Call Of Duty: Black Ops Walkthrough

If you are a Gamer than you must be aware that COD: Black Ops is the seventh major heading in the series Call of Duty. Gamers will experience the lives of best military of “covert operations” operating behind enemy lines throughout the Cold War. In this walkthrough by Techarena, we will visit areas like Cuba, the USSR or the Vietnam. You will also notice the appearance of some characters from earlier episodes as well. New tools will appear as the crossbow with a scope and military ammos varied or even inflammable bullets for shotguns and yet a rocket flame that can mount on assault rifles. You will also find a Steyr AUG and a customizable SPAS-12.

You can also guide a squad on the ground and a car by piloting aircraft flying an attack helicopter and a Soviet SR-71 Blackbird, at least for the duration of the campaign. Side of the multiplayer, vehicles will be present again as well as dedicated servers on the Windows version. There is a “Create a Class 2.0” that will offer you to change the appearance of the characters. You can play with 4 colleagues in the cooperative campaign, separated from the solo. The game will take you to clash across the earth, as elite Black Ops forces battle in the deniable operations and secret wars that took place under the veil of the Cold War.

An Incredibly Deep Multiplayer Experience:

Expanding on the series ultimate multiplayer experience, Call of Duty: Black Ops takes aggressive play to fresh heights. Expect the fast-paced, thrilling fight you love with more features than ever before:

  • Earn in-game COD Points that work like currency to purchase equipment, attachments, perks, and new customization options. This gives you the freedom to purchase what you want, when you want.
  • All new Killstreaks such as Napalm Strikes, the remote controlled explosive device (RC Car), and controllable helicopters.
  • Put your COD Points on the line with all-new Wager Matches. Compete for one of the top three spots in four custom game modes that test your nerves and weapon skills.
  • Customize the look of your soldiers with a variety of face paints, gun camos, and equipment options.
  • Use the brand new Theater Mode to show off your most epic kills. Edit and upload gameplay videos for the world to see what you’re made of.
  • Jump into Combat Training and hone your tactics offline against A.I. bots in both Free-For-All and Team Deathmatch game modes.

An Epic Single-Player Campaign:

  • The hallmark intensity of Call of Duty returns with an epic single-player campaign that takes players deep behind enemy lines as an elite Black Ops soldier engaging in covert warfare, classified operations, and explosive conflicts across the globe.

Co-Op Gameplay:

  • ZOMBIES RETURN! The fan favorite co-op mode made famous in Call of Duty: World at War is back as you and up to 3 friends use a multitude weapons to fend off endless waves of blood-thirsty Zombies. Fight to survive in one of the most thrilling and critically-acclaimed co-op experiences in gaming. Stay tuned as the mystery behind Zombies unravels…
  • Combat Training allows you to play against enemy controlled AI with your friends, online and split-screen.


  • While playing Call of Duty: Black Ops , information allows us to recognize the deep fabric of the game, so keep gathering it.
  • To analysis your findings, go to the “information” and then zoom in on the black to perceive the hidden information.


Operation 40:
Hostilities start looking for Castro in the start. Once you reach on the staircase, go through a residence where the recording is in front of you at the rocket launcher. Immediately after putting a shot in the Castro’s head, cross the passage overlooking a courtyard to arrive at the 1st floor of residence another section.

Now, on the right side, go into the first room then into the next-door where the recording is lying on the cupboard. After rappelled, you land right away at a hangar shielding a fighter. Mount the ramp on the left to regain the information.

At the time all rebels are executed by opening the door leading outside, take cover following the cart of coal and Sergei Reznov grow. Finally, you come to a building. Upstairs, the information is on a cupboard, turn to right of communication where Reznov stopped. While inward in this building, searching arms, Sergei is flattened by the security door by letting you pass underneath.

Devoid of mountaineering the stairs, go after the hall to the right as a record is located on a desk at the far end. Later than losing consciousness, don’t place the whole thing on the bike as you cannot let go. In its place, select registration on the shelf that is placed right behind Sergei.

Executive Order:
As soon as the building is cleaned, wait for some time on the 2nd floor as a recording on a small table is waiting for you on right part. Following the pass of rocket, place a C4 charge on a closed. You will find the registration just at the front of you, a little to the left side.

As soon as the rocket is smashed, get away from the complex by this way. Pass the intelligence center, than the yellow vehicle and go into the next room on the right. Here seek for the record, near the left wall close to the window.

Now, remember the small shelter where you smashed the T-55 tanks with a bazooka, turn without delay to the right in order to reach that record on a pile of boxes of ammunition. Leave this place and seek for an area below made of channel and shelters full of enemies.

Now go down on the left and enter the bunker as one record is on the border of the opening. After saving Woods at the top of the hill, enter the tunnel. Going through the collapsed beams take the registration that is placed on the shelf subsequently to the private Jackson continually coughing.

The Defector:
Go through the room, that is on the right in the hallway, very soon before the next release to dig up a recording on the sole desk. By supporting the tank, it turns right. Earlier than you go after him, go into the opposite shop whose symbol is placed on the left side, upright.

