Trapped Dead Patch version Released

Trapped Dead, which is a zombie-themed survival/horror real-time strategy game, has now been updated to a new patch version Here’s the 2nd major update for Trapped Dead, offering multiplayer and general fixes:

several text and layout adjustments
item pop-up text is now removed when the item is picked up
adjusted walkable areas in Weapon Shop and Shooting Range level
fixed mouse trapped inside an area that is smaller than the current window
fixed crash during fights when weapon was destroyed (e.g. grenades)
fixed a bug that an attack loop was repeated over and over again
changed some movement parameters for quicker turning and pathfinding around corners
stamina change due to movement or melee fight is now unique for every character
several balancing issues addressed
fixed input bug where fast clicking interrupted a started attack
ranged weapon cursor will now fade out if target is out of range
fixed bug where you can’t interrupt the current movement by attacking something
increased attack speed of some zombies
fixed AI pathfinding states after attack
fixed AI sensor update intervals and location detection
fixed crash in AI sensor array update


‘Ready’ button in bunker is now enabled as soon as a character is selected by the client
fixed item synchronization in bunker when a client has already selected some items and a new client joins
new messages about network state
increased pushback to zombies because of disabled ragdoll
fixed crash in explosive scene objects handling (barrels)
player name can now be chosen in Host or Join Menu
special handling for multiplayer mission events where party setup differs from storyline
fixed “locked” characters in bunker
Refactored fight system for multiplayer matches to avoid double hits on client
fixed AI’s dead target handling, not all references to player were removed
Cities in Motion Patches


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