Create 3D for Flash or pure JavaScript/WebGL!
CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL/JavaScript (.html) and Windows (.exe). You can create simple interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games with the help of a little bit of scripting magic.
CopperCube can publish your 3d scenes using Flash or WebGL. And additionally, it can create standalone Windows .exe files as well. Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers, materials and more, and click ‘publish’. CopperCube then creates a Flash .SWF file or a WebGL JavaScript/HTML file ready to be published on your website.
There is no limit in what can be created with CopperCube. Use the built-in panorama editor to create simple 360 degree panorama viewers or the free 3d scene mode to create architectural visualizations or even full featured games.
Creating interactive 3D scenes can be done using CopperCube without the need to write one single line of code. But if you want to make your scenes more interactive, like adding some AI controlled enemies or other sophisticated things, you can script and access everything in the engine using either ActionScript 3, Squirrel or even JavaScript.
CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:
- Milkshape (.ms3d)
- Microsoft DirectX (.x)
- B3D files (.b3d)