Tom Clancy’s Ghost Recon: Future Soldier First Preview

Introduction:

After getting the first GRAW teams Montpellier and his followers fully developed, the studio Montreuil from Ubisoft has been working for several months designing a new album recently known as the Future Soldier Ghost Recon . Developed in order to utilize the latest technologies being tested by the U.S. military services, the game will also bring some elements never seen in the series.

In the escalating political climate of the near futurewhere strategies on the battlefield must be delicately balanced with maneuvers at the negotiating table a new breed of soldier has arisen. Trained to be better than the best and outfitted with the most comprehensive array of high-tech gear ever assembled, the future soldier stands apart by his ability to remain undetected. He slips unseen behind enemy lines. He uses the perfect combination of diplomacy and force to achieve his objectives while remaining politically invisible. He is a Ghost.

Welcome to the Future of War:

Ghost Recon Future Soldier is a title promulgating the action and intensity through a limited handful of soldiers or rather super soldiers. The four heroes are Ghost in the unit, according to officials, heavily armed and will use a high-tech equipment such as personal devices of concealment or drones. All these gadgets are present in the first video footage of the game combining 3D precalculated and real actors. We may also discover in the handful of screenshots unveiled shortly after they give us a good overview of the various theaters of operations that we shall have to find out later this year.

 

 

With the help of a slide show champion, the creative director Olivier Dauba and producer Adrian Lacey list turns basic concepts and key elements of Ghost Recon Future Soldier event, one designed to provide an overview of what will become “a standard on the battlefield in ten or fifteen years”. Using extensive research and consulting for American Special Forces (DARPA, Delta, Navy SEALs, ARDEC), they learned that the best soldiers have already begun to acquire an individual effectiveness and versatility that will continue to be improved in future years. Within the game as the field equipment such as the Cross-Com (a visor helmet that can provide real-time a wealth of information) and exoskeleton (a sort of mechanical armor designed to boost capacity physical holder) will be in the program, such as close combat techniques of krav maga mainly inherited that are already taught for ages.

“The soldier of the future is an F16 on legs” says the magazine’s first look, echoed by our colleagues in CVG . Ten to fifteen years after the events of Ghost Recon Advanced Warfighter 2 , the Ghosts must stop a group of Russian ultra-nationalists who found a way to expel the Russian president out of office. To do this, the squadron will have weapons and equipment like a futuristic exo-skeleton going invisible, allowing you to jump and carry more equipment or UCAVs. Your gear invites you to more fighting in melee.

Among the various military units, four classes and as many personalities quenched discover were selected by the development team. The reconnaissance unit will benefit from media and advanced tracking, and an optical camouflage technology making it very difficult to detect in a stationary position. The engineer will be protected by a shield EMP neutralize all electronic systems in the vicinity and may order drones flying or rolling distance. The squad will combine the power of a mini rocket launcher shoulder with the flexibility of a gun “Swiss Army knife” that can shoot bullets as well as loads of shotgun or grenades with the right accessories. Finally, the sniper will have a slew of sensors to prevent attacks traitor and better locate targets that will shoot with a great big long-distance rifle scope available. A fifth unit a bit more special will also be available through the UAV ground, heavily armed and armored.

Tricks of Tom Clancy’s Ghost:

One of the main arguments of Ghost Recon Future Soldier is its system of Link-Up, intended to raise soldiers for they cover each other and share their special skills. Suffice it so leave a single button to automatically follow another unit nearby that serve as “pilot” group while the other or have more than just to provide the rear without worrying about travel. By allying himself with a soldier of recognition, everyone can be hidden, while a partnership with an engineer wrap each group member a shield EMP. Not quite unprecedented mas Interestingly, this mechanical gameplay was developed to force players to cooperate up in both the 14-mission campaign in the main multiplayer mode. This has not been completely unveiled at the show, even if part of the demonstration was taking place in this mode. We already know that the parties will accommodate two groups of eight players to the maximum that we can play screen split , create clans and unlock equipment and bonuses by earning experience points in battle on the cards Multi or during the story missions.

Regarding the scenario, the Ghosts will face ultra-nationalist Russians who decided to start a good old coup and send terrorists to get its hands on oil fields in the Nordic countries instead of enjoy the fjords and saunas. It is also there, on a long road strewn with cars and surrounded by mountains, which took place the short demo of the solo part. The game shows are only 50 or 60% of its development, interface elements, animations, physics and general achievement clearly were not finalized, making any judgments about the form lapse. However, we could have a better idea of gameplay , more action-oriented dramatic to Gears of War with a camera swaying, playing hide and seek with the enemy, shooting blindly, combat body body and slides to put his opponents on the ground. By adding the developers promise a varied landscape and characters to embody not part of the team (including a civilian Norwegian, a bodyguard, an engineer), there is already doubt Ghost Recon Future Soldier will almost surely least in the simulation and cold impersonal conflicts.

The game will feature up to four of cooperation, the order system disappears completely. It is hoped that artificial intelligence will play when alone. Bonuses vary according to your specialization (sniper, scout, commando). The license Ghost Recon seems to complete its metamorphosis launched after its complete detachment of the Rainbow Six series, from a game very focused tactical action pure and simple. Hopefully the title will keep the efficiency that has made the hallmark of the series for many years. It will instead wait for the beta multiplayer planned for this summer and especially the release of the full game later this year to make a definitive opinion.

 

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