Mickey is a true epic artistic success and screenwriting. Intended primarily but not exclusively to fans of the little mouse, it is also a wonderful tribute to the forgotten past Disney. Since its debut in 1928 in Plane Crazy, Steamboat Willie and especially since the same year, Mickey Mouse has become inescapable icon of Disney. More than 80 years to dream the kids around the world with cartoons become legends through their childish and colorful universe. Yet the most famous mouse in the world is now back in Disney Mickey Epic, title prohibits age seven and graphic style and screenplay rather dark. There was a time in the 16 bits, in which Mickey Mouse games were one of the great envy of the competition (Castle of Illusion and Magical Quest, without going further), they represented fun games, well-built and technically amazing . Gradually the bellows and was lost mouse away, or rather to focus on proposals and other interactive edutainment for children, but far-from home.
Everyone had the same reaction to the first images of Mickey Epic … But what does our hero with large ears in an app like this? Where is the idol of the young, its atmosphere and its vibrant colors namby-pamby? Warren Specter’s leg would have they defiled forever? No, do not worry; if the universe may seem somewhat confusing at first glance, it’s more a stroke of genius than a stroke of madness. But better to be aware of the content, you begin by telling the story.
About The Game:
It is difficult to get away from that perspective the horizon of expectations, but even with them, pointing high, Epic Mickey is one of the most important productions of the year, on any platform. And it does so through a remarkable exploration work in the past often forgotten in the company, exploring characters, short films, and environments created by Disney but we’ve been relegated to oblivion. That is the basic plot of this game, and results in a tribute to the dream factory.
No one escapes the consequences of his actions, that is basically what tells us the beginning of Epic Mickey. Carefree and curious, Mickey has indeed blundered by trying to observe the world created by a great magician. He accidentally spilled a bottle of solvent on what could pass for a simple a priori model. However, this model is a true microcosm of the world of desolation. And as its name suggests, all is far from being pink. The fact is that in the immediate, Mickey did not realize the damage he has committed and it is only years later that he will be overtaken by destiny. It materializes as a ghost who, like the white rabbit from Alice will lead literally Mickey on the other side of the mirror and jump into the world of desolation.
But years later, as what karma is tenacious, a terrifying ghost Mickey will snap through the mirror to another universe, that of “model”. He finds himself actually in the World of Desolation, which met all the Disney characters fell into oblivion with Oswald the Lucky Rabbit, driven a road full of glory following the creation of Mickey. The mouse will understand the terrifying impact has had a bottle of solvent in this world, and will do anything to fix his mistakes, with your help.
For this you only have two weapons, your brush and solvent. With these accessories, you can paint at leisure and dilute much of your surroundings. Create platforms or boxes, dissolve a gear to stop the operation of a machine, everything is possible as long as we stay within the limits imposed. Moreover, speaking of limits, know that you have a gauge for each of your two powers. But where Disney Mickey Epic gets really interesting is the duality between the solvent and paint, transfer of good and evil, respectively. Indeed, if the use of solvent can eliminate your enemies can paint you make friends, ready to defend yourself. This dichotomy rises to another level when it comes to quests. If you’re not forced to do the many quests that litter your path, do not help your neighbor give you a bad reputation, and characters you meet you will clearly know. This has a direct impact on gameplay as some quests will not be accessible, not to mention that there are four possible endings depending on your actions.
The game, as platforms can be overcome in about eight hours, but the truth is that some would like us to explore in some depth the game reached half easily. Moreover, the decisions we make affect their development, and in the final scene we’ll see, so the replay value is beyond question. During the game we go 3D stages of development remind us sinister and peculiar versions of some of the most famous attractions of the various Disney theme parks, and others, cutting 2D, complete short films inspired by classics. These are translated with a taste sublime on the screen, showing an unquestionable artistic work in both 3D and 2D, in which the character designs and environments rivaling many carefully animations and waste of expression of its protagonist.
This is an enormously creative proposal that knows nurtured a rich world, Disney, to compose it from their own universe that is based on an internal structure, not revolutionize anything, is well defined and functional. So in essence we have a distribution center, a sort of central world, with much exploration, some character development (though in reality, is irrelevant in the game), finding side quests, relationships with other characters, etc. From the access areas of 3D action, with plataformeo, enemies, puzzles, etc., And a transit zone, which are two-dimensional platform sequences inspired by classic Disney animation.
