LittleBigPlanet 2 Preview
|
Since it was made under license from Capcom MotoGP in 2007, there have been two developers who...
Mar 18 2011 |
In 1999, Harry Mason came up with horror genre that merges suspense and action in a terrifying...
Mar 10 2011 |
|
Licence Pro Evolution Soccer is currently experiencing a very difficult situation. Since the...
Mar 08 2011 |
After countless renditions of the Dynasty Warriors saga since the last few years, Koei again...
Mar 06 2011 |
|
Strategy games in real time are living a second youth in the world. After explaining several...
Mar 05 2011 |
Although sales were not perhaps to be expected but Beyond Good & Evil was backed by the...
Mar 05 2011 |
Introduction:
Flagship of the Playstation 3, LittleBigPlanet is back with an armful of improvements to push even further the concept that is unlike any other. The game created by Media Molecule in 2008 has become one of the most successful in terms of criticism in recent years. Multiple awards guarantee its originality, design and innovation of LittleBigPlanet, and it was clear that sooner or later, the new "pet" of Sony, Sackboy, you would see from the home console after his outstanding adaptation by Sony PSP.
But how can you make a sequel to a game that, in theory, it was virtually eternal? Remember the original concept of LittleBigPlanet: a platform game with a number of levels and story set in different countries to collect full of objects to be used in a powerful editor that allows you to create new levels and enemies, and shared in the community, or million available to play today.
Since its release, Media Molecule has joined the long list of Sony's internal developers, getting more technical resources to unleash their ideas. The announcement of LittleBigPlanet 2 was predictable, but the study should not justify casting news for an extension on a new album at full price. LBP is a game that to this day continues to receive weekly new costumes and occasionally complete official levels, and one of the first questions that needed to be clarified is what would happen with all this content, much like the downloadable user-created stages. Media Molecule has made it clear: all the material of the first LBP is compatible with the sequel. Only it seems that some building failures-created levels to get more shots of scenery, for example, will not be accepted.
About the game:
LittleBigPlanet is a little box of chocolates for Forrest Gump. We do not really know what you're gonna fall for each party. To reposition things, the first component was divided into two. Some pure game where the player ran into the cute Sackboy levels tend tortured games platforms and creating a party where many tools were delivered to the player to enable it in turn to create a thousand and one levels following his imagination and talent. Since the release of the first component, millions of levels created by players are trying as well. All are not of pure success, but there are many who show a real talent for creating and / or a boundless ingenuity.
It will be recalled for example the little genius who created a level using only a calculator. Or another who found a way to make sequences of shots, so shooters. The studio Media Molecule developers have said time and again: their greatest pleasure is to discover what the players come to realize with the tools they provide them. For this sequel, they call a logical layer with several new tools and features to both simplify the actions already possible in the first game (sometimes at the cost of a few headaches) while opening new doors to expand creativity.
LittleBigPlanet 2 also focuses on several game options. It will be


Add new comment