Red Faction: Armageddon Preview


This generation of action games have lavished much, no doubt, which means that often differentiate between cost, as many common elements and just take resembling each other. Still, many action games added a new feature and hope that they make out in front of others. Sometimes that's enough to rise above others, especially when it involves changes at playable and exploit opportunities. Other times the game is somewhat curious, but does not go deeper. The developers of Red Faction: Armageddon have wanted his game stands out for a new feature and, having seen a demo of the game, we believe that they can get, because the concept can give a lot of game.

Red Faction has always enjoyed a little touch of originality to stand out. The ability to destroy the scenery, dear to the series, has evolved over the episodes to become both fun and realistic. But this new episode will also bring its own set of ideas so that the player did not feel going in circles.

The short presentation to which we attended and we showed the fighting underground, on a very hostile planet Mars. The aliens who assaulted many ugly and the hero could be pushed back with conventional weapons, but most importantly, interactivity with the backgrounds brought a lot of creativity during the fighting. A magnet gun, sort of gravity gun remodeled, allowed to play with such enemies as puppets, and send them merrily explode against a wall. The objects could also be handled, opening the door to many options and mechanisms of play

About the Game:

Half a century following the Red Faction resistance and their Marauder allies secure Mars from the vicious Earth Defense Force, harmony on Mars is once more in danger but this time by a deadly force masked in mystery. When the enormous Terraformer that materials Mars with its Earth-like air and weather is smashed, the atmosphere turns to chaos, super-tornados and lightning hurricane overwhelm the planet. To stay alive, the Colonists run away to the underground mines and assembled a network of livable caves.

After 5 years, Darius Mason, grandson of Martian Revolution heroes Alec Mason and Samanya, carrying a lucrative business from Bastion, subversive hub of Colonist movement Mining, scavenging, mercenary work--if the task is unsafe, Darius is your man. Few sane citizens now venture to the destroyed surface, away from service provider like Darius and the smugglers who run goods between the settlements.

When Darius is tricked into reopening an inexplicable shaft in an old Marauder temple, he discharges a long-dormant evil and set free Armageddon on Mars. As Colonist and Marauder defrayal are torn asunder, only Darius and the Red Faction can prevent mankind. The encounter will take them crossways the storm-blasted planet, and under it, to the very heart of the disgusting danger.

The game is set in a pretty bleak future in which infection is spreading around the globe making terrible monsters appear everywhere. Humans remain underground in huge underground complex in the struggling simply to survive. The demo we saw was located precisely in

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