R.U.S.E. Walkthrough, Tips and Cheats
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Developed by Eugen Systems, R.U.S.E is set to refresh the strategy genre, introducing deception techniques that will let you bluff your enemy in order to lead your nation's army to victory. Camouflage your troops, lure your opponent with decoy units, and sabotage his logistics: strategy is intuitive and carefully thought out at the same time. R.U.S.E. features cutting edge graphics and effects, the outstanding IRISZOOM Engine, immersible combat and a simplified interface that allows you to determine your nation’s strategy to defeat your enemies.
Dimension
Dimension is one of the fundamental aspects of R.U.S.E. The IRISZOOM Engine displays maps a hundred times larger than in traditional RTS games, which makes raises strategy to an unprecedented scale and gives deception a lot more depth. With the zoom, you are able to both command your units as a chief-in-command and manage your troops at a tactical level as a ground officer, for example by deploying a fake offensive on your opponent’s HQ while carefully hiding your infantry in villages to ambush the surrounding tanks.
Deception
Deception is the essence of R.U.S.E.’s gameplay, just as it is the core of warfare: deception techniques such as espionage, decoys and radio silence played an essential role during World War II and continue to figure in modern conflicts. R.U.S.E. features deception cards – also known as ruses – that let you apply a deception technique to a specific sector in the map. The ruses are split into three categories:
- Reveal: these ruses such as the Spy Plan or Decryption are useful in order to understand or uncover your enemy’s actions.
- Hide: the Radio Silence or Camouflage Net will let you hide your troops or buildings from your opponent’s radar.
- Fake: the last category of ruses is used to trick your enemy, to make him believe what you want him to believe. The Decoy Offensive simulates an attack to confuse your adversary.
Game Plot
During the 1940's, war became more than ever a theatre where ruse, bluff and counter-bluff were as important as unit type and relative strength. Information and deception grew to be critical elements of an officer's arsenal. The game of R.U.S.E. presents world conflict from this point of view, where strategy is as much a game of poker as of chess. You are Major Joe Sheridan, an American officer in the armored cavalry, leading your troops from North Africa to Italy, France, Holland, the Ardennes and finally Germany. Sheridan will have to create his own strategy, decipher the enemy's and use all the tricks at his disposal to gain the advantage. Challenges come from rivals in their own command and enemy generals, as well as the evolving geopolitical situation that will finally lead to the Cold War. From underpowered light tanks in North Africa to the experimental Maus supertank in Germany, you will discover new units, stratagems and battlefields as ou maneuver your way to victory.
The strategy for consoles has traditionally been one of the main workhorses among fans who like PC vs. sterile discussions. Xbox 360 and PlayStation 3. However there have been some






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