The developer Reality Pump is back with a result of its RPG full of ambition: Two Worlds II. Those who have not had the opportunity to prove the first part should not worry, since the very beginning, by way of introduction; we will get a brief summary of the events in the story. This introduction will be enough to get hooked on a game that surpasses the original in all respects, particularly in its revamped gameplay and technical section. Two World II is an RPG / action game located halfway between Elder Scrolls: Oblivion and Gothic. After vaguely defined the look of your character, the adventure will turn it into munchkin first-hand as and when it will increase in level.
The story takes place five years after the events in Two Worlds, back to a medieval world and very fantastic, in which humans must “manage” the diplomatic problems as the sharpest possible. Antaloor The world is in grave danger and our hero has been captured by the evil Gandohar, which has become the domain of the kingdom. In addition Kyra, sister of the protagonist, which is also retained by Gandohar, is now under the influence of a magical power which cannot be released. The story changes course when a group of orcs, natural enemies of the protagonist, hatched a scheme to their release. From that point, begin to share in the plot thanks to a full tutorial, which will begin showing the basic movements of our character as we are helped to escape from the dungeons and elucidate the more complex when we leave the castle.
Once outside the fortress, an orca clan member with us to the oracle, as Galadriel in The Lord of the Rings “will show a possible future, not very encouraging, which could materialize if we did not do against the dark lord Gandohar. This will motivate us to start an adventure in which we will end the tyranny of the new government and save our sister of his particular hell.
It would be simplistic to say Two Worlds II is a little Oblivion. However, and besides the fact that Two Worlds II is playable in the third person, the similarities are numerous gameplay, and it is impossible to play Two Worlds II without reference to the title developed by Bethesda Softworks. We are facing a western RPG epic medieval court, highly inspired by novels like “Lord of the Rings” or “Dragonlance Chronicles” and in games like Oblivion, although the story of Two Worlds II is completely original and appreciated the efforts of its developers to show a script pretty solid and entertaining, full of surprises and unexpected twists.
Before starting the adventure can customize your character with different facial features, hair color, height, body size, etc … albeit fairly limited and far fewer options, for example, in the Fallout series. Once started the adventure, we will handle our hero in the third person and watch their animations have been rather more carefully than we saw in the first half but still seem somewhat robotic when performing certain actions. Nevertheless, they are much more natural than other games in the genre such as those mentioned Oblivion or Fallout.
At the beginning of the story, as in any RPG, your character will look for the basics and as we go we will be defining his style based on your preferences. Thanks to a fairly complete set of skills, we strengthen our hero as a warrior, archer, mage, etc. The best thing is to try to boost into perspective a little bit here and there in order to be as versatile as possible, but there’s a style that appeals to us more than another and determine the way we played the long term.
Apart from long walks around the world, you can also enter homes, caves, dungeons and other levels between four walls. You can even perform many actions such as running, swimming, playing musical instruments, horse riding, melee attack distance when moving to implementation including stealth and so on. On the other hand, we also have the option to create for ourselves our own spells, potions, weapons and armor with a system that at first may seem rather complex and cumbersome, but after a few hours of game we will be quite satisfactory. Finally, we have three groups “arms” which are to be configurations of our character with weapons and clothes. We can access any of these three groups at all times and instantly with a single movement of the crosshead of the command, which will be useful to address the various dangers confronting us out. In short, managing the character is, overall, very classic, with one exception: the magic.
During the adventure we discover several islands of enormous size that we will have the opportunity to travel on foot or on horseback, and as we move forward in history we can cross them at sea, as the distances between islands are so extensive that if we can think of the crazy idea of crossing swim end up exhausted and die in the attempt. We also have the convenient option of using a distributed web series along the extensive mapping that once discovered, we can use to immediately move between different parts of the stage.
Besides the main story missions, the game features a number of side quests to choose at will and that will suit us to increase our levels and deal with more guarantees for the most powerful enemies, also have the bonus of that the side missions are quite varied and entertaining. If we are dedicated exclusively to further the plot, we can finish the game in about 30 hours, but as in any good RPG, the grace is in compliance with the various “side-quests” that allow us to enjoy an experience more complete and satisfactory.
For the adventure can select from several levels of difficulty. We suggest that the less seasoned gender dare log on to the middle, but the most experienced in this type of games should select the highest difficulty level, since it is the only one who can be a challenge. The main reason is because the game itself is not too difficult and we will raise our levels of experience with relative ease. This translates into a high enrichment of our abilities in a short period of time.
