Quantum3D, Inc., a leading provider of Commercial off-the-Shelf (COTS), open-architecture, real-time, visual-computing solutions, today announced the release of the new Independence IDX 6000 Image Generator.
The Independence 6000 continues Quantum3D’s technology insertion with the seamless integration of the latest NVIDIA Quadro FX 5800 GPU. Using the same IGM system platform software, Mantis shader-based real-time scene management software and QUEST2 with viXsen physics-based sensor processing, the IDX 6000 is completely backwards-compatible with existing Independence image generators. With our patented, NVSYNC precision synchronization technology, the Independence 6000 supports natively, Super High-resolution, multiple-input, projectors right out of the box.
Pictured here are our new shader-based FAA Level D effects:
• Runway light point reflections
• Landing lights illuminating runway and terrain
• Blowing snow on the runway
• Ice and snow build up on the runway
• Layered fog
• Light point glare from close up bright lights
• Light point fog glow from distant points partially obscured by fog
• Falling snow
The upgrade from Quantum3D’s Independence 4000 to the Independence 6000 provides the following new features: QUEST2 shader-based sensor simulation, World Wide Database with drop-in hi-resolution insets, Super High-resolution, multiple input projectors, Shader-based FAA Level D effects, Blu-Ray drive with external NAS, 3.3GHz Intel Xeon Multi-core CPU, and NVIDIA Quadro FX 5800 GPU with 4GB dedicated graphics memory.
”Our Independence 6000 IG bundled with Mantis scene manager software provides our customers with a complete visual solution for their graphics processing needs.” said Glen Pearson, Quantum3D’s Vice President of Engineering. “We continue to advance our Independence platform with technology insertion and offer a simple upgrade path for existing customers. IDX 4000 IGs can be upgraded in the field with hardware to bring them up to the performance level of IDX 6000. Customers with deployed systems can take advantage of our new Level-D shader effects, QUEST2 sensor simulation technology, and out-of-the-box support for Super High-resolution, multi-input projector systems.”