Registration is based on a little cabinet close to the TV. Once you reach the landing zone of the helicopter ally, you will find this building with the letters joined to the roof DAK. Overwhelm yourself in the wall hole, somewhat to the left and take control of the record on the inaccessible table placed on the left side.

This mission commence with the Clarke’s torture. Now earlier than you get away from the fumes Nova 6 by mountaineering the ladder, go to the table on the right and pick up a record from the desk. Long after the previous record, you will be taken down along a red tube. At this point ahead of a hut, skate the roof and kill all enemies by pulling on the red barrel to not blow up.

At the time situation reassured, watch the left floor to recognize that lies behind the registration plate. Following feebly witnessed the death of Clarke, leap on the diverse roofs earlier than slipping on the road leading to the scaffold, down one level and then move around as there is one record placed on your back side on the Waste Paper.

Nova Assignment:
You will have to end up into this building, by following the checkpoints. Climb upstairs while abolishing enemy forces and take control of the record on a table, which is underneath a poster depicting a part of the world map. Note that just after, it will be probable to request a mortar strike. Go into the shed, while following your objective.

Pass the immense missile and then enter the back room for the reason that a record is highlighted on a table on the left. After joining Steiner, the team finds themselves in a boat. After a while, you should ask the volatiles V2 then escape before everything blows. On the outside deck, keep concentration to the recording on a pallet on the floor just before the stairs leading to the bow.

Victor Charlie:
After laying a charge under water at the piles, stab the throat of a man sleeping serenely in his hammock. Before anguishing the same destiny that eating in front of you, get the information to the far left. Massacring the soldiers in the village, judge them by visiting the house at the end, straight ahead.

Note the presence of information to be left at the feet of the picnic table upon entering the miniature room. Progress in the underground gallery Reznov then help to clear the blockade. After sometime, a Viet Cong arises from the left. So keep moving in this direction. After a few steps, it will be impossible not to see the information placed on the right side at the water’s edge.

Crash Site:
On the landing zone the helicopter, approaching the boat you’ll have to drive. Observe the wooden box on the left for information has been placed on it, before passing a barrel on fire. In seeking to reach the crash site, leaving the ship to follow the exclusive path.

Registration is at your feet almost immediately, demonstrated. Lastly on the site of plane crash, walk on the wing down into the ground. You then have no choice but to jump down below. But do not overlook to avoid your feet against the rocks.

When you play for the second time the group, you enter the barracks. After killing all the enemies, you must lay a charge to cut off communications. But before that, go down the stairs and turn left to acquire a recording on the green drawer. On entering the relay station, shoot anything that moves.

When calm returned, follow the walkway to the floor but before descending the stairs, enter the dressing room next door in order to collect aptitude on the bench. Just landed in the complex, Iamantaou need to clear the site. Go down the few steps in the same position as the large hangar door, leaving the control room with the screen representing the U.S. Table would be facing towards you with buckets and a record placed on it.

Follow the tunnel till you reach the level of a large cavity. After the annihilation is over; turn immediately right onto the first metal shelf. A recording awaits you. On leaving the tunnel, your goal is to capture the HIND helicopter.

Eliminate every enemy forthcoming you right side of the tent as a record rests on a table nearby. Having rescued the prisoners whose Reznov, walk along the corridor next to arrive in an area filled with enemies. Registration is facing the stairs. So walk right up to a kind of generator. Your goal is simply placed on a wooden box.

The container in which you are being asked finally, open the door, get rid of and dispose of the man and you turn back with the tomahawk. Then turn the head to the left to see some information on land. Cross the Soviet lab while coming to the end of the attackers.

By reaching into the circular room, enter the lock at the center. Information has been placed on the cages of guinea pigs. By playing the alpha team, you cross a sort of combination Hazmat city. Arriving in front of the house whose floor has just blasted, enter the hut on the right. Collect intelligence on a kitchen cabinet at the bottom right corner of one room.

Completely dazed, Mason escapes from where it was attached. After opening the first double-door, walk along the corridor to the left instead of go straight. Registration is above the cigarette machine right. On entering the autopsy room, Mason remembers the moment when Steiner explained that is highly resistant to experimentation. Then you will have to open the double doors next.

After that red numbers will appear. Instead of turning left, go right. Just after passing the chair on your left is a small trash can barely noticeable due to darkness. After having the vision of the rocket taking off, Mason is on the other side of this corridor. Approach the desk on the far left because information may be recovered, so follow your goal in entering the office on the left but before leaving.

Aboard the Rusalka, and follow your teammates in order to recover the rocket Valkyrie. In arriving at this container, go inside and pay attention to the left door on the other side where a record is stuck. Inside the Rusalka, skip the dressing room and go down stairs to arrive in another section.
Go around the table while facing you in order to find out this hidden recording between funds under the stand. Having infiltrated the emission source underwater and when you stop broadcasting, you succeed in this room filled with computers. Climb the stairs and corridor while looking at the registration under the table. That’s it, finally the success is more analyzed to you! Congratulations!!!



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