move and jump at the end of race to achieve a jet of water. Just below, you will use this time to the left wall to run over and jump on a column that will appear at the right. In this column, jump on the water which is right then proceed to the bottom. Then use the wall to reach a beam then jump from it to the right to reach a new corridor that Ifrit hasten to destroy.

There you will have to catch a first draft then alternate uses acrobatics with your ability to freeze the water as you will need repeatedly to stick with a jet of water frozen, jump through a cascade by turning off your power and reactivate it once to get a new jet of water. Reaching the end of this short course, simply take the only possible way. What followed was a little bit of struggle to unwind . Combat where you have to worry again first monster summoners. Then head to the back of the room where two waterfalls . Freeze them and step on the right to reach the water jet .

Now jump to the second cascade for resting on and reach the second jet of water then jump forward and off your able to cross the waterfall . You will then arrive in a small hidden room containing a sarcophagus to destroy. Get out there and then back up at the top by helping you waterfalls and fountains. Once up, follow the path to the left. At the end of the corridor, you will be supported on the wall to reach a bar, then jump from the lath to a boom. Follow the path to the far left and once you have to lean on the wall to reach a bar allowing you to jump on a bar-switch will open the door where you will go.

You will find soon your boyfriend Ifrit will continue his favorite game: all farting! So, inevitably, you will again have to run on the wall to reach the fourth game, jumping to a water column. Then continue in this direction by helping you in different jets. Reaching the end, be sure to stop your power to cross the waterfall . Once on the other hand, freeze and use it again here, and the opposite wall, climbing, jumping from one to another . At the top, jump onto the wooden beam if you are not already.

Then jump on the water column to help you achieve a normal column where you can jump on a banner and glide to the bottom. Then go to the door that is behind the light and follow the path. You will then have a first row to move trapped, then a second shorter. The pitfalls of these two passages are not very complicated. There followed then a small combat phase then follow the road until finding a water wheel . Climb to the ledge that is next door. Hence, do not go left right away but rather climb vertically and you can attach to rocks . Follow them to the top and jump on the boom . Skip then this pole to the ledge opposite.

Follow the ledge to the left and get off of it and you’ll find a sarcophagus . After having destroyed, jump on the banner which is not far to descend. Then go back on the ledge beside the water wheel and the Freeze at the right time to run through the wall . On the other side you reach a ledge that will allow you to reach another, a little higher . Follow it and climb as soon as possible and you arrive at the Observatory.

Observatory:

After admiring the beauty of the mechanism of the observatory, go to the right. Soon you will find a jet of water to freeze and catch to reach a nice ledge round. Walk along it to the bottom then left and then freeze the water jets and jump on it. Follow the next until it reaches a very hard floor. From there, use the door as a support to reach the bar-switch located at a height.

Then turn right and use water jets to reach the lift on the other side. Use it to rotate a part of the mechanism and giant and bring a circular platform that loan where you come from. Next, review by the jets of water to go back and near to this circular platform. So jump on this now famous platform then freeze the water so you can hang on the water column that is next. Keep your power assets to jump on jet water. Reaching the end, you can hang on a ledge. Freeze the water of the waterfall could run over and reach the next ledge. You could then starting from the lath to hang you Waterjet following . Once on it, you can reach the platform that sits above and from there you can hang on stone protruding from the left wall.

Climb as high as possible, as always, and use the wall to the next stage. Go to the right of it and run along the wall to reach another platform. Then again, use the door as a support to jump and reach for another bar-switch that will move to the new circular platform . Then go to the lift located on the left when facing the giant mechanism and run on the wall to reach it. Use it then to approach the circular platform of the balcony where you were before. Retrace your path and then running along the wall.

And proceed to the other lift. Rotate it to align a second platform with the first circular. Then turn on the central balcony. Then jump back on the circular platform and continue until you reach the lift in the center. Then use it to align the platforms of the other side. Then jump platform to platform and use the bar to reach a ledge . Go to the far left of the lath can then run on the wall to hang with the jet of water and use it to reach the other ledge.

Go along this new ledge round the far left as possible and then climb up to reach another. From there, run on the wall to the left to reach a new balcony. On the lath, you will find a bar-switch that you can reach by leaning on a door and jumping. You may have noticed, after using the bar-switch, two lifts appeared near you. Use the right one for having the mechanism as on the then use the left to finish aligning platforms. From that moment, the mechanism will begin to move alone. Because it works through the water and you can freeze the lath, you will have to freeze all the right times to progress. Freeze him, then when the circular platform in front of you will be able to jump on. Skip next to the column of water that is fixed in front , climb on top and jump onto the platform in front.

You can now relax a little power to recharge your gauge. Wait until the system is moving and you can jump on the platform half-folded. Then let the process take you to the opposite and the Freeze to jump on the next platform . Release your power again and wait for the red platform in place to block and jump on it . Leave the water again flow freely to the mechanism snaps into motion again and aligns perfectly platforms. Freeze then everything again and jump on another platform. Once on the platform yellow, again let the mechanism move until you’re faced with a balcony. At that time, freeze it again and jump on that balcony.

You then move over to opposite and head to the right and you will see a ledge. Hang on to it and walk past there on the left and let you fall on the banner to slide down. Follow the path and run along a wall to reach another ledge. At the end of this ledge, climb to get back into the building. Follow the path and at the end, you’ll have to run on the wall, then jump on a column of water . You will have three columns of water to pass that change flow alternately. You should therefore, when you jump from one to another, unleash your power to release water and freeze again when the next will throw a rate sufficient to form a real column. And all this being in the air . At the end you can grab the banner and you will slide into a second banner which takes you down below.

Once downstairs, you will obviously world squaring , we must say that it’s been a … Beware especially of the two wholesale darken in all directions and he will take care to avoid attacks by rolling. After killing all these people, go to the ledge that would not be here without this kind monster who was kind enough to think about your progress. From this ledge, climb up and follow the corridor. At the end of the hallway, you’ll have to run on the wall to reach a wooden ledge , follow him on the right and you will discover a beautiful corridor full of traps. To begin, it will run from a ledge to another without taking the arrows . Then, simply jump from one ledge to another quietly.

When you reach the new ledge, you’ll have to climb over another that is above avoiding you take the circular saw . Move up to the left and then run along the wall to reach the next ledge avoiding the arrows . After this new edge, let yourself fall to grab another ledge without being sliced by a new circular saw. Then run along the wall and jump at the right time to catch a ledge that is on the opposite wall, while avoiding the arrows . Go along this new ledge then to the right and climb to reach a new passing between the two saws that walk . Then go to the far right edge of this new as possible and then run along the wall and jump on the other side, avoiding the arrows again to grab another ledge.

