StarCraft II: Wings of Liberty Preview

Introduction:

Just a few days left for the launch of StarCraft II: Wings of Liberty,
the desired continuation of a game with 13 years behind, but still
enjoyed by millions of gamers around the world, especially in some Asian
countries, where even competitions are broadcast on television. And
we’re talking about a strategy game where the balance between
development and invited the combat action just a couple of minutes after
the start of the game but with a multitude of variables that provide an
impressive depth of gameplay.

StarCraft II: Wings of Liberty is the follow-up to Blizzard
Entertainment’s 1998 hit StarCraft that was hailed by gamers and censors
globally as one of the top concurrent strategy video game of record.
Sporting a exciting 3D-graphics engine, StarCraft II will once more
center on the conflict between the protoss, terrans, and zerg, with each
side organizing legions of veteran, upgraded, and fresh unit forms.

Supreme online play for StarCraft II will be obtainable through a latest
version of Battle.net, Blizzard Entertainment’s world-renowned gaming
service. The game has been redesigned with a number of improvements and
new features, like voice communication, cloud file storage, associations
and rankings, accomplishments, stat-tracking, and more.

For the launch of the highly anticipated sequel, collectors editions are
sold out almost everywhere, and is that those who have played for days
at a Beta version of multiplayer, the looking forward to the time are
difficult to contain. Trying to ease the wait, we look at all that the
Blizzard game has to offer.

Game Story:

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg.
These three distinct and powerful races will clash once again in the
fast-paced real-time strategy sequel to the legendary original,
StarCraft. Legions of veteran, upgraded, and brand-new unit types will
do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft:
Brood War left off, StarCraft II will present a cast of new heroes and
familiar faces in an edgy sci-fi story filled with adventure and
intrigue. In addition, Blizzard will again offer unparalleled online
play through Battle.net, the company’s world-renowned gaming service,
with several enhancements and new features to make StarCraft II the
ultimate competitive real-time strategy game.

Features:

 

  • Fast-paced,
    hard-hitting, tightly balanced competitive real-time strategy gameplay
    that recaptures and improves on the magic of the original game
  • Three completely distinct races: Protoss, Terran, and Zerg
  • New units and gameplay mechanics further distinguish each race
  • Groundbreaking single-player campaign
  • Vibrant new 3D-graphics engine with support for dazzling visual
    effects and massive unit and army sizes
  • Full multiplayer support, with new competitive features and
    matchmaking utilities available through Battle.net
  • Full map-making and scripting tools to give players incredible
    freedom in customizing and personalizing their gameplay experience


Reuniting with Raynor:

In StarCraft II: Wings of Liberty will have the opportunity to return to
the StarCraft universe as it should, taking up contact with Jim Raynor,
the main driving force of history in the original. We started this new
campaign in Mar Sara, where riders Raynor, the mercenary group led by
Jim-based Hyperion, maintains a constant struggle against domination
Terran. Jim is the need to manage to keep the group and obtain
sufficient financial resources, so he manages to smuggle a mysterious
research organization.

That business is the starting point of the game’s story, leading us to
walk the planet and the universe, reconnect with old friends, with
special mention to Sarah Kerrigan infected with Jim who maintain
constant contact throughout the campaign, who accompany you throughout
the game to our protagonist. Although we can only tell you little more
than this introduction to the history of the campaign so we can add that
there are several new elements in its development that will bring great
benefits in your gameplay.

A very personal
campaign:

The campaign mode will provide between 20 and 60 hours of gameplay
promised by Blizzard, depending on the desire to explore the player has.
One of the most important news is the possibility to choose between
different missions, which will affect the gameplay elements such as
technological progress or evolution of the characters, so the player’s
decisions are reflected in benefits in different ways game, giving many
opportunities for personal development too. Moreover, the possibility of
different routes of play in the development of the story are added
secondary screens that the player can choose with intent to obtain
different types of awards, including upgrades, customization details,
memories of the characters, etc.

To access these side missions at the end some of the main phases of the
game, we go to the bar of an old friend and there to check on a bulletin
board different missions that the player can select. Besides being a
player challenges a bit more complex than the main thread, are also
sources of information and a way to obtain extra useful resources for
the main missions. The idea of traveling through the universe of
StarCraft, being able to visit different planets and learn the history
and details of each corner, will make any fan of the series greatly
enjoy when I play, improving the experience enough single-player mode On
the first game. However, we can ensure that the depth and replayability
of the campaign mode is assured, and we hope to discover many surprises
when we get the final version.

