LucasArts today announced Lucidity, a new game under development from
the LucasArts team that re-imagined The Secret of Monkey Island. Set
for release on Xbox LIVE Arcade and PC via digital download on October
7, Lucidity is an addictive puzzle platformer set in the surreal
dreamscapes of a little girl named Sofi.
In Lucidity, players take a trip into the imagination of Sofi,
a young girl who is filled with a persistent desire to explore new
worlds and overcome all obstacles in her way. In this challenging
puzzle platform game, players are tasked with keeping Sofi safe as she
drifts deeper into the strange new world of her dreams. Through quick
reaction and placement of randomly generated puzzle pieces, players
must create a path through beautifully detailed dreamscapes to keep
Sofi in perpetual motion and deliver her to safety.
“Lucidity comes from our effort at LucasArts to form several
small internal development teams and give them the creative freedom to
make games that surprise, amaze and inspire,” said LucasArts President
Darrell Rodriguez. “The re-imagining of The Secret of Monkey Island and
the development of the all-new Lucidity are just the beginning of this
Lucidity is a two-dimensional "side-scrolling’ platform game where the player a safe route for the little girl Sophie is created by objects on the playing field, which they can take obstacles. The storyline is divided into thirty missions. There are also fifteen bonus missions that can be unlocked. The style has been copied from LucasArts old cartoons and pop-up books for children.
Darrell Rodriguez, president of LucasArts, disguised by GameTrailers also that his company "several Star Wars’ projects into production has. He also let loose in his interview with Ron Gilbert and Tim Schafer, once responsible for the classic LucasArts adventure game The Secret of Monkey Island. He talks about both "new projects." Schafer and Gilbert no longer work for LucasArts. Schafer is the head of Double Fine Productions, which is almost finished with Brutal Legend. Gilbert has the creative control of HOTHEAD games, which works to Death Spank.