Then go to the left of it and let you fall passing between the two saws . Hug then this last ledge to the far left as possible and jump to the mainland . Then you’ll just spend a few traps ridiculous you can avoid making rolls and you will reach the Throne Room.

Throne Room:

From the start, do not point straight to the door but turn to the left. You see, right to a second door, stone-apparent that allow you to climb. At the summit, running on the wall to the left then jump to the water jets. Follow them and you’ll get a sarcophagus. After having destroyed, down to using the banner that is right then take the last door of the. Then head to the left and use water jets to move. Beware, they are busy again and it will alternate so unleash your power is in the air and on again when the jet following will be present. After the jets, you have to freeze a waterfall ‘to climb over and reach a kind of ark.

Skip the ark and turn right. From there you can climb on a ledge and then reach a banner on the right. Below, you’ll reach a ledge. From there, head to the left and then run along the wall to catch a jet of water that allows you to jump on another ark. You can then jump on a column that allows you to reach a second where you can jump on the stones visible-you can climb up the stairs . You will then reach the Ifrit and can fight against him for the first time. If it looks awesome like that, it is not very powerful. All you have to do is run when you attack , hitting him in the legs then, when it is on his knees, leaning jump on it and the blow that will scare away.

Again, you will find a wall near you where you will climb stones. At the top, run to the right to reach the floor. After the Ifrit has destroyed part of the way before you use the water jet to continue. Again, climb through the rocks on the wall then the top, use the wall to the platform. Follow the path and use the bar to jump on a slope that will lead you to the Ifrit. Obviously, it will fly again. Then jump on the jet of water flowing from the ceiling after having fixed the right time. Climb to the summit of the lath, then jump into the jet of water left . Once again, it will unleash your power in the air and activate the right time to hang you. You’ll also do this in between each pull of the area. In short, once on the column, jump to the bar.

From here you can reach a new water column, then another before jumping towards the Ifrit who will greet you with a good big pie. You will face once more the Ifrit but as it is a true coward, he will be joined by his band of skeleton. That said, it does not really make the most threatening. Like last time, small rolls to avoid attacks , big magic attacks in the feet that shovel also other enemies and blow the jump.

Then go to the door that just opened and you can see on the right stones on which you climbed earlier. You will then have to follow a corridor full of traps. Most only ask you to have good timing and, as regards the various traps consist of columns featuring moving blades, it is often easier to move along the wall rather than attempting to pass environment. After all these traps, you will find a new dimensional portal. After attending the kinematics and receiving new power, move down the stairs and take the Stargate … Finally the door dimensional. Then head to the left to continue your adventure.

Then jump into the void and activate your new authority to rush towards skeletons and cross the chasm. Finish your enemies calmly. Then continue and avoid the ax dangling from the ceiling to reach the beam. From there, jump again into space and activate the power of lightning to reach the skeletons you can then complete with kicks in the butt. You will then have a few new traps to overcome, some uses of the power of lightning and a few skeletons to kill in order to achieve the Terrace.

The Terrace:

Here you are at the Terrace, could you see that pile of skeletons? Well head to them, jump into the pit and use the power of lightning to reach. Give them a small correction. Then, on the other side of the balcony, you will find a button on the wall it will achieve by running on the wall. This button will bring up a platform in front of you who will support you before you jump and activate the power of lightning to reach new enemies (image06) he will finish with great blows of sword.

You will then find a new button-pusher on a removable wall. Climb on the latter to activate the button, which will highlight the wall and allow you to jump to reach a boom. Turn around and jump on the pole again at the wall where you come from. Then run vertically on the wall and jump back in the other direction towards stones. When you are on these stones, jump again to reach the opposite ledge. Walk along it to the left, then gallop on the wall to reach a new. From there, it will still jump across to reach another ledge is that there are in this game .. Then take a tour of it and then jump to a column and then jump from column to column up to a boom that allows you to reach others.

At the end of the beam path, jump into the void and go for the skeletons with the power of lightning. Remove the mug and then they head to the new push-button which is located not far. Run on it and align the poles in front of you. Follow Rails, use the power of lightning to reach the enemies and blow them. You will then find a new push-button on a new removable wall, climb above to bring out the wall and jump to the pole. From here, jump back to the removable wall to climb a bit and built upon in order to jump to the beam that is above.

Skip to the next boom, then in a vacuum and trigger the power of lightning to reach the skeleton. Then use the lever that is there to go down like an elevator. Once at the bottom, jump into the void and turn once again the power of lightning. Then, once the other hand, load skeletons. You will find a ledge in a corner of the balcony that you can easily reach. From there, run to the push button that will get a plaque on which you can hang. Wait until the back plate and then running into the other button.

Again, it will put a plate on your path on which you hang it. Then wait for her to return to his place and let you fall on the second ledge therein. Run to the right then to activate another button which will get another plate on your way. On it, wait until then climb back on the ledge available above. Run up to the left to walk on the button and jump directly to the column. Climb to the top of it and then jump to the next column to the right.

From there, jump on the other plate waiting for you then run to the right to press a new button and you hang on to the next plate. Leave it down and then run again to the right to press another button and you hook it to another plate. Then let the plate back and jump on the column that is opposite. Then go to the top and then jump to the broken column on the left. Jump on the button that is on the wall. And jump back directly to the column where you come. Then go back on the right hand column, then the plate which rose a notch when you pressed the button.

In this plate, you can then achieve stone-apparent. Follow them up and running vertically on the wall and you finally reach the summit and a new room. In this new room addition, you will have to burst the mass of enemy offered to you. Beware of the two main wholesale darken in all directions and it will dodge blows of rolls. In this room you will find an opening that overlooks the vacuum. Fortunately, you morons skeletons waiting on the other side, just so you can use your power of lightning to reach. And to thank, remember to kick their train.

Then head to the boom that allows you to reach a ledge which you can climb to a button. Let yourself then drop to the ledge that is at the bottom and then follow the right and climb to another ledge that is on a removable plate. Wait until it turns right and then you let go to grab a lower ledge on the wall. From this ridge, you drop it to the next and follow it to the right until you find under the button-pusher. Then climb up and jump vertically on the wall opposite. Mount wall so wall to the cornice at the top by pressing the push-button crossing course.

Follow this ledge to the far right as possible and let you fall on that of the insert. When it is restored to its place, run up the wall by helping you and jump to the button-pusher who is in front. Bounce to hang back to the plate to be wound. From there, jump back to the opposite ledge to reach a new one. Follow the ledge to be in the push-button on the wall and run vertically and, once you’re on the famous button, jump to the opposite. Follow the different poles and after, use the power of lightning to reach the skeletons. Remember to blow up their teeth, as you’re there and enter the room where some soldiers stood still like statues.