The hardest battles of
the universe:

Although news of the campaign mode is a fantastic incentive to play the
game (and learn in depth the use of different units), no doubt the
reason why many players are waiting for StarCraft II: Wings of Liberty
is its multiplayer mode, the which could you read some detailed
impressions . Players can play battles with your friends or with other
players either through a manual search of items such as a selection of
players of similar level. They can also participate individually or in
batches in a group of up to 4 to 4, in the different leagues that take
place in the game. Undoubtedly one of the major problems the original
game was to form a clan was excluded from the game’s interface, so that
the items did not have a clan official score. And this is one of the key
points where they appreciate the years that have passed since the first
game.

Without doubt, the most important has been the social network to test
the new Battle.net, the online gaming service game, no extra costs
beyond the purchase of the game. Now we can add friends by writing his
pen name, email or through social networking site Facebook, then just
add the account indicated Facebook friends who have the associated game,
so send a friend request is very simple.

Once with friends, we try to create groups, voice chat and text chat.
With the creation of the group, provides that all players of a group
participating in the same game, a huge improvement over the original
where users had to come all at once to avoid running out of the game if
it is not wanted in private. The voice chat in-game, it works like a
charm, and we could communicate with those outside of the game through a
chat window, accessible via an icon in the game interface or via a
keyboard shortcut .

The inclusion of groups in the online gaming system is one step further
and cooperative play, now the groups formed by people can participate in
games rated with an appropriate level range, starting settings, etc.
without any obligation for the individual game, because competition can
be maintained with various groups and individual concern to score
different types of competitions our profile.

The truth is that the only thing we found lacking was the ability to
play the campaign mode, or something, so cooperative, which had been
loop the loop. Although seeing the possibilities of the editor later
commented, we believe that is something that is not will miss. Another
item that concerns us a bit, is that StarCraft II: Wings of Liberty will
not have option to play in local network, since Blizzard has decided to
deny this possibility for all players have to go through Battle.net,
which saves all player data, and suppose that as a measure against
piracy. The truth is that in our game sessions within a local network by
connecting to Battle.net, we had no problems connecting just beyond the
relevant ports open.

We can also confirm the existence of achievements in the multiplayer
mode, although most of them are the targets of repeated games, such as
win 20 games in a 1 on 1 with Terran, there are also achievements that
stand out in particular a player’s skill, not available before the close
of the beta.

Galaxy Editor: An
infinite tool for the game:

While we talked about the single player mode and multiplayer game, there
is comment on one of the key elements. Because, as is well demonstrated
in the past, if the system for the multiplayer was originally intended
for competitive play, thanks to the powerful map editor that was
included in the game many alternative game modes, both competitive and
cooperative, there were community of players. In StarCraft II: Wings of
Liberty will have the Galaxy Editor, the included map editor, which
intends to continue the runaway success of StarEdit, the editor of
StarCraft and maps which were created thousands of maps that the
community have remained active until today. In Blizzard knows its
importance, and therefore have a development team dedicated entirely to
the editor, which explains the power of this tool.


The possibilities offered go far beyond those offered by the original
objectives can do much more complex, adding "triggers" (element trigger
an action), weather effects, variations in terrain and even the original
StarCraft units, apart from many other things, not forgetting to be
offered the ability to add scripts in their own language, which simply
does not know where the limit of this editor. In fact, the community is
already gathered to recreate something as complex as the whole story of
the first game, so we are awaiting any wonder that may arise from the
gaming community, for sure we will play for another 13 years thanks to
it.

The wait for StarCraft II: Wings of Liberty has been too long, but we
are about to receive then later followed by two expansions, which
promise to fulfill all expectations and desires of users. During the
hours that we have already devoted to the game, we have only had cause
for complaint and have done more to enjoy the great balance it offers.
Even better, how campaign promises hours and depth of gameplay and the
multiplayer mode has everything that today could be desired, together
with a map editor seems to offer endless possibilities to the user,
which means that. The only downside is that there are still a few days
until 27 July, but after all those long years … we will not complain
now, right? As soon as we receive it we promise to enjoy it and give you
a complete review of the game as soon as possible.

Conclusion:

The challenges varied, dressing neat and multiple customizations of
units make this a hit in Starcraft II power. The game designers are at
their zenith at each mission and it shows. Pleasurable as hell, and
concealing many bonuses as challenge mode that lets you take on
challenges (just like the horde mode of Gears of War II), it is
definitely positive about the quality of the final product almost
finished. In truth, yet we see a single negative point in this Stacraft
II, which is simply impossible to play against players from another
continent. At the launch of the title, the servers will be located and
we can face the players from the same corner of the world itself.

 

 

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