S.T.A.L.K.E.R. : Call Of Pripyat game illustrated

If the game’s release has been delayed until next year in regard to some countries, S.T.A.L.K.E.R. : Call Of Pripyat is already available in its native places, Ukraine and Russia and some other Russian speaking countries. Some players have therefore already got their hands on it and the first returns are mostly positive. This particular issue is an interface that is finally nice to use and a system of improved weapons interesting. The game will support two of the most important features of DirectX 11: tessellation and computer shaders.

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. The World of S.T.A.L.K.E.R. : Call Of Pripyat would be a little smaller than previous titles, but denser and more polished, it is also more pleasant to go with all the storyline and side quests would be searched. All these elements upon which we should soon give you our first thoughts through a version localized almost entirely in English, and this, in a formal way. Meanwhile, here is a batch of previously unseen footage.






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