Then head toward the banner and throw it to you down. At the bottom of it, jump to the boom then jump to the new banner. At the bottom of this new banner, jump again to another pole to reach another banner. Let you slide into a second banner and go to the bottom. Here, jump towards the skeletons and use the power of lightning to reach there. After killing your enemies, head to the kind of mosaic and climb to the summit. You will find a new sarcophagus.

Go back down and then head to the hallway, skip to the beam then to the pole, then jump again and use the power of lightning to reach the other side. Follow the corridor and you have a small series of traps to avoid by jumping over them. You should now reach the other side and to do so, it will take to freeze water and run the waterfall on the left to reach a fountain where you can launch yourself and use the power of lightning, zeroing in on enemies.

After killing the enemies, walk on the push-ground and use the two waterfalls, jumping from one to another to reach the summit. Here, freeze again and run water over the waterfall to reach the water jet then jump toward the wall, climb a little and bounce to the second fountain. Turn around, jump back to the wall and climb to reach the floor. Follow the path, by paying a small slip in passing. Once again, freeze the water to catch the jet and then take care to jump off the downhill and follow your path to get to the end of this zone.

Gardens Roof:

You arrived here on the roof garden. Just start by going straight and you will slide quickly down a slope at the bottom of this jump and use the power of lightning to reach the enemy on the platform opposite. From there you can reach the platform that is on your right. Take on the support wall to reach the bar-switch. After the little scene showing that the switch was activated, jump onto the platform located in front of you. From this platform, freeze the water jet to reach the next.

Then, move the jet stream then after, use the power of lightning to rush to the enemy. Just behind it, you will once again freeze the water to run over a waterfall and jump as late as possible to be almost in front of the enemy that you will achieve with the power of lightning. From there, you will again jump into the void on the left and use the power of lightning to reach the next platform, bursting an enemy in passing. Take support on the right wall before you can hang on a new bar-switch.

Now freeze the water to bear on the waterfall and jump to reach the fountain. There, he’ll have to jump jet, unleash your power once in the air to pass through the waterfall and you hang on to activate the water spray from. After this short passage, you can jump on a column of water to freeze. From there, climb to the top and jump to the floor. Again, you have to freeze the water to run over to achieve a jet of water. When you jump the first draft, it will once again be able to relax your time the second jet appears to be able to freeze and cling. You then reach a new balcony where you’ll find a sarcophagus.

You’ll find a door to the outside and immediately on the right, on a slope, it will jump and then slide down before jumping back and use the power of lightning to pounce on the next platform, killing the enemy landing. Once there, step on the wall to reach the bar-switch and after a short cinematic of the road you have to walk, skip forward. Once on that platform, climb on the next helping you to the wooden wall. Once there, jump to the platform to the left using the power of lightning on the enemy that is there. Freeze then water to run along the waterfall, jump to the end and reach the first water jet. Between the first and the second jet, it will again be able to relax your time to have just a second jet to freeze to grab.

Finally, just after jumping the last throw, it will still be able to unleash your power through the cascade, which is in front of you using the power of the flash and the enemy is behind. Then go forward until the descent and freeze the water in order to run the waterfall on the left when you are at the bottom of the descent then jump into the fountain. Skip then the second jet being careful to release your power into the air and the time it appears to freeze at the right time then jump on the platform opposite. Use once again the power of lightning to reach the result. Then use the grid to grab the right fountain height then jump forward and use the power of lightning at the enemy across the street.

On the left, freeze water, to jump on the fountain on the wall then run up and jump again to reach the second jet of water. Then jump back to the wall and run up to reach a ledge. Walk along the ledge then to the left and you quickly reach a point where you will freeze the water to run over a waterfall and reach a first water jet. Then, once you skip the first draft, it will unleash your power to cross the waterfall and immediately reactivated to catch the second jet. Finally, after the second jet, a little bit of power to the flash in the face of the enemy who expects it to reach the bottom of the table.

Then continue your way and slide nicely on the slope. Jump over the hole that is located mid-term then jump on the banner located at the bottom. You will then arrive at a new slope below which it will freeze the water to run two waterfalls on the left and built upon to achieve the right by jumping, then run and jump vertically left to reach the floor. You will then have a corridor full of traps pass. Nothing complicated, just jump at the right time. Note that it is easier to pass the trap of putting himself rightmost possible .Soon you will get a little rumble sequence. Afterwards you can continue your journey and will soon use a wall to reach a remote platform.

In the lath, you will jump and use the power of lightning to reach other enemy in another part of the balcony. Then, after having dismantled, you will again use this power to reach another part of the balcony. Once you’ll be rid of them, freeze the water jet in order to climb. On top of it, jump to reach the first jet. You will need at each jump, release your power the next time that the jet appears and freeze at the right time to grab. And until the last throw. Finally, here you can use the power of lightning to reach the balcony opposite. Follow the path to having to use a wall to help you reach a fountain. Then jump on a jet stream, interrupting and activating your power at the right time then use the power of lightning to rush to the enemy.

Follow the hallway and cross the waterfall. Then jump on the opposite wall, running vertically on it and Jump to the waterfall taking good care of the freeze. Run vertically on the lath if necessary to reach the floor. Follow again the hallway and then you get to a waterfall where you will freeze run and jump at the right moment to achieve a water column. Follow the columns in the freezing water at the right time and, ultimately, use the power of lightning to reach the enemy and the next area. Area you have a nice little combat phase. Ignore the hillbilly who pulls you over for now, you’ll have more later, and look around you. You quickly find a waterfall with a strange blue glow behind. Go towards it and jump to the ledge then climb vertically.

Then cross the waterfall and climb back to using rocks. Surprise! This strange blue glow was in fact a sarcophagus. You did not expect, is not it? If? Too bad … Then go back where you came up the big central platform and then use the power of lightning on the famous hillbilly shooting at you there is little. Freeze water then to build on the waterfall to wait for the series of jet awaits you. If it can be scary at first sight, there is nothing special to report on the lath. Anyway, after this series, you will find a ledge. Go along there to the right and jump onto the pole that awaits you. From this perch, jump across and you reach a hallway that you must follow to reach the aqueduct.

Water:
To begin, simply follow the path and you will soon face a slope. Freeze the water column at the bottom at the right time, slide and jump on that column. Then go to the top of the column and jump to the lath, release the power and use it as soon as the next column has a sufficient flow of water. Do the same with the next column and do not get hung in one place, under penalty of taking an enemy attack. Then jump towards the enemy that attacked precisely and thank him with a small use of power of lightning.