It is very unfortunate to say, but the latter managed to systematically place where he should not. Whether for the phases of jumps or the fighting is sometimes a real pain. And yet, everything was done so that we can reframe ourselves: first-person view, moving the directional pad or a button to place it behind the character, nothing works. As a result, some passages may be difficult, leaving a bit player in the world yet so profound, largely based on nostalgia. Epic because Mickey is a true advocate for the old cartoons of yesteryear, as evidenced by numerous passages in 2D environments known cartoon mouse or other significant figures signed Disney. Steamboat Willie to Oh, What a Knight is more than thirty of these mini-levels that will punctuate your adventure. Certainly, as they each keep their style, artistic quality ranges from excellent and the dubious (Plutonia, even with hindsight, it goes through), but the result is more appreciable.
In essence, Mickey ranges between good and bad side. An early example is when we can save a character, or get a treasure. Choice excludes the other automatically, so the question is what we do. However, we stress the Manichean vision: the best choice is usually very good and the bad, very bad. It is questionable, as is characteristic of fairy tales, almost inherent to its narrative, but is far from a world of gray and nuance that would have been enlightening. Most significantly, in any case, is that whatever we do the prizes awarded have little bearing on the amount and quality of services, and is not very evident in the game. Of course, the end of the game varies at key points, so in the end, there is a substantial result, although a hard time coming up to him to understand its significant contribution to the game.
With regard to the adventure, you pass very often Mean Street, where you can make purchases through the E-Tickets recovered during the adventure. Many quests leave this place seems to be the hub for much of history. From time to time he will make small surveys for Horace example, we thus leaving the beaten track to offer us a different style of gameplay. When traveling in areas most hostile, Disney Mickey Epic offers a mix of research, action and platforms, perfectly balanced to not tire the player. Although all the passages are not the most original, but regardless, the diversity of situations is sufficient to itself.
What we cannot ignore is that Epic Mickey has a problem with the pace in the early stages of the game. Start slow, perhaps too much, especially for a platformer that has virtually no playable approach of great complexity, and its stage of tutorial is too long and persistent in some respects. After improvement, and far, but the fact is that the opening bars are not your best sample button, which can be problematic because it requires some patience to play until the title is completely open. Furthermore, although the graphics are wonderful artistic level, and certainly is at the technical forefront Wii, the camera leaves much to be desired. We can reposition it to the back of Mickey with the C button the nunchuk, and is something that, in fact, we have to do much. Has a tendency, in short, not knowing where to stand to give us a good perspective, angle and distance relationship with the character, and you have to work with, something that is never desirable.
The brand is also carried by one of the best soundtracks of the year, with each visual world of an appropriate theme song, often vibrating between joy and melancholy. The distribution seems the best for the challenges posed, but sometimes seems to lack some softness in its response, especially in the case of the jumps. This gives no real problems until perhaps the final stage of the game. If you start too easy and slow, it is certain that the final climax is the result of a difficulty curve well drawn, but certainly gets us into trouble.
As the enemies are tough, abundant, and sometimes are too damn locations and platforms that add up very tight, arrives to claim an accuracy not always give us, which is combined with camera problems. Nothing impossible, or very frustrating, but far from ideal. Moreover, the melancholy is without doubt one of the main subjects of history, Epic Mickey is also carried by a scenario much deeper than one might think. Oswald is a being related, being away from everyone’s mind, who seeks the affection and love of others. It’s the same for many characters encountered throughout the adventure, trying to recall their roles in mouse cartoons set in 80 year old … In short, Disney Mickey Epic is a journey full of surprises, that would have really been a hit in its power without recurring problems with cameras. However, we recommend without hesitation for all owners of Wii, as it would be blasphemous to pass up an adventure also involved.
Disney Mickey Epic is well and truly artistic achievement. Like most scholarly review of Disney world is priceless and as a platform adventure is the best I have come to market in recent years. It is witty and full of imagination and good experiences, no doubt, supply the defects we have mentioned. Worked environments and consistent and a soundtrack worthy of the greatest productions brilliantly underscore a world dark and penetrating. In addition, the gameplay looked good with its principle of paint and solvent Arising full of clever ideas whatsoever at the platform, action or adventure. However, the purchase of Disney Mickey Epic is highly recommended, chances are you will not regret it. Its strengths, virtues, weigh more, and make this a fun and solid game that is played with a smile from ear to ear.