MotoGP 10/11 Review
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Since it was made under license from Capcom MotoGP in 2007, there have been two developers who have dealt with it. On one side of the first two installments were responsible for the Italians Milestone, with disappointing results and the long shadow still very close to the MotoGP from THQ, which were the very best that has been playing in this genre of driving. Last year, after a couple of years of development came MotoGP 09/10, with the help of the English Monumental Games, a studio founded by some ex-members of Climax, creators of THQ's MotoGP deliveries for Xbox, which despite not to receive bad reviews did not live up to what fans expected, much less lovers and fans of two wheels who wanted to lay hands on a good simulator.
This year, after testing a beta version a month ago the thing painted more or less the same as the last issue, and did not appear to be able to love those who seek the more realistic side of the sport. But after playing the final version thoroughly and examine the settings of the driving aids, we found that disabling all-or nearly all, the game feels very realistic, with a performance of the bike and the rider fairly convincing and although the physics are improved, we believe that this time it will convince anyone looking for a simulator, and as was the case last year, also those who simply want to enjoy a hassle-free arcade.

Simulator or arcade, you choose
Nothing more start the game we want to ask what difficulty between the four available. These differ in aid that come enabled by default and the difficulty of artificial intelligence-controlled rival console, at a high level, they become very aggressive, too far-fetched perhaps, but very funny. Although we are given a choice between these four levels, at any moment we can manually configure the aid that we want to be enabled, which is highly recommended, especially for someone who is familiar with motorcycle games or looking for some realism.
Traction control brakes, anti-wheelie, folding machine, weight transfer and transmission are some of the aid that we may change, and the truth is that much noticeable when playing, being something of a simulator if especially disable traction control, with which we will go to the ground in the curves in more than one occasion. Each player can set the game to your liking, but it's worth messing with driving aids as the gameplay changes a lot depending on configurations, turning the title in an arcade or simulator. We can also play other mechanical parameters of the bikes, as the tire, change the gearbox differential relationship of the various marches and modify related data ranging from suspension damping and stiffness to the wheelbase , being a fairly complete mechanical options that will please the most experts in the field.
Although the title put 10/11, as last year goes on sale without the updated data to the new season begins this weekend in Qatar, where there has been some interesting changes as the signing
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