Then head to the left and Freeze the fountain to grab. From there, jump on the wall, climb and jump vertically to the second jet of water. There followed a series of small jets. After this series, jump on the ledge. Then go to the right and Freeze the waterfall to be able to reach the other ledge. Once there, climb vertically when the trap is no longer in your path to reach the ledge above. Therefore, rush to the left and climb as soon as possible to the stones before the saw does not come back to you. Follow the stone and then Freeze and water run on the waterfall to a jet of water that you will get a sort of bridge.

Follow this bridge duty to build up a grid to achieve a water column. Climb a little on the last jump towards the enemy and use the power of lightning. Then slide down the slope to the left, once down, run along the right wall before falling and jump at the right time to the column of water you’ll also frozen at the right time . Then you have a series of water column to the left where you will jump off your power and start again at the right moment to hang on to the next column. After this series, you will reach where you have a jump towards the camera and you have to climb the summit to jump on another bridge.

The bridge is broken, it will once again call upon the power of lightning to reach the other side. Follow the path and you will soon find an entry leading to a corridor full of traps many and varied where you must demonstrate agility and timing. Beware of other peaks that emerge from the soil like before. Now it’s time you learn a new technique: the jump on vulture! Skip and then use the power of lightning on the first volatile then jump from it to the next platform. Well, nothing fancy but we will still continue the training.

So, do the same with the right vulture and use it to reach the next platform. Then use the two vultures in a row to reach the banner. Follow the path to the vultures and still using the same technique. On arrival in this new area, it will be an opportunity to pay a good stick. And be sure to kill the necromancer first before it revives other skeletons. After the fight, do not rush on the vulture waiting for you but rather direct you to the left and you will see there a way to get through two water jets. Below you will find also a sarcophagus behind a waterfall.After downloading, use the waterfall and the two jets of water to go and jump on the vulture of the. Skip then his colleague who is not far then to the two jets of water that you use to reach another vulture. Skip then the lath into the jet of water that is right and then jump to the other vulture. Finally, release the bird and jump to the ledge.

Then go to the ledge that is up and walk along there to the right. Then wait there is a water reservoir at about your level to freeze the water and jump on it. Then release your power and wait until the tank began to reach a kind of cage. Move up to the left and wait for the cage on which you are able to jump back on the next. Sit next to the side of the cage and wait for a new water tank to jump on. Then you put on the right of it and jump towards the stonework on the right. If necessary, freeze the water to stop the tank. Follow the stone, then after, run on the wall to the water jet that lets you get closer to the enemy that you can use your power of lightning. Upon your landing, a handful of enemies waiting for you.

Follow the path of vultures up to a grid that you use as support to achieve another vulture. Follow this new road paved with vultures to use the power of lightning on an enemy Classic. Follow the path until you reach a corridor. Follow the hallway just avoiding a few pitfalls that you encounter. Then you come outside. Run on right wall, freeze water, jump on the waterfall, climb a little, Jump on the opposite wall to climb and also built upon to reach the floor where enemies await. Deal with them then use the new vultures to reach a large platform which is the starting point for the tomb of Solomon.

Tomb Of Solomon:
The chapter begins with a very strong fight against Malik possessed. The technique to get it is the same with all the big monsters attack her legs, avoiding all his attacks by rolling or putting you behind him and when he flies, put you cover behind a wall time of the explosion. After a while he will summon some creatures but the strategy remains the same except that it must also pay attention to these creatures. After this battle, you’ll also catapulted. From there, use the power of lightning on the vulture then you will also kill the enemies of the balcony. Then, again use the power of lightning on a vulture to achieve a boom that allows you to jump on another volatile.

Other skeletons await you elsewhere at a halt at this place. Then jump on the pole in front of you and follow the path and vultures perch next to the balcony. Skip then the next boom and jump into a vulture. To do away once again, use exactly the same techniques. Follow the bridge that appears before you and take the door that opens on the left. There you will have to freeze a waterfall on the left and run it to reach a nice little slope. Since peaks await you at the finish, it’ll freeze the waterfall is on the left, running over and built upon to jump to the right and save your loaves. You will then arrive at the foot of a chimney full of traps that will catch up, starting with the first ledge that allows you to reach a second one a little higher.

To achieve the following account should be wary of cons saw and once on the lath, you must run vertically and jump on the opposite wall by once again attention to a saw. On the opposite wall, he will run again and jump vertically on the wall opposite to reach a ledge. Once there, you must climb to the top ledge of avoiding yet another saw and jump across to a new corridor. You will then have a narrow corridor full of peaks and saws switch rolls Moult then you need to run on the right wall and jump to the object to achieve a slope. Slope down which he will gallop along the right wall and jump across to reach another descent below which it will freeze the water in the cascade of power left to run it to reach the other side of the hole. From there, simply jump into the next room.

In this large circular room, you will find a scarab of noises and if you kill him, her whole bunch of buddies who disembark. Once rid of them, will rotate the lever until the spear of the statue that is next to be reconstituted. Then head to one of two staircases and reassemble it to lever it will initially run in the direction of clockwise, and freezing water until the statue is in the same position.

Then rotate the lever two notches in the direction of clockwise without freezing water to have the statue in the position shown in the image43 made then turn the lever counterclockwise to a watch in freezing water to have a configuration identical to that of the. Then, all you’ll just turn the lever one notch anticlockwise without freezing water to reconstitute the spear of the statue and trigger some fountains.

Then jump on the first column of water after frozen at the right time, climb a little and jump on the second. Note that between each pull of the area when you jump, it will unleash your power and reactivate when the water column to which you will jump to the right size. Skip next to the stone column. There you will have a quick route to a column of water in the water column to reach the lever next. First, turn the lever a notch in the direction of clockwise without freezing water and then one step anticlockwise in freezing water and then another notch anticlockwise without freezing water.

Then turn the lever one notch anticlockwise without freezing water can always rotate the lever anticlockwise in freezing water to align the parts of the spear to the left of the frozen water. You just then but to turn one notch, always anticlockwise, but freezing does not water this time to complete the launch of the statue. Then use the banner that is not far to go down (image58) and take the staircase to descend even deeper. Soon, it will turn into a slide and you have to use the right wall to avoid a hole. The result is that slide along the staircase with a passage where you have to run over the wall to a gate, another where you will once again galloping on the wall, jump across to reach a Banner then, once the bottom of it, jump back across to reach another banner, or run a simple enough on the wall.

And no, it’s not over! You will continue to slip further and you will once again galloping on the right wall to reach the result of the staircase which, for once, will fall to turn down. That said, you have nothing else to do than wait politely end of the stairs to run on the right wall and reach the platform of arrival. From there you can run into a hallway where traps ahead. Follow the hallway avoiding the classic pitfalls until you reach the portal room you can take to go back to Razia. Then, after the dialogue with the Djinn, head to the stairs and take the portal in the opposite direction. Once back in the real world, go left.