Whether fighting with the enemy, as interaction with other characters and objects show a very solid and realistic physics. The combat system is real time and we felt very smooth and efficient. To fight you have to press an attack button that can be combined with different blocks and blows over, which we will be getting as we go gain experience and skills.
The title also features a series of minigames to liven up the development of the adventure. Some, like the struggle of locks, used quite often, although we find with more effects, such as gambling, with which we can gain or lose little money and the mini-musical, which will allow us to play various instruments to more Guitar Hero style.
Some Faults of the Game:
As for the technical section, we take off our hat to the great effort of Reality Pump. Open environments offer a spectacular stretch; they are really beautiful and show a commendable job of lighting. In them we meet with animals of different species such as hyenas, crows, rhinos and more dangerous. The villages, towns and castles also up to scratch and see settlements as “Hatmandor” which seem to have their own life thanks to excellent visuals that will show dozens of people walking the streets in the light of day. We must also make special mention of the interiors of houses, castles, sewers, caves and much more. That was highly detailed and put the icing on an excellent job.
Best of all this is that load times are very short and brief moments pass from an interior to an exterior without breaking the rhythm of the game. On the one hand, we regret that the choice of character to be imposed. Between you and me, in terms of role-play on PC and console games, I have a strong preference for girls on the screen … Another point that makes some teeth gnashing, the game is unstable … in any case in the PC version. This is a quite delicious all the same, insofar as it not only takes on an important requirement for the graphical display of information, but we also rely on a physical requirement (or PhysX) of all.
Hand, in the console versions and more specifically on the PS3, which is what we have discussed, we found some shortcomings that obscure little game experience. On the one hand, we noted certain stoppages in the image that is particularly apparent in the video footage in real time, when the console reads data from the storage unit or save the game automatically. This is somewhat annoying but never affects the gameplay. On the other hand, we have also encountered the odd bug, but none of importance. Finally, the game also gets rid of annoying “popping”, which is common in such extensive adventure worlds, which will show some elements of the scenario somewhat abrupt. Fortunately, this occurs much less frequently than other securities with similar characteristics.
In a manner quite inexplicable, the game crashes regularly after 10 minutes (or when the auto saves kicks off. This is settled by default every 10 minutes). The crash was very severe. The picture hangs on the screen, and after several minutes of waiting, the game is resumed (phew!), or the player finds himself propelled onto the desktop or the ctrl + alt + Del or the reset pure and simple, the solution becomes saving. Developers have been nice to upload a patch fix, it is nevertheless the most valuable advice is regularly displayed during the loading phase “save regularly, just in case” (NDRC: Save yourself because that car, it crashes).
The musical section is comprised of several tunes that fit well with the different situations in which we find ourselves, with rhythmic melodies and medieval cities and compelling epic pieces in dangerous situations. But regret is the quality cinematic and voice acting. While the fight scenes, whether cinematic or gaming, are impressive through their choreography, but otherwise, it lacks conviction. The characters are trapped terribly during the dialogue phase, and level of quality voice acting, it is far from the quality of a Dragon Age … a little belief and a bit of acting, damn!
Two Worlds II also features an online multiplayer section to further lengthen the life of the game. It will create as we like the kind of character you want to use, you can choose between elves, humans, dwarves and orcs of different gender and characteristics. We’ll handle it by a sort of common room where they interact with other users and have access to a wide variety of game modes. Among them are simple and cooperative original chapters and other more direct and mortal combat, duels and search for crystals. We will also have access to new Village way, where we will create our own settlement and we will defend the other enemies.
Taking up a very classical architecture in the RPG style video game, Two Worlds II installs a very interesting world at its script. It improves the original and involves us in a fantasy world that will not want to escape. Its attractions and vast environments, direct and simple gameplay, as well as the many things we can do in the world of Antaloor are some of the great virtues of an adventure that is aimed at both the veterans of the genre and those who you want to start on it. The new system of spells, potions, forgings, and otherwise may be confused and even frustrated at first, but with practice you will end up dominating the perfection and enjoy a great deal of their own inventions. The only drag on the game is in the frequent hitches and downs of frames of the graphics engine and some bugs. We regret crashes for the PC version, and shield that lack of conviction. Yet if we reach beyond the first 8 hours of play, Two Worlds II can provide a good time RPG videogame.