iLiveMath Winter Sports 1.0 is released

iHome Educator today is pleased to announce the release of iLiveMath
Winter Sports 1.0, a new collaborative educational math and winter
sports app for Apple’s iPhone, iPod Touch, and iPad. "iLiveMath Winter
Sports" follows "iLiveMath Animals of Africa". Third in the series is
‘iLiveMath Animals of Asia’ which is in development for launch in the
Year of the Tiger.

Each app in the series will focus on different themes such as
animals, countries, special events, and fun topics which will blend
math with the world. Going beyond math equations and flash cards,
iLiveMath will test students with illustrative questions. Students will
be challenged with their applied math skills. This second app will test
different levels of addition, subtraction, multiplication,
distribution, and averages as well as build a student’s confidence in
completing word problems.

In Winter Sports, various common and not so common winter sports are
used in a fun and educational manner. For example "ice swimming" and
"skibobbing" as well as "sledding" and "skating" are used to challenge
kids in applied math.

Abby, 11 year old student and Quality Assurance Engineer of the
company said with a smile, "I would like to try skibobbing because I
love riding my bike and it would be fun to ride it in the snow on
skis… I just don’t want too sharp of a slope! Thinking about ice
swimming makes me shiver so no to ice swimming".

Three levels of difficulty can be configured to help students from
first through sixth grade as they move through different operations and
challenge the student from addition, subtraction, to multiplication.
Averaging concepts are introduced in Level 3 for 2 to 5 numbers.

The app also includes social networking features that support
collaborative learning. Educators and students can track and review
test results through email and blogs which automatically tally correct,
incorrect, and unanswered counts as well as percentage of
correct/incorrect answers. Furthermore, individual questions can be
shared on Twitter as a fun social networking feature.

Example Tweets:
* We watched 90 freestyle skiing and another 87 skijoring kids. How many total kids did we see? @iHomeEducator #iLiveMath
* If there are 98 ice swimming and another 18 snowball fighting kids, what is the sum? @iHomeEducator #iLiveMath
* Four judges give a snowboarder style points of 40, 8, 28, and 4. What is the average? @iHomeEducator #iLiveMath

iLiveMath app series follows the MathSpinK, 1, 2, and 3 series, launched in November 2009.

Alicia Bayer, Mankato Homeschooling Examiner, writes "MathSpinK
focuses mainly on counting, through four games children can play. The
games involve interactive spinners and pictures of trains, princesses,
painted hands and the 12 days of Christmas. Children will learn to
count with fingers, princess accessories, train cars and the 12 days of
Christmas."

Arlene Lee, co-founder and Chief Mom, said, "As a parent and
educator of three young children, we strive to and have carefully
developed mobile applications based upon the child’s grade level and
interests. We’ve seen our own children benefit a great deal and we hope
that our applications will help your children find learning to be new
and fun as well!"

Alicia Bayer’s Bio:
Alicia Bayer and her husband homeschool their four children (ages two
to eleven) in Westbrook, Minnesota. Alicia is the Mankato Homeschool
Examiner and also blogs about their homeschool life.

Device Requirements:
* iPhone and iPod touch
* Requires iPhone OS 3.1.2 or later
* The MathSpin and iLiveMath app series will also run on Apple’s iPad when released
* 2.1 MB

Pricing and Availability:
* iLiveMath Winter Sports $2.99
* iLiveMath Animals of Africa $2.99
* iLiveMath Animals of Asia (in development – target launch end of February, 2010)
* MathSpinK, 1, 2, and 3 are each $0.99

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