You now have the power to bring it up again what was once and is therefore more then test your new power by the reappearance of the soil which will then help you get closer to the hole and go through. Similarly, a little further, do reappear on the ground where you can jump. Make reappear right wall to run it and reach the other side of the corridor and then drag a bit further with the left wall. You will then bring it back some ground to jump over and continue. Then do the show right wall and gallop over to reach the next platform and then repeat with a new wall which is also right and on which you must run and be supported to reach another room. You’ll find some basic enemies in the lath and the entry in the Ruins of Rekem.

Ruins Of Rekem:
First bring up the left wall, then climb vertically above and jump on the opposite wall where you have to climb and jump again to reach the floor. There in a corner, you’ll see a banner by which it must descend. You will then be facing a Titan and some of his friends. To defeat it, the technique is the same as usual with large monsters. Attack his legs, possibly from behind, do not skimp on the rolls in case of attack and discard when you Titan raises his foot and jump at the time of impact to avoid the shock wave. You know everything there is to know to defeat him. Next, begin to reappear in the corner of the wall missing. Take then pressing it to reach the pole. Follow the path until the poles beam.

There you will have to reappear following the path. Once done, go ahead and in the end, run on the wall to reach the floor. Once there, turn right and bring up a new boom you can follow to reach a beam where you can jump to another platform. Here, get to see the missing part of the wall. Run on the wall then newly resurfaced and jump at the right time to achieve a column. Follow the pillars to the columns that you need to reappear. Then continue to the stone-apparent. Follow past the bottom left and then gallop on the wall to reach the platform after. Once on it, make reappear the left wall. Take this wall as a support to jump on the opposite wall and reach a ledge where you can bring it back part of the wall in front of you.

Run on the wall and then jump at the right time to achieve a column. Skip next to the bar he does not forget to show . From now on, remember that you can bring it back one thing at a time, so if you come back the bar in front of you, that you’re hooked and you’ll disappear. So we’ll have to jump and show the next bar while you are in the air . Finally, it is somewhat the same principle with the water jets out of sync and you have to do almost all the time from now. So, skip to the next column in the showing at the right time and do the same with the next beam . The following table is right but it is better to go left first being careful again to show the ground where you land when you’re still in the air.

From this location, you’ll see a nice recess with a sarcophagus in the bottom. First make the show floor at the entrance of this alcove, then jump on the beam that you will appear to be in the air . Do the same with the next, while avoiding the pitfalls. Once you arrive, give the sarcophagus he deserves then go back where you came from. When you exit the alcove, go left and jump onto the beam you will appear as soon as your feet will no longer receive the platform where you come from. Then continue straight up the banner. Below, you will arrive in a room where you will see a waterfall on the left, and if you look below, you will see another sarcophagus waiting quietly hidden behind a waterfall. So have over the wall, go down and cross the waterfall.

Again, remove the mug much of this sarcophagus then went back across the waterfall, do reappear on the opposite wall take over support and jump to the waterfall that you have frozen to take over support and jump back to the floor where you come from. Then make the wall appear to be in front of you and whose right to recess will allow you to build on it to jump on the opposite wall where you can reach the balcony . From there, you’ll see a button above the door. Run on the wall to support and achieve the above banner then roll under the door before it closes. Then you have 3 walls with saws to clear a row.

You will then have another wall trapped at crossing after which you will need to build and jump to reach the opposite ledge . Hug This ridge then left then run along the wall and jump at the right time. Follow the corridor to the bottom and climb the stone-apparent, go to the top and climb up to reach the floor and you arrive in the Throne Room of Rekem.

Rekem Throne Room:
After the fight, you quickly find stones on a wall near the throne . Climb on them and at the top, bring up the bar . Use the lath to appear on another bar. Then make the beam appear on which you will have made the jump and once in the air under pain of falling . Skip to the wall and then climb while showing another bar above on which you have to jump. Then jump back to the wall to reach a ledge. Then head to the left of this ledge and get to see another ledge to which you can run. From there, then run to the next platform you will need to show the way. Then you can reach a ledge that will allow you to reach higher still.

Run on the wall next to the bottom and jump at an end for you hang on a ledge in front. Walk along it toward the right and helping you get other cornices. Omit also not show the ground before you let go completely. Bring you then try to remove the grid and the ground to fall to the floor below. Here you will find a new sarcophagus. After destroying the sarcophagus, then mount on the beam coming out of the balcony where you are and jump to the left to reach another. From there, jump right to another beam to appear while you’re in the air.

Then go to the ledge and pop up the balcony on the right. Then go over and roll under the door. On the other side, climb the ledge on the left that you will achieve that which is flush with the ceiling. Make it show the missing part and then walk along to the far left.

Then get off your perch and then step on the grid to reach the bar-switch. After passing under the throne open, climb the ledge which is just next to you, then go along to the left and bring up the bottom before you drop. Now run on the wall and pop up the next ledge. From it you will be able to reach another high that you will achieve a banner. Below this banner, you will find the opening under the throne where you can get through the stones. To continue, it will once again have to avoid many pitfalls … First, climb the ledge to the left when the saw is also on your left. Do not waste time and go to the end of the ledge to the right and run on the wall to the next ledge. Go to the right of it and release you to catch the one below when you allow the passage saws.

Jump on the wall opposite avoiding the ax and then jump on the wall by avoiding the second ax. Then jump to the left on the ledge when the saw is on the left of Prince. Once again, so go to direct you to the right and run along the wall avoiding the saws on the way . Repeat to run on the wall while avoiding the traps again and again and again one last time, but no traps to reach a new corridor. Walk nicely on the push button located on the ground and then continue your journey with a few rolls to avoid the peaks and arrows.

On the other hand, you arrive in a room full of enemies. You will then see a little further, a platform where an enemy is waiting politely that you will use the power of lightning to reach. Behind him, there will be a fountain where you can hang then you should skip it to the next, interrupting your power as long as the famous spring second jet.

You can then jump from the jet toward the enemy and use the power of lightning against the lath. Once again, you have to defeat some enemies. Once quiet, freeze the waterfall and climb along the left wall. Skip to the waterfall and then climb before jumping again to the wall. Free water, jump into the waterfall and use the power of lightning to rush toward the enemy who is on the other side. Again, you have to kill some skeletons. Once quiet, you can reach a new platform using the power of lightning on an enemy that does not require it. Freeze then cascade is opposite, run along it and jump at the right time to be facing a new enemy that uses the power of lightning.

