NVIDIA PhysX Technology Now Integrated Into Trinigy Vision Engine 7
NVIDIA PhysX Technology Becomes Integral Part of Trinigy Vision Game Engine SDK
NVIDIA Corporation today announced that Trinigy, an independent company and leading supplier of 3D game development engines, is now providing out-of-the-box, multi-platform integration with NVIDIA PhysX technology for licensees of the company’s latest Vision Engine 7.
As a result, Trinigy Vision Engine licensees will gain access to NVIDIA PhysX technology for the PC, Xbox360, PLAYSTATION 3 and Nintendo Wii as an integral part of the Vision SDK license at no additional charge.
“Most of our customers have been choosing NVIDIA PhysX technology for adding life-like physics to their games,” said Dag Frommhold, Managing Partner at Trinigy. “Thus, we are pleased that our licensees will now be able to utilize state-of-the-art physics technology for PCs and consoles alike.”
The Trinigy Vision Engine 7 is one of the world’s most advanced technologies for professional game development. Currently in use in numerous commercial game productions all over the world, by well-known companies such as Ubisoft, Firefly, Take 2, Neowiz, Dreamcatcher, Spellbound and others, the Vision Engine has proven its versatility for use in a multitude of game genres, including real-time strategy, racing, first person shooters, role-playing games and massively multiplayer online (MMO) games.
With NVIDIA PhysX technology, developers can incorporate effects such as rigid body dynamics, collision detection, and cloth simulation that dramatically change the way the games are played and how the on-screen stories unfold, and then accelerate those effects using the processing power of the CPU and any CUDA™-enabled NVIDIA GPU.
“NVIDIA has a great and long partnership with Trinigy starting way back in 2001,” added Tony Tony Tamasi, senior vice president of content and technology at NVIDIA. “The combination of PhysX technology with the Vision Engine will give developers a unique, compelling, and innovative platform on which to create the world’s most popular games.”