Unreal Tournament 3 Patch 5

328 MB
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Unreal Tournament 3 Patch 5

Patch 2.1 for Unreal Tournament III offers a big list of changes to the user ui, some known bug fixes related to implementations from the Titan pack or previous patch.

Disabled wrap for options lists on PC.
Split out player and bot counts on mixed servers in server browser.
No longer require double clicking on main menu.
Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
Fixed issue with ‘no password’ connection error not asking for a password, when in online play
Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the ‘Incorrect Password’ dialog not asking for a password.
No longer disable achievements for mods that don’t contain code (maps and custom characters).
Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
Reduced visibility of DM beacons in darkmatch.
Fixed greed exploit with redeemer.
Updated russian localization. Thanks Michael Sokolkov.
Removed os helper workaround for Windows 2003 server, now that we have a better fix.
Fixed low gore issue with Titans.
Fix for wrong team shader in rare cases.
Fixed dropflag command not working. Also fixes a CTF exploit.
Fixed excessive link beam decals for listen servers.
Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
Reduced damage to nodes/cores from dead Titan explosion.
Reduced damage Titans do to nodes/core with weapons.
Titan melee doesn’t knock down spawn protected players.
Server Administration:
Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate ‘BadMaps’ list, instead of just deleting them
Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
Fixed bug with password being removed from URL, during non-seamless travel on the same server
Fixed bug where the current game profiles mutators would be carried over into other gametypes
Added ‘MapReplayLimit’ to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the ‘EndTimeDelay’ and ‘RestartWait’ settings
In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
Added admin-only buttons to the vote menu, which allow admins to force a winning vote
Fixed non-seamless travel client timeout disconnects.
Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)
Mod support:
Fixed problem with cooking with -mod and ModShaderCache
Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My GamesUnreal Tournament 3UTGamePublishedCookedPC
Added mutator hook for blocking team changes
Level specific:
Fixed WAR-Confrontation raptor exploit.
Possible fix for darkmatch memory leak.
Added refshadercache to patch, so titan content will have shaders compiled.
Fix for reported rare WAR-Floodgate crash.


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