After that, you’ll have a little series of jets of water to pass intermittently nothing insurmountable for regulars like you. Finally, at the end of this series of jets, it will stop your power to freeze the water being in the air in order to cross the waterfall by using the power of lightning applied to the enemy behind. Then you’ll have a new Titan and some beetle kill . After you got rid of them you can take the door open for you Razia and you soon reach the entrance to the Sacred Fountain.

The Sacred Fountain:

As the table above, the Sacred Fountain begins to stick. Besides, do not forget to attack first Necromancers. After this battle, take the only open crossing and you have a corridor to follow with a nice little series of traps to avoid. For each of these traps, just at the right time to jump on top of columns with blades or roll to avoid arrows. At the end of the corridor, you arrive in a new play.

Some beetles will welcome . After having wiped out, bring up the missing part that frames the waterfall so that the latter is closer to you. Skip next to it and climb vertically. Then jump on the opposite wall and bounce from wall to wall until you reach the summit. Here, take the door and leave the area by the Sacred Fountain only possible way.

Rekem Tank:

Begin the chapter showing the right wall. Once the cascade back, freeze and then run it. In the end, jump to the opposition to achieve a column to appear in full flight. Skip then this column into the jet of water that you have previously frozen. Then jump onto the balcony to reappear which is right. Follow this balcony to see a hose that is missing part. Please come back the missing part of the pipe, freeze the water and jump on the water column. Skip next to the column then make reappear the next piece of pipe and Freeze the water that flows before jumping on it.

Skip then the water jet toward the balcony to make it appear to be in the air then go right and jump on the banner . Below, a Titan and some friends will attack you. Again, attack the necromancer first . After the fight, you will see a wall to show flanked by two waterfalls. Jump through the left, and I do mean jump since there is a hole, then roll under the wall which is at the bottom of the little room where you are. In this secret room, you’ll find a sarcophagus. Then go back where you came from and pop up the wall, if it is not already done. Take then pressing it to reach a vulture with the power of lightning.

Skip next to his friend then to the column to appear . Then wait for the right moment to freeze the fountain and jump after it. Skip next to the column to appear then to the fountain at the right time to freeze and finally on the platform to reveal. Once you are in front of the fountain-head of a lion, rotate the camera to the left until you have a ledge near a column. Move towards it and you will see that you can drop it to catch the stones. Follow them up and gallop down the wall to the left. Follow the ledge to the left and you arrive in a recess in which a coffin waiting for you wisely. Go back to the fountain and then go to the right of it. Display the wall missing then go into recess on his right, step on the right wall and jump to the left to reach the floor.

Continue straight and then bring up the water jet, hang onto it and jump to the next platform to show up in the air . Skip next to the fountain next to freeze. Then jump to the platform to show in full flight then the water jet . From there, jump to the next platform that will also bring up open jump. Then head to the left and bring up the wall that is opposite the Prince. Skip over , climb a little and jump to the opposite to reach the floor. Follow the wooden platform to the right then Freeze the fountain and jump on it. After that, he’ll have to jump, stop freeze the water being in the air to pass through the waterfall and show the soil where you will land. Now jump on the jet of water that is still right.

Skip to the right and bring up the wooden platform to fall down on something. Follows a new little fun stage where he must jump through the first waterfall and then freeze the water in the air before reaching the stream. Then you jump, release the power to cross the second cascade and show the following platform. Follow the wooden platform and you will see on the left a large crack down one wall where the light goes out, you can drive in to go into another room full of vases if desired or not. Then bring up the two water pipes then freeze the first to jump on. Skip to the second power and interrupt your time on the water it has a diameter sufficient to freeze it again and you hang.

Once the second jet, jump to the wooden platform next. Play now appear after the pipe and hang on to the jet of water will flow in. Skip to the jet after releasing your power and by reactivating the right time then jump to the wooden platform next . Finally, take the door that is on the far left. There follows a small hallway with a series of traps where you will almost always jump to avoid a column with blades and to show the area where you go land being in the air. At the end of this corridor, you will have some enemies to slay . Head to the right after the killing, freeze the waterfall and run on it . You arrive on a slope where you will have to bring it back some to slide over.

Then follows a downhill slide right where you repeatedly freeze the waterfalls to run it and to show parts of soil . Beware also because some of these soils appear to be placed just after the waterfalls where you gallop. Finally, the bottom of the descent, you have to make a final leap to a banner which takes you gently into the Hall of Solomon.

Solomon’s Hall:

Big battle sequence to start the Hall of Solomon with a good bunch of enemies, two giants that darken and a Titan around for the finale. After the fight, bring up the part of one wall of the room that no longer exists. Take on said support wall and jump on the jet freshly emerged. Skip to the enemy who is on a platform nearby and use the power of lightning to reach. From this platform, jump to the vulture and use the power of lightning to grab and then drag to the enemy who is a little further. Make reappear the fountain on the wall to your right.

Skip over then jump again, stop being Freeze water in the air and then turn your power when the jet is large enough following . Then jump towards the enemy that is on the platform and use the nearest power of lightning on him. Once there, do the same with the enemy on the right platform. You will arrive in a room where you will receive a new dose of stick. Again, kill the necromancers first. You see, after the battle, there is a closed room by a gate near you and that it contains a sarcophagus. Let us deal with. To do this, you will find a button in a corner of the room where you are. Run vertically on the wall to reach it and jump into the jet it has enabled.

Skip your next jet, thaw water jump right in and refreeze it as soon as the jet following is ready to welcome. Skip then this second stream to the opposite wall where you have to show a cornice. Follow this ledge to the right. In the end, run on the wall clockwise to reach another button. When you push the button, jump to the opposite of the latter and go for it while driving to the room of the sarcophagus before the gate closes again. Finally, once in the room, smash the sarcophagus to the old. Then open the gate current on the push button located on one wall of the room then exit. Once you pass the gate, bring up the right wall (or left) vertically then climb on it and jump towards the wall opposite wall you will appear to be in the air in order to climb up and reach the floor.

After the little sequence, go up the stairs. You will find, in a corner column height. Push down on the opposite wall to reach the first. Then do the following two shows and skip over. Follow the columns to achieve a boom then follow the poles to reach a beam. Finally, jump from beam in beam to reach a balcony where you will find a lever and a button. Rotate the lever until the statue is facing the Solomon from the door you want to open back from you then can walk on the button. You will find that the mechanism that opens the door to work with water. As soon as you exit the push button, the door closes. So just walk on and freeze the water once the door opened. Then return to the door by taking the path that brought you here, and now the frozen water, and through the door you just opened.

