Two Worlds II Review
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Introduction:
The developer Reality Pump is back with a result of its RPG full of ambition: Two Worlds II. Those who have not had the opportunity to prove the first part should not worry, since the very beginning, by way of introduction; we will get a brief summary of the events in the story. This introduction will be enough to get hooked on a game that surpasses the original in all respects, particularly in its revamped gameplay and technical section. Two World II is an RPG / action game located halfway between Elder Scrolls: Oblivion and Gothic. After vaguely defined the look of your character, the adventure will turn it into munchkin first-hand as and when it will increase in level.
The story takes place five years after the events in Two Worlds, back to a medieval world and very fantastic, in which humans must "manage" the diplomatic problems as the sharpest possible. Antaloor The world is in grave danger and our hero has been captured by the evil Gandohar, which has become the domain of the kingdom. In addition Kyra, sister of the protagonist, which is also retained by Gandohar, is now under the influence of a magical power which cannot be released. The story changes course when a group of orcs, natural enemies of the protagonist, hatched a scheme to their release. From that point, begin to share in the plot thanks to a full tutorial, which will begin showing the basic movements of our character as we are helped to escape from the dungeons and elucidate the more complex when we leave the castle.
Once outside the fortress, an orca clan member with us to the oracle, as Galadriel in The Lord of the Rings "will show a possible future, not very encouraging, which could materialize if we did not do against the dark lord Gandohar. This will motivate us to start an adventure in which we will end the tyranny of the new government and save our sister of his particular hell.
It would be simplistic to say Two Worlds II is a little Oblivion. However, and besides the fact that Two Worlds II is playable in the third person, the similarities are numerous gameplay, and it is impossible to play Two Worlds II without reference to the title developed by Bethesda Softworks. We are facing a western RPG epic medieval court, highly inspired by novels like "Lord of the Rings" or "Dragonlance Chronicles" and in games like Oblivion, although the story of Two Worlds II is completely original and appreciated the efforts of its developers to show a script pretty solid and entertaining, full of surprises and unexpected twists.
Character:
Before starting the adventure can customize your character with different facial features, hair color, height, body size, etc ... albeit fairly limited and far fewer options, for example, in the Fallout series. Once started the adventure, we will handle our hero in the third person and watch their animations have been rather more carefully than we saw in the first half but still seem somewhat robotic when


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