When Bungie decides to spoil fans by offering a home for his final episode saga Halo, it gives Halo Reach. Set before the original trilogy, this project farewell demonstrated great technical accomplishment and thus arises as the ultimate Halo in every sense of the term. He was known for some time now: the players have Halo 3: ODST will get access to beta of Halo: Reach scheduled for early May Lucky, we’ve tried the multi few days ago through a game session organized by Microsoft in a Parisian cafe. The opportunity to share with you new impressions, joystick in hand this time.
In Halo: Reach, players experience the fateful moments that forged the Halo legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on the planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
Even if you never say never, well Bungie has done with its series fetish: Halo Reach will be the latest title in the Halo saga directed by the studio. While the majority of developers working on the game, a small team is already at work on another project, which will be something totally new. But before bowing out, Bungie has much to offer its fans a final epic, described as the Halo’s biggest and most successful ever. An assertion that we are eager to check at the first presentation of soft, held in San Francisco at the X10.
Halo Reach Video Trailers:
Soon, fans productions Bungie Software can discover the bowels of multi Halo: Reach with content that looks big enough for the key. But more than the number of modes or maps , of course, is the felt on the battlefield, under fire from machine guns, which has interested us in this first real contact with the title. And that way, Halo will Halo , which is a good thing. Understand by this that the grip dear to the series is already present in this new episode, with a jump a little "moon" under a stick once more instinctive, and overall ergonomics of flowing source, whether the controller configuration or menus and options. In other words we feel the well-established development teams in this kind of exercise, and the gameplay suffers.
Well, most of you probably already know everything there is to know about the subject, but briefly recall the scenario of Reach Halo for latecomers. The game is a prequel to the original trilogy, the story takes place before that so Combat Evolved. The action takes place on the planet Reach, which is the target of a massive Covenant assault and represents the last line of defense of humanity. Some events depicted in the novel Halo: The Fall of Reach by Eric Nylund, for those interested. The game does not actually feature the Master Chief but the Noble Team, a squad of Spartans. However, Halo Reach abandons the narrative through several players, introduced by the episode ODST, to focus solely on the character of Noble Six.
After the recall screenplay, we saw a video focusing on the technological advances of the game because the technical realization is probably the aspect that has benefited from more care. It must be said that the engine of Halo 3 does not really shone and we were far more beautiful on Xbox 360 … Aware of this, the developers have worked so hard to offer us – finally – a soft visually stunning.
Thus, 3D models are composed of many more polygons, animations have been overhauled with a lot of motion capture, the particle effects are multiplied, the textures became more refined, dynamic shadows are bluffing … Everything became much more detailed. Even the sounds have been reworked for a stunning result. Reach With Halo, we finally feel to be a real game next-gen, the kind that makes the eyes full esgourdes.
But one of the main strengths of the game will offer several special powers to choose after each respawn . We were able to use alternately sprinting, invisibility, super shield, or the jetpack. Each of these valuable tools will really change the way he played and to consider different strategies. Examples? The sprint is a formidable enemy for Rush in the process of charging and finish at once with a melee attack. Invisibility allows, as can easily be guessed to play the role of discretion and play the knave with his enemies. Caution, however, the player who uses does not become fully camouflaged, and a slight blur allows opponents to locate all the same, but with more difficulty.
The shield is a must for its part the user to stay still and shoot for a moment. Stress offset by the shock wave generated at the end of its use, to effectively strike back against its assailants, often while being recharged. Last seen power and not least, the jetpack allows you to move with ease. The old timers used to Tribes (Shazbot!) include delirium. Maps were often worked in the sense of height on level design , we quickly understand the importance of having a soldier capable of quickly occupy the highest points of every card in his team.
Halo: Reach will be available in standard, Limited and Legendary editions when the game launches this fall. Both the Limited and Legendary editions are filled with content based on the fiction of Halo: Reach and the Halo universe, and are expected to sell out quickly. The Legendary edition, which will be produced in very limited quantities, is designed for the Halo fan who has to have it all. The centerpiece is a collectible 10 inch tall, more than 10 pound statue of Noble Team, created by the acclaimed designers at McFarlane Toys.
The form and substance:
Everyone is clear, a multi Halo is as important if not more than the solo, and this side, the promises are numerous. If the op is still being discovered, we could try some traditional means, outside the modes Invasion, with deathmatch alone or in teams, capturing flags, all with slight variations. More original mode headhunter is to kill enemies to collect skulls, and it will be possible to relate them to accumulate for a specific point and score more points. However, a counter on the head participant will identify the most attractive prey to steal his loot, which does not facilitate the player’s life in the saddlebag filled up. Stockpile is a mode capture the flag with the flags placed on the bonus card. These will be profitable only at specific times, which vary a little tactics. Generator oppose defense mode on the other hand the Spartans and Elites, the first time to protect a generator from the attacks of the latter. Invasion mode focusing on vehicles, it has not been able to be shown, but it looks interesting even necessarily that of the futuristic appeal of frames that will overlap.
Doing more beautiful, it is very nice, but the game is it any more exciting? There he will be much more difficult to answer, given that Bungie did not have much to show consisting of the gameplay … Unable to verify such a promise of improved AI. All we can say is that studio does not reinvent the series, we should therefore find the bases. The game is still focused on exploration, with large open areas filled with objects, full of vehicles and other ingredients that give one side "sandbox". Naturally there are some new enemies, some being endowed with unusual abilities. Finally, the only playable sequence that we could see was a brief visit to a card for multiplayer mode.
To summarize it simply, the multi Halo: Reach is sure to be one of the strengths of the game, as has often been the case for the other episodes in the past. Accessible and comprehensive at the time it should hold up over three million players in its beta estimated by Bungie that the coup will find plenty to small bugs and other readjustments to make in the final game expected this fall. Created by acclaimed developer Bungie Studios, Halo: Reach will be available fall 2010 exclusively on Xbox 360. As a bonus for Halo fans, Halo 3: ODST will be the key to entry for the Halo: Reach multiplayer beta coming to Xbox LIVE.