After retrieving the sword, you will be entitled to one of these traditional corridors trapped with Prince of Persia has the secret. At first, bring up the back wall to the right, run over and jump at the right time to reach another part of the corridor. Move in a careful peaks emerging from the ground in places and bring up the wooden platform that lies behind the ax then jump on it. By avoiding the ax of course. Keep up the road, avoiding the peaks appear on the ground and made part of the wall missing , run and jump over to the opposite at the right time and get to see the beam on which you land while you are in the air. Then jump to the next platform by making it appear in full flight and avoiding the axe.

Walk to the edge of space in order to show the part of the wall in front of you without removing the soil while you’re on it. Gallop then on the left wall and jump on the beam that will show just before falling over. Here, in order to jump to avoid the three axes, it is better to stick as closely as possible to the right. Skip the right time and watch for peaks on arrival. Once again, bring up the right wall, gallop over and take support at the right moment to jump and then enter Corridor . Display the soil lacking in the latter and follow it to the end avoiding the peaks that emerge from the soil. In this room, take the portal to the world of Razia. After the dialogue, go down the stairs and take the portal to leave . Finally, back in the real world and head to the left lane.

You then have to cross a small hallway with a few pitfalls. The only small “subtlety” to the beam will occur at a time. After this corridor, you arrive in a room as your break-combat and you will mostly see the effectiveness of your new weapon. Now follow the corridor, bring up the beam and jump from beam to avoid beam axes . For the last two, it is quite easy to avoid sticking to the left in you. After that, a new room full of enemies waiting for you. After the massacre, follow the corridor following . Some enemies will be waiting at the end, on the balcony . After having defeated, jump towards the enemy that is on another balcony and use the power of lightning to reach.

Again, some enemies will be the call. Then take support on the wall to reach the pole it will show. Then jump on the first vulture using the power of lightning. Follow the road kindly provided by birds to reach the location of the image61 there and kill the creatures that lie to you. Once quiet, you can bring it back the edge just waiting for you. Skip over , move up the platform “permanent” and bring up the column which you can then jump to where you can reach a vulture. Skip the vulture on the balcony to show and then run on the wall at the bottom right and jump to the column you will also need to show when you are no longer on the balcony.

In this column jump to the next vulture than to another column to show and finally a new balcony. Skip then on another balcony below and you have some enemies to fight. Again, the necromancers will be there so do not hesitate to eliminate them first. Once all these people sent , the gateway to the King’s Tower opens.

The King’s Tower:

Start by going to the next room , pop up the missing piece of stairs then this last run on the left wall. Jump at the right time to bring up the pole to then jump to the second pole to appear as when you are in the air. Skip next to the wall opposite and climb to reach a ledge. Then make the wall appear missing right, run along the wall and jump towards the wall you just fry. Climb straight up when you touch the wall then jump to the opposite, again, climb up and jump again in contrast to the column to appear. Then jump to another column to reappear in full jump. Once your feet touch, climb and jump vertically as opposed to another wall to return through your power. Also climb up on it before jumping to the opposite to reach a platform.

Skip to the vulture and then use the power of lightning above, do the guy with his colleague then jump on the column to appear. Skip this column to another, you will appear to be in the air. Once there, jump on another vulture and then on another column to show. Then skip the next vulture, then another volatile which you can jump to a platform to bring back. Then run on the wall to the left and grab the pole freshly resurfaced thanks to you. Then jump to the second pole that you will return to full jump then jump toward the wall where stone-apparent await. Follow the stone path to the summit where you have to run up to reach a new platform. To continue, get to see the balcony opposite and jump over . Tuck them into the room through the door there.

From now until the end of the King’s Tower, you will have to reappear in full flight almost all the things on which you jump, I do not re-specify in order to avoid being too heavy. So to continue, gallop on the left wall and jump at the right time on the column. Then jump on the opposite wall , climb vertically, jump back to the opposite, vertical jump and climb yet again in contrast to the boom. Skip next to the wall opposite where you can climb and jump to the opposite one column. Jump onto the next column then on a new platform. From there, jump and climb across to reach a new platform. Then when a path of vultures and poles you have to follow them to a balcony with a grid on the left. There, do not continue your way to the left but rather jump to the balcony which is right.

From that you set foot on it, a vulture will appear beside you. Jump on it and follow the birds to reach the last sarcophagus. Once you’ve broken, walk on the push button to open the gate, go out and jump on the balcony across the street. From there, climb it to the left. Then you put on the edge of the beam and jump to the opposite. Skip next to where you are to another balcony and enter the hallway to leave the King’s Tower.

 

The Palace:

The Palace will start on a long corridor full of traps. Most of these pitfalls are easy to avoid. For columns, most of the time, along the wall you will go quietly. Only for last, moving more “randomly” on a grid, where you really have to beware. After these columns, you have a finish line in that corridor then you get to a room where you’ll see a button on a wall. Climb the wall to walk on and jump to the opposite through the door that just opened. The next room is full of monsters and Necromancers will be some slightly more clever than their predecessors. In fact, while you’re in the den of lions, they are quietly installed height . To join, it will first have to go activate the push-button located on the left wall of the room. Then find your way to a second push-button located on the opposite wall and press it.

The push-bar with shows, will use the door that is next as support for you hang. From there, jump to the enemy that is on the balcony and use the power of lightning on the latter. Mind you then have all this breed beginning with the necromancers who are clearly less evil now. Once the cleaning done, move the door that is not far. In this new room, climb the ledge to the left then climb on the one found at the top and walk along there to the right to reach the floor. Take care of any enemies lurking here and follow the corridor. In the end, jump into the vacuum and use the power of lightning on the enemy who is on the balcony in front to achieve it.

Again, you have some enemies to kill. After that, continue your way again and use the power of lightning on an enemy who waits on another balcony. You will then arrive in a room where you have to press a button and pass the door you come to open. Walk next to the bottom of the corridor where you are and step on the door in order to achieve a beam . Then jump on the beam. From there, jump to the button, climb up and jump to another beam. Hurry then to a final beam. Then hurry up to jump to the door to below before it closes. Once across, head towards the chandelier and jump on it. After the little cinematic sequence, you have the right to unwind a bit with a sequence of combat. Once free, go to the back of the room, then take support on the left corner of the room and jump to a boom.

Skip gently towards the second boom then to the wall you have to climb a bit and jump to the opposite to achieve a beam. Skip next to the button and also bounce on the beam and then jump across and through the door before it closes. Come on then and once at the edge of space, run on the left wall to the push button. Once you’re on it, jump across to reach a ledge. Drop down to the ledge below then run on the wall to the left and through the door before it closes. What followed was a good tough fight as we like with necromancers to kill first, as usual, the enemy base, and a Titan to finish.

After the fight, you notice two push-buttons on the ground. Go walk on the left which activate a waterfall and a fountain. Freeze the water and step on the waterfall to jump on the jet. Turn around and jump back to the waterfall , climb a little and jump in the other direction to a boom. From there, jump to the bird and use the power of lightning. Skip next to the lever and use it to open the first door. Then run along the left wall to reach the banner and descend. Once down, walk on the right push-button which also activate a waterfall and a fountain. Push down on the frozen waterfall after having to jump on the jet of water and then turn around and jump to the waterfall.

Once you hit the waterfall, climb up and jump back in the opposite direction to reach a pole. Then jump to another vulture to grab using the power of lightning and finally jump to the second lever . Take the turn to open the second door then run along the right wall to reach the banner and go down . Finally, pass the door you just opened. Follow the hallway to have no other choice but to run on the right wall to reach a ledge. Hug then as left as possible and then jump to another ledge that is the opposite. Follow the latter to climb up on one end of corridor. Then go on the first ledge to the right that you will reach the floor . Move forward a bit and then run on the left wall while avoiding the saws at the right time and jump right to reach the passage.

Be careful on landing because you fall on hair-cell plates which peaks out. Will be followed by a small series of pitfalls. To pass the set of axes that you throw together, the easiest is to stick to the right of the corridor. Finally, down the hall, you reach the beginning of the final chapter.

The Final Climb:

Here start by walking on the push-button located in the middle of the room and activate both cascades. Will you also be positioned between them and then step on one and go up by jumping from one to another. Once at the correct height, the cascade step on the right, jump left and stop the water freezing time to cross the waterfall on the left then Refig water directly for you hang Waterjet . Then jump into the jet follows then to the beam. Skip the line through the first waterfall on the left. Freeze the water as soon as you have placed to build on the second cascade.

Stop immediately, freeze the water to cascade through the left and refreeze the water as soon as you have passed you hang Waterjet following. Skip the fountain next to the balcony, freeze the water and jump in the water column on the left then a new boom. Follow the beams to a new water column then jump to a new balcony. Jump on the beam left then jump again to the left to cross the first cascade, freeze the water as soon as you have to build on past the second cascade then step on the waterfall right to bounce and release water as soon as you jump through the waterfall to the left and land on a beam. Freeze the water again and jump into the jet from left. From there, jump towards the waterfall on the left Climb a little on the latter once your feet touch it and then jump into the jet of water is a little higher . Turn around and jump back to the waterfall then climb and jump yet again in contrast to reach the third jet of water that is at the top from which you can reach a new balcony.

Continue your path to the right by jumping on the beam then the water jet then a new boom. Then you’ll have to jump through a first cascade, building on the second to go back on the first bounce to the right by thawing water to pass through the second cascade, refreeze the water to build on the third and jump to the second building on the last to jump through the third that you can refreeze thawed time the water in the air to catch the water column is at mid-term. Once on this column, go down at the bottom and then jump to the right and repeat exactly the same circus stunts remaining until a boom. Then step on the back wall to jump on the water column which is right above the beam where you are. Climb up then jump over to the lever-switch.

Jump on the beam then to the waterfall which will take you to jump to support a jet of water a little higher. On the fountain, turn around and jump back to the waterfall to pick up again and jump to support an even higher jet. From there jump to the second jet will show you in releasing the water in the air and in the freezing again at the right time then jump to the next balcony. Walk on the button-pusher who is on the ground and trigger a series of waterfalls. Cascades to help you reach the balcony, when bouncing from one to another as you have already done twice in this table.

Now you’re probably much annoyed by these crazy platforms phases, you’ve earned the great moment by defeating the game with a very long battle sequence where you will find a way to knock out the skeletons in Ratash shovel. After you have made clear by Ratash, you will land elsewhere. Turn left and then follow the road made by vultures and enemies using the power of lightning. After the last vulture , you’ll have to jump through a cascade then Freeze the water and bouncing from one to another until you reach the balcony on the top left.

Once again, follow the path of birds, perch and other jets to up-stones apparent. Then follow the stones to the left, freeze the water and run on the wall to the left. Then repeat the technique of bouncing on stunts performed many times at this table. Use the umpteenth time the power of lightning on the vulture waiting behind the waterfall and follow the road up to a volatile skeleton you also using the power of lightning and simply borrow the corridor. You will find very quickly in a storm and during this phase of the game, you repeatedly to kill enemies on platforms that move in all directions, follow paths consisting mainly of vultures and you pay a few slides from time to time . Slides, after which you will tend to jump to other birds to continue your journey.

And since we never get tired of killing enemies on platforms that make me want to vomit, to jump into a vulture vulture and drag on pieces of the palace, the next phase is identical to its predecessor. After all this, you then come to Ratash which proves to be a relatively easy final boss … All you have to know is that when he lifts one of his hands high in the sky, it will hit the ground. If he raises his left hand, he hit the platform to the left, if he raises his right hand, he hit the right. To you put yourself accordingly. Another of his attacks is to send laser beams to the ground to explode delayed. To avoid them, just move and stay away from last place to pull Ratash time that the explosion occurred. Finally, he also happens to sweep the area by giving big slaps. For that, you just have to make a swiss roll. And if chained slaps, chain rolls.

You’ll notice he is not alone but with the power of your sword now, the enemies that are around you its easily removed. Not to mention that sometimes Ratash himself killed. Finally, the essential knowledge to hurt you said from the beginning of the fight by Razia: we must strike the seal on his chest. To do this, hit him when Ratash approaching the platform when he shoots one of his fists above example which leans on when completely. Once it has much more to life, but you deviate significantly from the vultures will appear and you will get close to him to deliver the couple of grace.

 

Check out the Video Walkthrough Prince of Persia: The Forgotten Sands

 

Part 1:

Part 2:

 

Part 3:

Part 4:

Part 5:

Part 6:

Part 7:

Part 8:

3 COMMENTS

  1. Im stuck in a level that “3 orange bad guy!” are hand to hand in top floor, and creating others,

    when i kill all of them, after that nothing happened. no escape way or even open door to go trough.

    what should i do now?
    is this a bug?
    how to fix it?

    I’m not going to play all over again! So please help me.

  2. ya bro…me completed the game rt now..those orange guys suckkkkkkkk..they create more enemies…..just kill the three orange guys first and then kill the rest of the enemies..and door will open…u will find a switch somewhere there,,just search well..and no bugs…its for sure..ok…

  3. could u give me a video or link of this stage, may be i also stuck here in same place
    (the palace 2). and cant pass it. and dont know how to work…i followed ur way.but its not working…….plz…i stuck here several month…plzzzzzzzzzzz

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